Player Matchup

Fafnir
Fafnir
 
Fafnir
Level 20
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jing Wei
Jing Wei
DownBadSimp
Jing Wei
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 23L
1,489 Elo+
Party 2
Apollo
Apollo
RGCToxicity
Apollo
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 23L
1,489 Elo+
Party 2
Horus
Horus
soccerskill20
Horus
Level 125
God Stats
1W - 1L
1,696 SR
Queue Stats
124W - 124L
1,560 Elo+
Party 3
Tiamat
Tiamat
soccertwin2
Tiamat
Level 143
God Stats
3W - 4L
1,456 SR
Queue Stats
145W - 146L
1,561 Elo+
Party 3
Team Averages
Level 78
1,531 SR
1,520 Elo+

VS

Team Averages
Level 107
1,502 SR
1,484 Elo+
Ullr
Ullr
 
Ullr
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
 
Anubis
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
BadW0lfy7
Medusa
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 22L
1,521 Elo+
Party 1
Zeus
Zeus
jmony23456
Zeus
Level 118
God Stats
1W - 0L
1,511 SR
Queue Stats
37W - 34L
1,489 Elo+
Solo
Terra
Terra
specter681
Terra
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 21L
1,409 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
9
0 / 4 / 0
6,339
634
2,808
9,598
9,747
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Jing Wei
DownBadSimp
Jing Wei
13
0 / 5 / 1
6,680
668
6,704
12,678
5,677
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Apollo
13
0 / 3 / 0
6,663
666
3,232
9,119
4,790
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
0 / 3 / 2
7,092
709
6,107
13,870
12,732
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Tiamat
13
2 / 2 / 0
6,990
699
15,276
9,810
5,915
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
14
5 / 1 / 10
8,436
844
10,832
8,766
3,751
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Anubis
 
Anubis
15
3 / 1 / 8
8,368
837
12,494
9,740
5,406
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Medusa
BadW0lfy7
Medusa
14
3 / 0 / 12
8,432
843
8,248
7,144
3,201
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

16
6 / 0 / 10
8,975
898
18,045
4,034
1,771
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Terra
14
0 / 0 / 13
7,627
763
2,653
8,969
5,157
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
70
2
Kills
17
17
Deaths
2
3
Assists
53
Player
Kills
Deaths
Assists
KDA
L
Fafnir
 
Fafnir
0
4
0
0
W
Ullr
 
Ullr
5
1
10
10
W
Anubis
 
Anubis
3
1
8
7
W
Medusa
BadW0lfy7
Medusa
3
0
12
9
L
Jing Wei
DownBadSimp
Jing Wei
0
5
1
0.1
L
Apollo
0
3
0
0
W
6
0
10
11
L
0
3
2
0.33
L
Tiamat
2
2
0
1
W
Terra
0
0
13
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,127
Damage
52,272
55,075
Taken
38,653
38,861
Mitigated
19,286
19,192
Healing
24,741
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fafnir
 
Fafnir
2,808
344
618
501
9,598
9,747
0
6,022
3,576
4,605
0
W
Ullr
 
Ullr
10,832
4,767
4,441
2,526
8,766
3,751
1,050
3,975
4,363
0
20,497
W
Anubis
 
Anubis
12,494
120
497
3,410
9,740
5,406
308
4,415
4,697
28,528
0
W
Medusa
BadW0lfy7
Medusa
8,248
2,620
180
588
7,144
3,201
1,173
2,702
3,954
0
23,982
L
Jing Wei
DownBadSimp
Jing Wei
6,704
5,796
751
1,763
12,678
5,677
0
7,440
5,238
0
13,872
L
Apollo
3,232
1,597
1,384
1,486
9,119
4,790
0
5,291
3,828
0
19,298
W
18,045
1,361
706
213
4,034
1,771
473
1,469
2,247
29,008
0
L
6,107
2,425
4,811
5,684
13,870
12,732
0
6,783
7,087
0
6,571
L
Tiamat
15,276
598
500
1,694
9,810
5,915
0
7,551
2,259
22,518
672
W
Terra
2,653
461
8,283
3,897
8,969
5,157
242
2,768
5,746
3,702
458

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,764
Gold Earned
41,838
91
Minions Killed
130
0
Camps Cleared
0
797,169
Distance Traveled
928,090
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
6,339
634
4
0
0
76,958
0
W
Ullr
8,436
844
21
2
0
179,751
0
W
Anubis
8,368
837
45
5
0
186,172
0
W
Medusa
8,432
843
35
4
0
199,482
0
L
Jing Wei
6,680
668
21
2
0
177,835
0
L
Apollo
6,663
666
37
4
0
164,192
0
W
Zeus
8,975
898
21
2
0
168,933
0
L
Horus
7,092
709
2
0
0
205,704
0
L
Tiamat
6,990
699
27
3
0
172,480
0
W
Terra
7,627
763
8
1
0
193,752
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role