Player Matchup

Thor
Thor
 
Thor
Level 177
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Erlang Shen
Erlang Shen
Yuckcy
Erlang Shen
Level 27
God Stats
7W - 1L
1,831 SR
Queue Stats
55W - 41L
1,586 Elo+
Party 1
Lancelot
Lancelot
killerelite155
Lancelot
Level 225
God Stats
15W - 11L
1,633 SR
Queue Stats
173W - 157L
1,634 Elo+
Party 1
Discordia
Discordia
ufojeo
Discordia
Level 146
God Stats
4W - 1L
1,701 SR
Queue Stats
83W - 65L
1,556 Elo+
Party 1
Hachiman
Hachiman
xSaschimi
Hachiman
Level 151
God Stats
1W - 1L
1,443 SR
Queue Stats
200W - 134L
1,606 Elo+
Party 1
Team Averages
Level 145
1,622 SR
1,576 Elo+

VS

Team Averages
Level 108
1,525 SR
1,484 Elo+
Camazotz
Camazotz
 
Camazotz
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sol
Sol
Call_me_Flanked
Sol
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 42L
1,438 Elo+
Solo
Jormungandr
Jormungandr
FUCREAM
Jormungandr
Level 117
God Stats
1W - 2L
1,489 SR
Queue Stats
82W - 88L
1,452 Elo+
Solo
Horus
Horus
Knightfall02
Horus
Level 156
God Stats
1W - 2L
1,500 SR
Queue Stats
125W - 120L
1,574 Elo+
Party 2
Skadi
Skadi
kingtinajero
Skadi
Level 122
God Stats
3W - 3L
1,635 SR
Queue Stats
17W - 26L
1,454 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
12
4 / 0 / 0
7,238
724
5,826
7,270
4,065
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Erlang Shen
Yuckcy
Erlang Shen
10
1 / 1 / 3
5,736
574
3,561
7,646
4,724
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Lancelot
12
3 / 0 / 3
6,238
624
2,984
5,073
2,884
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Discordia
ufojeo
Discordia
11
3 / 0 / 1
6,129
613
4,802
3,647
1,012
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hachiman
xSaschimi
Hachiman
11
1 / 0 / 2
5,547
555
4,702
4,108
1,566
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Camazotz
 
Camazotz
8
1 / 2 / 0
4,768
477
767
8,015
2,464
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

8
0 / 3 / 0
4,219
422
1,296
6,537
2,107
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Jormungandr
FUCREAM
Jormungandr
9
0 / 4 / 0
5,161
516
2,110
8,106
5,056
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

7
0 / 1 / 1
4,622
462
2,433
8,953
6,004
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

8
0 / 2 / 0
4,778
478
3,670
5,629
1,849
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
2
12
Kills
1
1
Deaths
12
9
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Thor
 
Thor
4
0
0
4
L
Camazotz
 
Camazotz
1
2
0
0.5
L
0
3
0
0
L
Jormungandr
FUCREAM
Jormungandr
0
4
0
0
L
0
1
1
0.5
W
Erlang Shen
Yuckcy
Erlang Shen
1
1
3
2.5
W
Lancelot
3
0
3
4.5
L
0
2
0
0
W
Discordia
ufojeo
Discordia
3
0
1
3.5
W
Hachiman
xSaschimi
Hachiman
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,875
Damage
10,276
27,744
Taken
37,240
14,251
Mitigated
17,480
11,307
Healing
13,143
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
 
Thor
5,826
2,801
0
2,254
7,270
4,065
0
2,063
5,207
0
57,482
L
Camazotz
 
Camazotz
767
151
0
4,863
8,015
2,464
0
228
7,787
0
24,306
L
1,296
187
0
1,120
6,537
2,107
0
4,365
2,172
17,165
1,757
L
Jormungandr
FUCREAM
Jormungandr
2,110
1,291
0
1,223
8,106
5,056
0
0
7,564
31,500
792
L
2,433
1,483
404
3,740
8,953
6,004
0
0
8,953
0
18,225
W
Erlang Shen
Yuckcy
Erlang Shen
3,561
1,082
288
4,434
7,646
4,724
0
298
7,348
0
27,239
W
Lancelot
2,984
1,161
0
1,381
5,073
2,884
172
199
4,874
0
58,284
L
3,670
1,483
0
1,793
5,629
1,849
0
0
5,629
0
33,710
W
Discordia
ufojeo
Discordia
4,802
268
0
1,293
3,647
1,012
0
771
2,876
39,956
2,179
W
Hachiman
xSaschimi
Hachiman
4,702
2,025
0
1,657
4,108
1,566
0
0
4,108
0
41,959

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,888
Gold Earned
23,548
364
Minions Killed
210
0
Camps Cleared
0
996,634
Distance Traveled
872,718
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
7,238
724
86
9
0
161,569
0
L
Camazotz
4,768
477
54
5
0
195,222
0
L
Sol
4,219
422
21
2
0
175,274
0
L
Jormungandr
5,161
516
58
6
0
139,785
0
L
Horus
4,622
462
20
2
0
214,507
0
W
Erlang Shen
5,736
574
42
4
0
204,673
2
W
Lancelot
6,238
624
89
9
0
269,930
1
L
Skadi
4,778
478
57
6
0
147,930
0
W
Discordia
6,129
613
67
7
0
176,596
0
W
Hachiman
5,547
555
80
8
0
183,866
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role