Player Matchup

Ymir
Ymir
 
Ymir
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
 
Neith
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
DarkWolf111699
Bellona
Level 128
God Stats
22W - 14L
1,608 SR
Queue Stats
313W - 203L
1,591 Elo+
Solo
Discordia
Discordia
Ishikei
Discordia
Level 203
God Stats
202W - 120L
1,730 SR
Queue Stats
1,241W - 722L
1,714 Elo+
Solo
Pele
Pele
NegateLogic
Pele
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,484 Elo+
Solo
Team Averages
Level 158
1,568 SR
1,558 Elo+

VS

Team Averages
Level 107
1,640 SR
1,563 Elo+
Cabrakan
Cabrakan
AirAfter
Cabrakan
Level 97
God Stats
200W - 155L
1,652 SR
Queue Stats
222W - 192L
1,624 Elo+
Party 1
Ne Zha
Ne Zha
MyPh4tA55
Ne Zha
Level 128
God Stats
5W - 2L
1,615 SR
Queue Stats
101W - 89L
1,557 Elo+
Solo
Jing Wei
Jing Wei
Slucid_WD
Jing Wei
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 10L
1,535 Elo+
Party 2
Hel
Hel
Valky_Rangris
Hel
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 25L
1,482 Elo+
Party 2
Hercules
Hercules
csgUNC
Hercules
Level 76
God Stats
5W - 5L
1,936 SR
Queue Stats
271W - 220L
1,618 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
10
0 / 2 / 3
6,112
1,222
3,088
6,200
4,878
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Neith
 
Neith
10
0 / 2 / 1
5,288
1,058
3,885
3,306
1,192
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

10
2 / 1 / 1
5,946
1,189
4,528
5,517
5,786
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Discordia
Ishikei
Discordia
10
0 / 0 / 2
5,426
1,085
6,060
2,031
669
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
1 / 1 / 1
5,805
1,161
4,108
3,888
2,396
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Team 1 Tickets

373

VS

Team 2 Tickets

382

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
AirAfter
Cabrakan
10
2 / 0 / 2
6,617
1,323
3,233
7,038
6,017
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ne Zha
MyPh4tA55
Ne Zha
11
2 / 0 / 4
6,235
1,247
5,279
3,962
1,867
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Jing Wei
Slucid_WD
Jing Wei
10
0 / 1 / 6
5,641
1,128
1,837
3,298
1,349
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

10
0 / 2 / 5
5,480
1,096
4,023
5,773
2,610
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Hercules
csgUNC
Hercules
11
2 / 0 / 4
6,212
1,242
4,591
4,737
4,964
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
27
3
Kills
6
6
Deaths
3
8
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
0
2
3
0.75
L
Neith
 
Neith
0
2
1
0.25
W
Cabrakan
AirAfter
Cabrakan
2
0
2
3
L
2
1
1
2.5
L
Discordia
Ishikei
Discordia
0
0
2
1
W
Ne Zha
MyPh4tA55
Ne Zha
2
0
4
4
L
1
1
1
1.5
W
Jing Wei
Slucid_WD
Jing Wei
0
1
6
3
W
0
2
5
1.25
W
Hercules
csgUNC
Hercules
2
0
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,669
Damage
18,963
20,942
Taken
24,808
14,921
Mitigated
16,807
1,760
Healing
8,038
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
3,088
234
0
464
6,200
4,878
0
2,765
3,275
7,366
0
L
Neith
 
Neith
3,885
1,390
0
602
3,306
1,192
0
705
2,517
0
11,577
W
Cabrakan
AirAfter
Cabrakan
3,233
403
0
1,083
7,038
6,017
0
2,881
3,996
7,509
0
L
4,528
563
0
269
5,517
5,786
0
2,324
3,071
0
8,787
L
Discordia
Ishikei
Discordia
6,060
273
0
152
2,031
669
0
348
1,683
20,045
0
W
Ne Zha
MyPh4tA55
Ne Zha
5,279
861
0
262
3,962
1,867
0
1,396
2,530
0
19,881
L
4,108
515
0
273
3,888
2,396
0
1,114
2,735
0
11,309
W
Jing Wei
Slucid_WD
Jing Wei
1,837
987
0
664
3,298
1,349
0
1,034
2,264
0
11,630
W
4,023
374
2,548
1,638
5,773
2,610
0
2,071
3,622
7,904
0
W
Hercules
csgUNC
Hercules
4,591
1,355
0
1,843
4,737
4,964
0
1,766
2,894
0
9,459

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,577
Gold Earned
30,185
97
Minions Killed
88
3
Camps Cleared
3
437,819
Distance Traveled
492,948
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
6,112
1,222
10
2
1
88,651
0
L
Neith
5,288
1,058
19
4
0
48,286
0
W
Cabrakan
6,617
1,323
12
2
0
98,202
0
L
Bellona
5,946
1,189
19
4
1
95,129
0
L
Discordia
5,426
1,085
32
6
0
96,516
0
W
Ne Zha
6,235
1,247
18
4
1
116,035
0
L
Pele
5,805
1,161
17
3
1
109,237
0
W
Jing Wei
5,641
1,128
26
5
1
87,485
0
W
Hel
5,480
1,096
19
4
1
91,231
0
W
Hercules
6,212
1,242
13
3
0
99,995
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role