Player Matchup

Geb
Geb
 
Geb
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
FailedPit
Neith
Level 114
God Stats
2W - 0L
1,500 SR
Queue Stats
91W - 73L
1,550 Elo+
Solo
Atlas
Atlas
QUIJAYTE
Atlas
Level 176
God Stats
10W - 4L
1,756 SR
Queue Stats
289W - 256L
1,622 Elo+
Solo
Raijin
Raijin
RemoteVision
Raijin
Level 127
God Stats
2W - 1L
1,585 SR
Queue Stats
120W - 109L
1,588 Elo+
Solo
Fenrir
Fenrir
herobrin721
Fenrir
Level 166
God Stats
6W - 1L
1,795 SR
Queue Stats
221W - 200L
1,593 Elo+
Solo
Team Averages
Level 148
1,627 SR
1,571 Elo+

VS

Team Averages
Level 143
1,611 SR
1,533 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 184
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bakasura
Bakasura
Pakefu
Bakasura
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
159W - 151L
1,542 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
PapiQuay
Morgan Le Fay
Level 157
God Stats
2W - 1L
1,925 SR
Queue Stats
200W - 217L
1,581 Elo+
Party 1
Ymir
Ymir
ProBiggieB
Ymir
Level 145
God Stats
4W - 6L
1,631 SR
Queue Stats
174W - 180L
1,491 Elo+
Party 1
Neith
Neith
perfecTempo
Neith
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 12L
1,551 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
13
1 / 4 / 3
7,266
559
5,790
10,831
5,312
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Neith
FailedPit
Neith
14
1 / 0 / 1
7,927
610
4,631
4,454
2,020
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Atlas
QUIJAYTE
Atlas
13
1 / 2 / 3
7,458
574
5,788
13,353
9,805
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Raijin
13
1 / 3 / 2
7,246
557
5,690
8,955
3,773
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fenrir
14
8 / 3 / 1
7,980
614
9,270
13,257
5,698
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
11
4 / 2 / 2
7,435
572
5,265
9,771
7,526
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bakasura
Pakefu
Bakasura
13
4 / 3 / 2
7,115
547
4,835
13,296
5,960
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Morgan Le Fay
PapiQuay
Morgan Le Fay
12
1 / 2 / 4
6,808
524
10,253
8,028
3,128
Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
3 / 5 / 1
7,721
594
9,857
15,509
12,847
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
0 / 0 / 1
5,961
459
1,599
6,394
2,367
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
22
12
Kills
12
12
Deaths
12
10
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Geb
 
Geb
1
4
3
0.63
L
Nu Wa
 
Nu Wa
4
2
2
2.5
W
Neith
FailedPit
Neith
1
0
1
1.5
L
Bakasura
Pakefu
Bakasura
4
3
2
1.67
L
Morgan Le Fay
PapiQuay
Morgan Le Fay
1
2
4
1.5
L
3
5
1
0.7
W
Atlas
QUIJAYTE
Atlas
1
2
3
1.25
W
Raijin
1
3
2
0.67
W
Fenrir
8
3
1
2.83
L
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,169
Damage
31,809
50,850
Taken
52,998
26,608
Mitigated
31,828
15,618
Healing
16,900
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Geb
 
Geb
5,790
1,577
0
2,642
10,831
5,312
0
5,414
5,196
50,336
0
L
Nu Wa
 
Nu Wa
5,265
2,952
0
1,918
9,771
7,526
0
2,890
6,789
25,381
0
W
Neith
FailedPit
Neith
4,631
1,060
0
2,248
4,454
2,020
487
328
4,126
0
72,948
L
Bakasura
Pakefu
Bakasura
4,835
3,163
0
6,951
13,296
5,960
0
1,296
11,916
0
46,668
L
Morgan Le Fay
PapiQuay
Morgan Le Fay
10,253
981
0
2,791
8,028
3,128
0
4,998
2,608
52,545
1,060
L
9,857
5,176
0
3,220
15,509
12,847
0
6,146
9,316
45,895
6,557
W
Atlas
QUIJAYTE
Atlas
5,788
1,354
0
3,299
13,353
9,805
0
6,552
6,248
45,550
0
W
Raijin
5,690
385
0
1,044
8,955
3,773
122
6,909
1,702
45,708
512
W
Fenrir
9,270
3,895
0
6,385
13,257
5,698
0
4,701
8,210
0
60,762
L
1,599
362
0
2,020
6,394
2,367
0
1,171
5,205
0
38,972

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,877
Gold Earned
35,040
469
Minions Killed
365
0
Camps Cleared
0
1,295,332
Distance Traveled
1,237,978
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
7,266
559
86
7
0
252,971
0
L
Nu Wa
7,435
572
22
2
0
242,996
2
W
Neith
7,927
610
131
10
0
245,117
4
L
Bakasura
7,115
547
97
7
0
304,880
0
L
Morgan Le Fay
6,808
524
75
6
0
243,020
2
L
Ymir
7,721
594
91
7
0
180,768
2
W
Atlas
7,458
574
55
4
0
250,611
0
W
Raijin
7,246
557
101
8
0
258,695
0
W
Fenrir
7,980
614
96
7
0
287,938
4
L
Neith
5,961
459
80
6
0
266,314
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role