Player Matchup

Ra
Ra
Gold II
Haus1337
Ra
Gold II
Level 127
God Stats
33W - 27L
1,654 SR
Queue Stats
144W - 150L
1,530 MMR
Solo
Neith
Neith
Bronze III
Kagami
Neith
Bronze III
Level 147
God Stats
3W - 1L
1,697 SR
Queue Stats
4W - 2L
1,546 MMR
Solo
Heimdallr
Heimdallr
Gold IV
MMRScientist
Heimdallr
Gold IV
Level 85
God Stats
1W - 0L
1,698 SR
Queue Stats
12W - 4L
1,679 MMR
Party 2
Kuzenbo
Kuzenbo
Gold IV
NicotineBeast
Kuzenbo
Gold IV
Level 106
God Stats
2W - 0L
1,771 SR
Queue Stats
46W - 52L
1,446 MMR
Party 2
Chronos
Chronos
Gold IV
VoJlЯ
Chronos
Gold IV
Level 138
God Stats
4W - 1L
1,604 SR
Queue Stats
95W - 93L
1,530 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 121
1,685 SR
1,546 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 109
1,543 SR
1,547 MMR
Merlin
Merlin
Gold III
Blazeyy
Merlin
Gold III
Level 104
God Stats
0W - 1L
1,391 SR
Queue Stats
50W - 54L
1,484 MMR
Party 1
Kumbhakarna
Kumbhakarna
Gold V
Davidrw
Kumbhakarna
Gold V
Level 115
God Stats
0W - 3L
1,466 SR
Queue Stats
94W - 105L
1,527 MMR
Solo
Pele
Pele
Gold III
OiiBossman
Pele
Gold III
Level 88
God Stats
4W - 4L
1,512 SR
Queue Stats
165W - 164L
1,614 MMR
Party 1
Izanami
Izanami
Gold II
Quakedan
Izanami
Gold II
Level 129
God Stats
52W - 31L
1,743 SR
Queue Stats
216W - 215L
1,570 MMR
Solo
Bellona
Bellona
Gold II
S0y_Pikanha69
Bellona
Gold II
Level 110
God Stats
11W - 10L
1,602 SR
Queue Stats
323W - 336L
1,540 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 1 / 3
8,963
560
4,437
8,486
3,763
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Neith
Kagami
Neith
16
3 / 0 / 4
9,067
567
5,751
9,997
4,293
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Heimdallr
MMRScientist
Heimdallr
19
3 / 0 / 6
10,809
676
16,659
12,384
6,895
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kuzenbo
15
2 / 0 / 7
9,386
587
4,973
9,670
9,721
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Chronos
VoJlЯ
Chronos
16
2 / 2 / 0
9,987
624
8,366
8,112
3,472
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Bans
ZeusThorOsiris

VS

Bans
ThanatosAresAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Blazeyy
Merlin
14
0 / 3 / 0
7,512
470
5,863
8,362
3,021
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Kumbhakarna
Davidrw
Kumbhakarna
12
0 / 1 / 0
7,154
447
1,716
10,968
7,747
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbook

Spellbook

+20
Magical Power
+75
Mana

12
3 / 6 / 0
7,316
457
9,171
17,499
7,383
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Izanami
Quakedan
Izanami
13
0 / 3 / 1
7,388
462
5,940
12,349
4,106
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bellona
10
0 / 1 / 2
6,891
431
1,985
8,800
5,165
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
6
14
Kills
3
3
Deaths
14
20
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Merlin
Blazeyy
Merlin
0
3
0
0
L
Kumbhakarna
Davidrw
Kumbhakarna
0
1
0
0
W
4
1
3
5.5
W
Neith
Kagami
Neith
3
0
4
5
W
Heimdallr
MMRScientist
Heimdallr
3
0
6
6
W
Kuzenbo
2
0
7
5.5
L
3
6
0
0.5
L
Izanami
Quakedan
Izanami
0
3
1
0.17
L
Bellona
0
1
2
1
W
Chronos
VoJlЯ
Chronos
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,186
Damage
24,675
48,649
Taken
57,978
28,144
Mitigated
27,422
25,206
Healing
12,130
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
Blazeyy
Merlin
5,863
275
0
1,265
8,362
3,021
0
1,987
6,203
63,305
442
L
Kumbhakarna
Davidrw
Kumbhakarna
1,716
168
0
1,996
10,968
7,747
0
2,879
7,995
31,275
0
W
4,437
269
2,219
5,474
8,486
3,763
283
2,175
6,311
55,377
0
W
Neith
Kagami
Neith
5,751
2,214
0
6,114
9,997
4,293
995
2,010
7,987
0
79,205
W
Heimdallr
MMRScientist
Heimdallr
16,659
11,592
0
6,615
12,384
6,895
115
1,946
10,438
0
124,116
W
Kuzenbo
4,973
1,932
0
2,726
9,670
9,721
479
2,292
7,378
25,738
0
L
9,171
1,735
0
2,032
17,499
7,383
0
3,574
13,688
0
57,238
L
Izanami
Quakedan
Izanami
5,940
4,225
0
3,527
12,349
4,106
0
3,129
9,134
0
65,090
L
Bellona
1,985
369
0
3,310
8,800
5,165
0
4,694
4,040
0
37,023
W
Chronos
VoJlЯ
Chronos
8,366
2,010
0
2,058
8,112
3,472
1,949
308
7,804
71,422
5,155

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,212
Gold Earned
36,261
578
Minions Killed
446
0
Camps Cleared
0
1,645,050
Distance Traveled
1,441,034
16
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
7,512
470
116
7
0
267,181
0
L
Kumbhakarna
7,154
447
51
3
0
325,214
6
W
Ra
8,963
560
87
5
0
328,583
8
W
Neith
9,067
567
123
8
0
363,177
0
W
Heimdallr
10,809
676
190
12
0
317,276
4
W
Kuzenbo
9,386
587
37
2
0
332,773
0
L
Pele
7,316
457
84
5
0
336,382
0
L
Izanami
7,388
462
127
8
0
288,360
0
L
Bellona
6,891
431
68
4
0
223,897
1
W
Chronos
9,987
624
141
9
0
303,241
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role