Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 70
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Awilix
Awilix
LeZzOoGaming
Awilix
Level 148
God Stats
6W - 5L
1,526 SR
Queue Stats
93W - 110L
1,395 Elo+
Party 1
Bacchus
Bacchus
Niederle
Bacchus
Level 167
God Stats
6W - 9L
1,404 SR
Queue Stats
236W - 223L
1,500 Elo+
Solo
Ra
Ra
alisandocresce
Ra
Level 122
God Stats
21W - 17L
1,603 SR
Queue Stats
171W - 172L
1,468 Elo+
Solo
Pele
Pele
destrouc777
Pele
Level 79
God Stats
3W - 4L
1,269 SR
Queue Stats
92W - 77L
1,634 Elo+
Solo
Team Averages
Level 117
1,460 SR
1,500 Elo+

VS

Team Averages
Level 63
1,436 SR
1,296 Elo+
Skadi
Skadi
 
Skadi
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
B4K15
Bacchus
Level 7
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 12L
1,009 Elo+
Party 2
Nemesis
Nemesis
JujuKarim
Nemesis
Level 98
God Stats
6W - 7L
1,468 SR
Queue Stats
274W - 260L
1,515 Elo+
Solo
Neith
Neith
KaKaShy_san
Neith
Level 41
God Stats
13W - 38L
1,212 SR
Queue Stats
25W - 58L
1,227 Elo+
Party 2
Nu Wa
Nu Wa
nicim07
Nu Wa
Level 28
God Stats
5W - 4L
1,500 SR
Queue Stats
28W - 60L
1,227 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
14
1 / 1 / 2
8,105
540
3,274
8,873
3,706
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Mystical Earring

Mystical Earring

+15
Mp 5

Awilix
15
4 / 2 / 1
8,625
575
5,856
13,140
5,578
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bacchus
Niederle
Bacchus
14
4 / 1 / 6
8,786
586
6,233
13,331
15,767
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

14
5 / 1 / 6
9,133
609
14,107
6,713
2,733
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

14
2 / 4 / 1
8,684
579
8,625
16,215
6,101
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
15
3 / 2 / 2
8,837
589
10,699
7,491
3,711
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bacchus
B4K15
Bacchus
11
1 / 1 / 3
7,307
487
2,564
9,868
9,029
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Nemesis
JujuKarim
Nemesis
15
3 / 1 / 1
7,861
524
6,681
13,241
5,475
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

14
2 / 4 / 1
8,296
553
8,265
14,125
5,597
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Nu Wa
nicim07
Nu Wa
11
0 / 8 / 2
6,390
426
5,841
12,412
4,207
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
18
16
Kills
9
9
Deaths
16
16
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
1
1
2
2
L
Skadi
 
Skadi
3
2
2
2
L
Bacchus
B4K15
Bacchus
1
1
3
2.5
L
Nemesis
JujuKarim
Nemesis
3
1
1
3.5
L
2
4
1
0.63
W
Awilix
4
2
1
2.25
W
Bacchus
Niederle
Bacchus
4
1
6
7
W
5
1
6
8
W
2
4
1
0.63
L
Nu Wa
nicim07
Nu Wa
0
8
2
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,095
Damage
34,050
58,272
Taken
57,137
33,885
Mitigated
28,019
20,451
Healing
16,827
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
3,274
496
0
4,758
8,873
3,706
567
798
7,941
0
55,244
L
Skadi
 
Skadi
10,699
4,628
0
1,165
7,491
3,711
842
1,462
6,029
0
81,579
L
Bacchus
B4K15
Bacchus
2,564
457
0
3,430
9,868
9,029
0
5,010
4,710
21,479
0
L
Nemesis
JujuKarim
Nemesis
6,681
2,507
0
7,649
13,241
5,475
0
2,326
10,915
0
67,083
L
8,265
3,327
0
4,216
14,125
5,597
0
2,127
11,915
0
65,649
W
Awilix
5,856
1,826
0
3,565
13,140
5,578
395
1,061
11,920
0
69,063
W
Bacchus
Niederle
Bacchus
6,233
311
0
2,627
13,331
15,767
127
2,798
10,351
42,079
1,242
W
14,107
1,080
954
2,619
6,713
2,733
346
2,450
3,994
78,827
2,208
W
8,625
1,571
0
5,928
16,215
6,101
0
422
15,719
0
62,134
L
Nu Wa
nicim07
Nu Wa
5,841
1,226
0
367
12,412
4,207
0
8,566
3,678
34,874
392

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,333
Gold Earned
38,691
464
Minions Killed
441
0
Camps Cleared
0
1,562,217
Distance Traveled
1,406,711
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
8,105
540
84
6
0
299,994
0
L
Skadi
8,837
589
118
8
0
270,340
2
L
Bacchus
7,307
487
37
2
0
316,747
0
L
Nemesis
7,861
524
112
7
0
357,728
0
L
Neith
8,296
553
119
8
0
231,757
0
W
Awilix
8,625
575
107
7
0
354,577
0
W
Bacchus
8,786
586
57
4
0
317,068
0
W
Ra
9,133
609
118
8
0
300,425
2
W
Pele
8,684
579
98
7
0
290,153
0
L
Nu Wa
6,390
426
55
4
0
230,139
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role