Player Matchup

Izanami
Izanami
 
Izanami
Level 164
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
DOOM__GUY-
Geb
Level 108
God Stats
1W - 1L
1,500 SR
Queue Stats
11W - 13L
1,785 Elo+
Party 1
Thoth
Thoth
amm10am10
Thoth
Level 156
God Stats
1W - 2L
1,294 SR
Queue Stats
19W - 19L
1,666 Elo+
Party 1
Team Averages
Level 143
1,431 SR
1,650 Elo+

VS

Team Averages
Level 93
1,381 SR
1,529 Elo+
Chiron
Chiron
ALLHAILR1NG
Chiron
Level 129
God Stats
178W - 230L
1,453 SR
Queue Stats
1,186W - 1,222L
1,535 Elo+
Solo
Hercules
Hercules
DibiSaucy
Hercules
Level 65
God Stats
1W - 4L
1,085 SR
Queue Stats
255W - 276L
1,484 Elo+
Solo
Freya
Freya
Realfrozentitan
Freya
Level 84
God Stats
117W - 109L
1,605 SR
Queue Stats
186W - 177L
1,567 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
12
2 / 0 / 2
7,360
736
7,344
5,106
2,306
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
1 / 1 / 4
7,067
707
4,318
8,717
7,952
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Thoth
amm10am10
Thoth
12
2 / 1 / 2
7,214
721
8,620
3,803
1,414
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
13
1 / 1 / 1
7,061
706
3,562
8,319
3,246
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hercules
DibiSaucy
Hercules
11
0 / 0 / 2
6,430
643
3,783
10,745
8,209
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

10
1 / 4 / 0
6,426
643
5,190
7,228
2,865
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
5
5
Kills
2
2
Deaths
5
8
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
2
0
2
3
L
Chiron
1
1
1
1.5
W
1
1
4
3
L
Hercules
DibiSaucy
Hercules
0
0
2
1
L
1
4
0
0.25
W
Thoth
amm10am10
Thoth
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,282
Damage
12,535
17,626
Taken
26,292
11,672
Mitigated
14,320
2,373
Healing
4,527
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
7,344
4,817
0
679
5,106
2,306
0
1,711
3,395
0
31,906
L
Chiron
3,562
1,533
334
1,590
8,319
3,246
749
3,186
4,744
0
29,711
W
4,318
886
0
944
8,717
7,952
0
1,987
6,730
12,218
0
L
Hercules
DibiSaucy
Hercules
3,783
822
0
1,691
10,745
8,209
0
4,258
5,763
0
7,429
L
5,190
1,574
0
912
7,228
2,865
0
4,035
2,799
21,138
2,300
W
Thoth
amm10am10
Thoth
8,620
265
0
750
3,803
1,414
92
1,098
2,705
22,567
315

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,641
Gold Earned
19,917
114
Minions Killed
110
0
Camps Cleared
0
602,523
Distance Traveled
560,722
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
7,360
736
55
6
0
201,003
0
L
Chiron
7,061
706
60
6
0
192,586
0
W
Geb
7,067
707
12
1
0
219,452
0
L
Hercules
6,430
643
8
1
0
207,372
0
L
Freya
6,426
643
42
4
0
160,764
2
W
Thoth
7,214
721
47
5
0
182,068
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role