Player Matchup

Jormungandr
Jormungandr
TaKe_WanD0
Jormungandr
Level 37
God Stats
19W - 6L
1,453 SR
Queue Stats
195W - 190L
1,327 Elo+
Solo
Terra
Terra
VIC-vladimiroivo
Terra
Level 46
God Stats
1W - 0L
1,500 SR
Queue Stats
43W - 63L
1,367 Elo+
Party 1
Tiamat
Tiamat
cholo33000
Tiamat
Level 109
God Stats
1W - 1L
1,274 SR
Queue Stats
66W - 55L
1,522 Elo+
Solo
Medusa
Medusa
youneedkouri
Medusa
Level 46
God Stats
3W - 4L
1,500 SR
Queue Stats
41W - 61L
1,361 Elo+
Party 1
Yemoja
Yemoja
zen-rusher
Yemoja
Level 24
God Stats
1W - 1L
1,500 SR
Queue Stats
11W - 36L
1,190 Elo+
Party 1
Team Averages
Level 52
1,445 SR
1,353 Elo+

VS

Team Averages
Level 109
1,569 SR
1,431 Elo+
Terra
Terra
Grabwurm
Terra
Level 121
God Stats
14W - 8L
1,942 SR
Queue Stats
258W - 241L
1,448 Elo+
Solo
Zeus
Zeus
Heavy Feather1
Zeus
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 20L
1,445 Elo+
Solo
Bakasura
Bakasura
LegitGamerKidPie
Bakasura
Level 108
God Stats
20W - 9L
1,622 SR
Queue Stats
162W - 140L
1,434 Elo+
Solo
Hachiman
Hachiman
Nmroo_1
Hachiman
Level 74
God Stats
6W - 14L
1,393 SR
Queue Stats
49W - 69L
1,405 Elo+
Solo
Gilgamesh
Gilgamesh
Yulari
Gilgamesh
Level 159
God Stats
4W - 6L
1,387 SR
Queue Stats
225W - 211L
1,425 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
TaKe_WanD0
Jormungandr
12
8 / 0 / 0
7,743
774
8,846
8,394
4,544
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

10
0 / 1 / 4
5,422
542
2,180
7,539
3,687
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tiamat
cholo33000
Tiamat
11
1 / 0 / 3
5,935
594
7,267
4,634
3,312
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Medusa
9
1 / 0 / 0
5,096
510
3,478
4,701
1,602
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Yemoja
zen-rusher
Yemoja
9
0 / 0 / 1
5,274
527
955
6,377
3,109
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
Grabwurm
Terra
8
0 / 0 / 0
5,088
509
3,483
7,675
3,743
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

10
1 / 2 / 0
5,313
531
1,938
4,879
1,868
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
0 / 0 / 0
4,842
484
773
8,134
3,736
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hachiman
Nmroo_1
Hachiman
6
0 / 1 / 0
4,303
430
3,282
4,229
1,299
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Gilgamesh
Yulari
Gilgamesh
7
0 / 7 / 0
4,444
444
5,104
11,660
4,896
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
1
10
Kills
1
1
Deaths
10
8
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Terra
Grabwurm
Terra
0
0
0
0
L
1
2
0
0.5
L
0
0
0
0
L
Hachiman
Nmroo_1
Hachiman
0
1
0
0
W
Jormungandr
TaKe_WanD0
Jormungandr
8
0
0
8
W
0
1
4
2
L
Gilgamesh
Yulari
Gilgamesh
0
7
0
0
W
Tiamat
cholo33000
Tiamat
1
0
3
2.5
W
Medusa
1
0
0
1
W
Yemoja
zen-rusher
Yemoja
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,726
Damage
14,580
31,645
Taken
36,577
16,254
Mitigated
15,542
10,500
Healing
10,219
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Terra
Grabwurm
Terra
3,483
132
1,133
2,146
7,675
3,743
0
2,409
5,167
21,020
1,179
L
1,938
570
96
260
4,879
1,868
0
3,811
1,003
33,516
0
L
773
590
0
3,043
8,134
3,736
0
2,278
5,810
0
20,377
L
Hachiman
Nmroo_1
Hachiman
3,282
1,813
0
1,449
4,229
1,299
0
1,061
3,168
0
22,223
W
Jormungandr
TaKe_WanD0
Jormungandr
8,846
3,370
0
2,757
8,394
4,544
20
198
8,196
47,774
7,998
W
2,180
611
192
2,690
7,539
3,687
0
1,682
5,811
29,814
1,621
L
Gilgamesh
Yulari
Gilgamesh
5,104
2,282
0
2,092
11,660
4,896
0
8,238
3,417
0
26,188
W
Tiamat
cholo33000
Tiamat
7,267
851
0
1,047
4,634
3,312
0
887
3,610
39,484
1,659
W
Medusa
3,478
924
0
1,000
4,701
1,602
442
1,570
3,131
0
36,536
W
Yemoja
zen-rusher
Yemoja
955
208
1,856
958
6,377
3,109
468
1,025
5,352
13,217
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,470
Gold Earned
23,990
273
Minions Killed
224
0
Camps Cleared
0
967,172
Distance Traveled
915,036
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
5,088
509
28
3
0
212,771
3
L
Zeus
5,313
531
75
8
0
190,880
0
L
Bakasura
4,842
484
47
5
0
223,035
0
L
Hachiman
4,303
430
36
4
0
110,493
0
W
Jormungandr
7,743
774
81
8
0
184,805
2
W
Terra
5,422
542
60
6
0
230,262
2
L
Gilgamesh
4,444
444
38
4
0
177,857
0
W
Tiamat
5,935
594
66
7
0
209,654
0
W
Medusa
5,096
510
48
5
0
177,965
0
W
Yemoja
5,274
527
18
2
0
164,486
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role