Player Matchup

Izanami
Izanami
CurruptKing2718
Izanami
Level 86
God Stats
1W - 11L
1,500 SR
Queue Stats
108W - 123L
1,481 Elo+
Party 1
Hel
Hel
Succxbi
Hel
Level 46
God Stats
26W - 40L
1,437 SR
Queue Stats
622W - 602L
1,457 Elo+
Party 1
Tyr
Tyr
iRafa2830
Tyr
Level 6
God Stats
0W - 2L
1,233 SR
Queue Stats
13W - 10L
1,465 Elo+
Party 1
Team Averages
Level 46
1,390 SR
1,467 Elo+

VS

Team Averages
Level 114
1,650 SR
1,489 Elo+
Nu Wa
Nu Wa
Francisco Jr689
Nu Wa
Level 156
God Stats
164W - 138L
1,627 SR
Queue Stats
190W - 185L
1,503 Elo+
Solo
Bacchus
Bacchus
OJ On A Date
Bacchus
Level 69
God Stats
30W - 27L
1,463 SR
Queue Stats
128W - 132L
1,439 Elo+
Solo
Heimdallr
Heimdallr
RespirationAbuse
Heimdallr
Level 117
God Stats
20W - 10L
1,859 SR
Queue Stats
34W - 24L
1,526 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 3 / 0
7,111
646
2,430
11,799
3,927
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Hel
12
0 / 3 / 0
7,153
650
3,968
11,205
4,346
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
0 / 4 / 0
6,927
630
6,569
13,093
9,686
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 0 / 10
8,420
765
13,801
6,071
2,126
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bacchus
OJ On A Date
Bacchus
15
8 / 0 / 2
9,810
892
11,414
8,071
8,504
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Heimdallr
14
2 / 0 / 7
8,800
800
7,642
8,417
3,866
Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
29
0
Kills
10
10
Deaths
0
0
Assists
19
Player
Kills
Deaths
Assists
KDA
L
0
3
0
0
W
0
0
10
5
W
Bacchus
OJ On A Date
Bacchus
8
0
2
9
W
Heimdallr
2
0
7
5.5
L
Hel
0
3
0
0
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,967
Damage
32,857
36,097
Taken
22,559
17,959
Mitigated
14,496
9,680
Healing
6,693
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,430
1,334
0
144
11,799
3,927
0
8,906
2,835
0
31,540
W
13,801
5,315
398
1,601
6,071
2,126
2,119
126
5,649
45,594
1,855
W
Bacchus
OJ On A Date
Bacchus
11,414
457
0
1,284
8,071
8,504
460
2,427
5,495
23,835
1,682
W
Heimdallr
7,642
3,112
0
3,410
8,417
3,866
330
1,460
6,839
0
49,656
L
Hel
3,968
226
3,130
3,860
11,205
4,346
0
8,624
2,525
37,369
0
L
6,569
483
0
2,546
13,093
9,686
0
6,391
6,626
0
29,053

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,191
Gold Earned
27,030
177
Minions Killed
160
0
Camps Cleared
0
738,683
Distance Traveled
595,544
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
7,111
646
65
6
0
229,593
0
W
Nu Wa
8,420
765
59
5
0
196,562
1
W
Bacchus
9,810
892
32
3
0
203,789
0
W
Heimdallr
8,800
800
69
6
0
195,193
0
L
Hel
7,153
650
74
7
0
210,183
0
L
Tyr
6,927
630
38
3
0
298,907
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role