Player Matchup

Bacchus
Bacchus
Platinum V
 
Bacchus
Platinum V
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Odin
Odin
Gold I
Comxthzine
Odin
Gold I
Level 126
God Stats
1W - 2L
1,677 SR
Queue Stats
329W - 329L
1,693 MMR
Solo
Thoth
Thoth
Gold I
Leerims
Thoth
Gold I
Level 129
God Stats
3W - 2L
1,721 SR
Queue Stats
112W - 104L
1,721 MMR
Solo
Kali
Kali
Gold II
SeaSaltTrio
Kali
Gold II
Level 89
God Stats
7W - 5L
1,815 SR
Queue Stats
88W - 90L
1,695 MMR
Solo
Olorun
Olorun
Gold I
Trucker1023
Olorun
Gold I
Level 159
God Stats
1W - 2L
1,500 SR
Queue Stats
166W - 163L
1,753 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 121
1,643 SR
1,672 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 125
1,678 SR
1,729 MMR
King Arthur
King Arthur
Gold V
Alan13202013
King Arthur
Gold V
Level 149
God Stats
2W - 2L
1,455 SR
Queue Stats
58W - 21L
1,768 MMR
Solo
Sol
Sol
Gold I
HanspetererTilba
Sol
Gold I
Level 84
God Stats
4W - 1L
1,839 SR
Queue Stats
133W - 121L
1,756 MMR
Solo
Fenrir
Fenrir
Platinum II
Kluuuutch
Fenrir
Platinum II
Level 157
God Stats
13W - 10L
1,427 SR
Queue Stats
406W - 391L
1,710 MMR
Solo
Janus
Janus
Platinum IV
Nanoplasm
Janus
Platinum IV
Level 113
God Stats
6W - 5L
1,615 SR
Queue Stats
197W - 187L
1,733 MMR
Solo
Arachne
Arachne
Gold II
S_-K-_O
Arachne
Gold II
Level 123
God Stats
11W - 5L
2,054 SR
Queue Stats
195W - 199L
1,676 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
1
0 / 0 / 0
2,515
503
0
58
32
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

6
0 / 1 / 0
3,343
669
1,364
3,492
2,650
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Thoth
Leerims
Thoth
5
0 / 0 / 0
3,199
640
145
172
30
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

7
0 / 0 / 0
3,535
707
245
3,955
1,314
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Olorun
7
1 / 0 / 0
3,785
757
2,618
3,943
1,423
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Bans
SobekBake KujiraThanatosSusano

VS

Bans
LancelotBellonaThorGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Alan13202013
King Arthur
8
1 / 0 / 0
4,167
833
2,116
2,496
917
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

6
0 / 1 / 0
3,703
741
1,633
2,612
964
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Fenrir
Kluuuutch
Fenrir
6
0 / 0 / 0
3,847
769
1,257
3,362
1,990
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Janus
Nanoplasm
Janus
7
0 / 0 / 0
3,809
762
0
1,444
397
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Arachne
S_-K-_O
Arachne
7
0 / 0 / 1
3,536
707
653
3,779
1,136
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
2
1
Kills
1
1
Deaths
1
0
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
0
0
0
0
W
King Arthur
Alan13202013
King Arthur
1
0
0
1
L
0
1
0
0
W
0
1
0
0
W
Fenrir
Kluuuutch
Fenrir
0
0
0
0
L
Thoth
Leerims
Thoth
0
0
0
0
W
Janus
Nanoplasm
Janus
0
0
0
0
W
Arachne
S_-K-_O
Arachne
0
0
1
0.5
L
0
0
0
0
L
Olorun
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,372
Damage
5,659
11,620
Taken
13,693
5,449
Mitigated
5,404
5,102
Healing
5,996
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
0
0
0
0
58
32
0
0
58
185
26
W
King Arthur
Alan13202013
King Arthur
2,116
505
0
892
2,496
917
0
0
2,290
0
23,877
L
1,364
43
0
999
3,492
2,650
0
0
3,492
0
13,347
W
1,633
1,220
0
1,280
2,612
964
0
1,327
1,285
23,630
2,882
W
Fenrir
Kluuuutch
Fenrir
1,257
425
0
1,439
3,362
1,990
0
1,269
2,093
0
10,420
L
Thoth
Leerims
Thoth
145
0
0
0
172
30
0
0
172
12,447
0
W
Janus
Nanoplasm
Janus
0
0
0
100
1,444
397
0
55
1,389
26,487
0
W
Arachne
S_-K-_O
Arachne
653
358
0
2,285
3,779
1,136
0
90
3,650
0
15,867
L
245
178
0
2,135
3,955
1,314
0
0
3,955
0
24,449
L
Olorun
2,618
1,094
0
1,968
3,943
1,423
0
1,626
2,317
18,484
1,701

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,377
Gold Earned
19,062
140
Minions Killed
195
0
Camps Cleared
0
397,059
Distance Traveled
562,498
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
2,515
503
0
0
0
15,813
0
W
King Arthur
4,167
833
45
9
0
127,944
0
L
Odin
3,343
669
35
7
0
93,590
0
W
Sol
3,703
741
55
11
0
90,086
0
W
Fenrir
3,847
769
7
1
0
112,638
4
L
Thoth
3,199
640
24
5
0
62,737
0
W
Janus
3,809
762
55
11
0
103,431
0
W
Arachne
3,536
707
33
7
0
128,399
0
L
Kali
3,535
707
50
10
0
123,703
1
L
Olorun
3,785
757
31
6
0
101,216
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role