Player Matchup

Pele
Pele
 
Pele
Level 72
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vulcan
Vulcan
DarthCyker
Vulcan
Level 124
God Stats
1W - 2L
1,283 SR
Queue Stats
385W - 399L
1,448 Elo+
Solo
Yemoja
Yemoja
HippoNuggets
Yemoja
Level 85
God Stats
2W - 5L
1,500 SR
Queue Stats
146W - 147L
1,329 Elo+
Solo
Ra
Ra
MeatTrainWOOT
Ra
Level 148
God Stats
7W - 2L
1,884 SR
Queue Stats
510W - 485L
1,427 Elo+
Solo
Skadi
Skadi
Nardba97
Skadi
Level 74
God Stats
3W - 1L
1,500 SR
Queue Stats
19W - 17L
1,428 Elo+
Solo
Team Averages
Level 101
1,534 SR
1,427 Elo+

VS

Team Averages
Level 75
1,543 SR
1,378 Elo+
Arachne
Arachne
AlexTheGrower420
Arachne
Level 29
God Stats
28W - 22L
1,573 SR
Queue Stats
558W - 569L
1,400 Elo+
Party 1
Amaterasu
Amaterasu
JaeheeisBaehee
Amaterasu
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 10L
1,286 Elo+
Solo
Danzaburou
Danzaburou
Pronubnubs
Danzaburou
Level 109
God Stats
3W - 5L
1,487 SR
Queue Stats
517W - 507L
1,408 Elo+
Solo
Geb
Geb
SpiderTeo-Ninja
Geb
Level 68
God Stats
5W - 9L
1,574 SR
Queue Stats
33W - 46L
1,372 Elo+
Solo
Janus
Janus
arma_333_letale
Janus
Level 65
God Stats
53W - 44L
1,583 SR
Queue Stats
814W - 847L
1,423 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
10
1 / 3 / 2
6,196
477
3,100
10,899
4,469
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Vulcan
DarthCyker
Vulcan
13
4 / 2 / 3
7,828
602
7,904
6,688
2,442
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Yemoja
9
1 / 1 / 1
6,352
489
3,371
7,740
4,937
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

13
4 / 0 / 3
7,957
612
8,064
9,192
3,688
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Skadi
Nardba97
Skadi
12
4 / 2 / 5
7,159
551
9,383
11,259
4,105
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 1 / 3
6,227
479
3,312
9,827
4,207
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Amaterasu
JaeheeisBaehee
Amaterasu
10
0 / 3 / 0
5,659
435
5,443
11,874
7,079
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Danzaburou
Pronubnubs
Danzaburou
10
2 / 4 / 2
6,322
486
8,279
9,493
3,593
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
1 / 3 / 2
5,418
417
5,477
10,604
7,385
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

12
3 / 3 / 1
6,538
503
3,868
6,479
2,303
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
16
14
Kills
8
8
Deaths
14
14
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Pele
 
Pele
1
3
2
0.67
L
2
1
3
3.5
W
Vulcan
DarthCyker
Vulcan
4
2
3
2.75
W
Yemoja
1
1
1
1.5
L
Amaterasu
JaeheeisBaehee
Amaterasu
0
3
0
0
W
4
0
3
5.5
W
Skadi
Nardba97
Skadi
4
2
5
3.25
L
Danzaburou
Pronubnubs
Danzaburou
2
4
2
0.75
L
1
3
2
0.67
L
3
3
1
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,822
Damage
26,379
45,778
Taken
48,277
19,641
Mitigated
24,567
13,447
Healing
14,059
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
 
Pele
3,100
689
0
2,222
10,899
4,469
237
644
10,149
0
41,833
L
3,312
2,673
0
4,803
9,827
4,207
0
3,141
6,402
0
40,386
W
Vulcan
DarthCyker
Vulcan
7,904
333
0
1,120
6,688
2,442
566
2,894
3,456
52,601
1,045
W
Yemoja
3,371
916
2,319
1,637
7,740
4,937
94
2,213
5,527
13,655
0
L
Amaterasu
JaeheeisBaehee
Amaterasu
5,443
1,935
0
3,554
11,874
7,079
0
6,765
5,041
0
42,902
W
8,064
906
168
3,582
9,192
3,688
0
734
8,418
60,464
990
W
Skadi
Nardba97
Skadi
9,383
4,233
244
2,155
11,259
4,105
644
2,358
8,901
0
53,401
L
Danzaburou
Pronubnubs
Danzaburou
8,279
2,978
0
3,422
9,493
3,593
357
2,871
6,592
0
44,607
L
5,477
187
0
2,030
10,604
7,385
52
2,927
7,613
15,021
0
L
3,868
259
0
250
6,479
2,303
200
2,825
3,430
38,738
835

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,492
Gold Earned
30,164
373
Minions Killed
264
0
Camps Cleared
0
1,221,101
Distance Traveled
1,219,811
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
6,196
477
60
5
0
248,523
1
L
Arachne
6,227
479
78
6
0
302,915
0
W
Vulcan
7,828
602
106
8
0
268,043
0
W
Yemoja
6,352
489
20
2
0
217,486
2
L
Amaterasu
5,659
435
54
4
0
235,623
1
W
Ra
7,957
612
103
8
0
254,186
2
W
Skadi
7,159
551
84
6
0
232,863
0
L
Danzaburou
6,322
486
56
4
0
212,442
0
L
Geb
5,418
417
13
1
0
240,392
5
L
Janus
6,538
503
63
5
0
228,439
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role