Player Matchup

Mulan
Mulan
Bronze III
OverbossSven
Mulan
Bronze III
Level 146
God Stats
4W - 5L
1,838 SR
Queue Stats
53W - 38L
1,600 MMR
Party 2
Janus
Janus
Silver I
Schorik
Janus
Silver I
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 13L
1,591 MMR
Solo
Surtr
Surtr
Bronze III
ρlutση
Surtr
Bronze III
Level 65
God Stats
0W - 1L
1,715 SR
Queue Stats
33W - 29L
1,600 MMR
Party 2
Team Averages
Bronze I
Bronze I
Average Tier
Level 93
1,685 SR
1,597 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 99
1,545 SR
1,568 MMR
Sol
Sol
Gold II
 
Sol
Gold II
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ne Zha
Ne Zha
Platinum IV
Cookieraider26
Ne Zha
Platinum IV
Level 146
God Stats
27W - 20L
1,565 SR
Queue Stats
133W - 141L
1,627 MMR
Party 1
Amaterasu
Amaterasu
Platinum V
lont
Amaterasu
Platinum V
Level 66
God Stats
43W - 40L
1,571 SR
Queue Stats
132W - 143L
1,578 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 4 / 4
6,952
695
6,709
12,489
9,783
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Janus
Schorik
Janus
10
0 / 5 / 3
6,632
663
4,949
8,215
2,868
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Surtr
ρlutση
Surtr
11
4 / 5 / 0
7,397
740
10,725
15,711
12,737
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bans
AphroditeBaron SamediBacchusAchillesNut

VS

Bans
CthulhuIx ChelThothVulcanDiscordia
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
15
4 / 2 / 10
8,866
887
7,232
5,329
1,640
Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

15
7 / 1 / 5
9,089
909
10,943
11,405
4,322
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Amaterasu
lont
Amaterasu
14
3 / 1 / 11
8,978
898
13,842
13,165
8,034
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
40
4
Kills
14
14
Deaths
4
7
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
4
2
10
4.5
W
7
1
5
9.5
L
0
4
4
0.5
L
Janus
Schorik
Janus
0
5
3
0.3
W
Amaterasu
lont
Amaterasu
3
1
11
8.5
L
Surtr
ρlutση
Surtr
4
5
0
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,383
Damage
32,017
36,415
Taken
29,899
25,388
Mitigated
13,996
6,465
Healing
13,509
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
7,232
2,905
0
2,815
5,329
1,640
318
466
4,667
38,453
0
W
10,943
2,045
0
3,643
11,405
4,322
1,296
2,666
8,386
0
40,323
L
6,709
1,209
0
1,988
12,489
9,783
0
2,543
9,423
0
22,917
L
Janus
Schorik
Janus
4,949
290
0
0
8,215
2,868
0
820
7,226
15,574
0
W
Amaterasu
lont
Amaterasu
13,842
6,432
0
7,051
13,165
8,034
737
2,702
10,134
0
36,649
L
Surtr
ρlutση
Surtr
10,725
4,209
0
4,477
15,711
12,737
4
3,915
11,557
625
28,494

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,981
Gold Earned
26,933
98
Minions Killed
172
0
Camps Cleared
0
558,891
Distance Traveled
656,669
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,866
887
63
6
0
203,453
0
W
Ne Zha
9,089
909
61
6
0
217,805
0
L
Mulan
6,952
695
47
5
0
198,497
4
L
Janus
6,632
663
19
2
0
173,274
0
W
Amaterasu
8,978
898
48
5
0
235,411
2
L
Surtr
7,397
740
32
3
0
187,120
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role