Player Matchup

Olorun
Olorun
Platinum V
 
Olorun
Platinum V
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Baron Samedi
Baron Samedi
Gold I
AndresV008
Baron Samedi
Gold I
Level 146
God Stats
1W - 0L
1,755 SR
Queue Stats
10W - 12L
1,773 MMR
Solo
Sobek
Sobek
Platinum II
Bsnowie
Sobek
Platinum II
Level 66
God Stats
49W - 48L
1,567 SR
Queue Stats
291W - 289L
1,716 MMR
Solo
Tsukuyomi
Tsukuyomi
Diamond V
Carrilsolo
Tsukuyomi
Diamond V
Level 198
God Stats
9W - 2L
1,805 SR
Queue Stats
212W - 202L
1,819 MMR
Solo
Nu Wa
Nu Wa
Gold I
TrainedGorilla
Nu Wa
Gold I
Level 45
God Stats
9W - 6L
1,557 SR
Queue Stats
74W - 70L
1,786 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 120
1,637 SR
1,719 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 124
1,612 SR
1,678 MMR
Zeus
Zeus
Platinum III
 
Zeus
Platinum III
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Serqet
Serqet
Gold II
 
Serqet
Gold II
Level 168
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Medusa
Medusa
Platinum IV
Foorge
Medusa
Platinum IV
Level 66
God Stats
0W - 1L
1,812 SR
Queue Stats
6W - 13L
1,820 MMR
Solo
Fenrir
Fenrir
Platinum IV
Hotella
Fenrir
Platinum IV
Level 118
God Stats
1W - 1L
1,500 SR
Queue Stats
83W - 70L
1,727 MMR
Solo
Geb
Geb
Platinum III
Toxic-Alberth
Geb
Platinum III
Level 129
God Stats
2W - 3L
1,746 SR
Queue Stats
38W - 23L
1,843 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
14
5 / 1 / 2
8,692
669
7,757
8,005
3,388
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Baron Samedi
AndresV008
Baron Samedi
13
3 / 3 / 0
8,392
646
6,675
11,431
8,304
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sobek
Bsnowie
Sobek
12
1 / 0 / 7
7,719
594
2,978
12,083
9,863
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Tsukuyomi
Carrilsolo
Tsukuyomi
14
4 / 1 / 2
8,042
619
5,073
8,793
3,482
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

14
0 / 1 / 5
7,990
615
6,405
5,497
2,080
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
BastetThothThorAresAnhur

VS

Bans
ThanatosLancelotLokiCu ChulainnRama
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
13
1 / 1 / 0
6,660
512
6,123
5,338
1,661
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Serqet
 
Serqet
10
0 / 0 / 0
5,633
433
635
7,795
2,973
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Heavy Mace

Heavy Mace

+30
Physical Power

Medusa
Foorge
Medusa
12
0 / 5 / 1
6,445
496
3,884
9,262
3,627
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Fenrir
Hotella
Fenrir
14
3 / 4 / 0
7,445
573
8,611
15,188
9,798
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

9
1 / 3 / 0
6,087
468
3,157
11,773
8,858
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
6
13
Kills
5
6
Deaths
13
16
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Olorun
 
Olorun
5
1
2
6
L
Zeus
 
Zeus
1
1
0
1
L
Serqet
 
Serqet
0
0
0
0
W
Baron Samedi
AndresV008
Baron Samedi
3
3
0
1
W
Sobek
Bsnowie
Sobek
1
0
7
4.5
W
Tsukuyomi
Carrilsolo
Tsukuyomi
4
1
2
5
L
Medusa
Foorge
Medusa
0
5
1
0.1
L
Fenrir
Hotella
Fenrir
3
4
0
0.75
L
1
3
0
0.33
W
0
1
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,888
Damage
22,410
45,809
Taken
49,356
27,117
Mitigated
26,917
21,574
Healing
16,954
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
 
Olorun
7,757
4,324
482
4,331
8,005
3,388
519
947
7,058
75,164
0
L
Zeus
 
Zeus
6,123
553
0
1,313
5,338
1,661
0
2,152
2,921
57,986
1,047
L
Serqet
 
Serqet
635
46
0
4,829
7,795
2,973
0
765
6,880
0
37,585
W
Baron Samedi
AndresV008
Baron Samedi
6,675
1,153
0
5,251
11,431
8,304
0
186
10,670
56,463
2,237
W
Sobek
Bsnowie
Sobek
2,978
225
0
5,040
12,083
9,863
0
2,556
9,007
21,224
1,003
W
Tsukuyomi
Carrilsolo
Tsukuyomi
5,073
1,451
0
4,874
8,793
3,482
434
3,399
5,166
0
57,000
L
Medusa
Foorge
Medusa
3,884
1,839
0
1,992
9,262
3,627
0
5,964
3,172
0
51,665
L
Fenrir
Hotella
Fenrir
8,611
2,064
0
5,721
15,188
9,798
0
6,579
8,419
0
54,058
L
3,157
406
0
3,099
11,773
8,858
0
6,861
4,600
15,586
0
W
6,405
1,079
0
1,596
5,497
2,080
191
2,545
2,730
55,491
660

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,835
Gold Earned
32,270
416
Minions Killed
381
0
Camps Cleared
0
1,314,377
Distance Traveled
1,243,021
16
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
8,692
669
115
9
0
253,554
6
L
Zeus
6,660
512
104
8
0
243,570
0
L
Serqet
5,633
433
76
6
0
289,311
0
W
Baron Samedi
8,392
646
83
6
0
208,873
2
W
Sobek
7,719
594
24
2
0
296,411
4
W
Tsukuyomi
8,042
619
98
8
0
301,785
0
L
Medusa
6,445
496
101
8
0
210,967
0
L
Fenrir
7,445
573
84
6
0
234,704
1
L
Geb
6,087
468
16
1
0
264,469
8
W
Nu Wa
7,990
615
96
7
0
253,754
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role