Player Matchup

Vulcan
Vulcan
Platinum I
OnstageDesert66
Vulcan
Platinum I
Level 148
God Stats
157W - 141L
1,558 SR
Queue Stats
564W - 538L
2,003 MMR
Party 2
Fenrir
Fenrir
Platinum III
RoAChxKLiP666
Fenrir
Platinum III
Level 146
God Stats
21W - 21L
1,659 SR
Queue Stats
550W - 450L
1,796 MMR
Party 2
Kuzenbo
Kuzenbo
Platinum I
tornop
Kuzenbo
Platinum I
Level 165
God Stats
12W - 6L
1,719 SR
Queue Stats
255W - 235L
1,891 MMR
Party 2
Team Averages
Platinum II
Platinum II
Average Tier
Level 153
1,645 SR
1,897 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 193
1,448 SR
1,498 MMR
Anhur
Anhur
Silver I
 
Anhur
Silver I
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Bacchus
Bacchus
Silver I
Adoisthesickest
Bacchus
Silver I
Level 302
God Stats
2W - 3L
1,631 SR
Queue Stats
8W - 15L
1,556 MMR
Party 1
Janus
Janus
Bronze III
fufyareckon
Janus
Bronze III
Level 149
God Stats
0W - 1L
1,214 SR
Queue Stats
0W - 3L
1,437 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 0 / 3
8,195
820
9,841
4,037
1,539
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

11
3 / 0 / 4
7,354
735
5,960
11,194
7,832
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Kuzenbo
tornop
Kuzenbo
13
1 / 1 / 7
7,579
758
8,281
10,154
8,564
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Bans
Ne ZhaOdinCthulhuCu ChulainnAchilles

VS

Bans
Ah Muzen CabGilgameshHou YiXbalanqueArtemis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
11
0 / 4 / 1
6,696
670
3,544
9,390
4,005
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

10
0 / 2 / 1
6,313
631
5,671
10,775
12,449
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

11
1 / 2 / 0
6,973
697
9,252
7,623
3,288
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
3
8
Kills
1
1
Deaths
8
14
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
0
4
1
0.13
L
0
2
1
0.25
W
4
0
3
5.5
W
3
0
4
5
L
1
2
0
0.5
W
Kuzenbo
tornop
Kuzenbo
1
1
7
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,082
Damage
18,467
25,385
Taken
27,788
17,935
Mitigated
19,742
9,029
Healing
4,649
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
3,544
995
0
1,748
9,390
4,005
0
5,389
3,460
0
22,152
L
5,671
667
0
2,151
10,775
12,449
0
6,602
3,683
14,995
4,530
W
9,841
203
0
1,433
4,037
1,539
980
3,096
646
44,273
992
W
5,960
1,122
0
3,835
11,194
7,832
969
4,887
5,822
42
16,205
L
9,252
253
0
750
7,623
3,288
0
5,131
1,903
37,618
0
W
Kuzenbo
tornop
Kuzenbo
8,281
2,501
0
3,761
10,154
8,564
34
4,980
4,764
16,029
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,128
Gold Earned
19,982
123
Minions Killed
138
0
Camps Cleared
0
618,598
Distance Traveled
564,360
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
6,696
670
52
5
0
168,109
0
L
Bacchus
6,313
631
12
1
0
194,065
2
W
Vulcan
8,195
820
84
8
0
210,858
0
W
Fenrir
7,354
735
14
1
0
194,272
0
L
Janus
6,973
697
74
7
0
202,186
5
W
Kuzenbo
7,579
758
25
3
0
213,468
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role