Player Matchup

Artio
Artio
Chagalicious
Artio
Level 125
God Stats
2W - 2L
1,831 SR
Queue Stats
57W - 50L
1,556 Elo+
Party 1
Medusa
Medusa
IronDefender
Medusa
Level 109
God Stats
6W - 7L
1,445 SR
Queue Stats
16W - 13L
1,562 Elo+
Party 1
Bakasura
Bakasura
SolidAndroid578
Bakasura
Level 229
God Stats
13W - 8L
1,783 SR
Queue Stats
250W - 201L
1,562 Elo+
Solo
Janus
Janus
Taco_Eater3
Janus
Level 150
God Stats
13W - 13L
1,717 SR
Queue Stats
196W - 173L
1,569 Elo+
Solo
Mulan
Mulan
VirtuaΙGamer
Mulan
Level 121
God Stats
3W - 2L
1,704 SR
Queue Stats
47W - 48L
1,525 Elo+
Party 1
Team Averages
Level 147
1,696 SR
1,555 Elo+

VS

Team Averages
Level 143
1,639 SR
1,494 Elo+
Neith
Neith
Awakening
Neith
Level 164
God Stats
1W - 1L
1,630 SR
Queue Stats
110W - 118L
1,498 Elo+
Solo
Arachne
Arachne
BangustheDwarf
Arachne
Level 128
God Stats
7W - 0L
1,675 SR
Queue Stats
27W - 23L
1,499 Elo+
Solo
Surtr
Surtr
Henpeckedz
Surtr
Level 157
God Stats
4W - 1L
1,756 SR
Queue Stats
90W - 86L
1,531 Elo+
Solo
Cabrakan
Cabrakan
UnForgottenSins
Cabrakan
Level 149
God Stats
1W - 2L
1,500 SR
Queue Stats
66W - 112L
1,419 Elo+
Solo
Anubis
Anubis
shmeglet69
Anubis
Level 119
God Stats
32W - 17L
1,635 SR
Queue Stats
124W - 115L
1,525 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 3 / 1
4,947
989
3,135
6,974
6,193
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Medusa
9
0 / 1 / 3
4,716
943
2,229
4,160
1,411
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bakasura
10
2 / 1 / 4
5,359
1,072
6,166
5,530
2,906
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

9
1 / 1 / 3
5,018
1,004
3,078
1,961
507
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
2 / 3 / 3
5,239
1,048
3,690
5,178
4,404
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Awakening
Neith
10
2 / 2 / 3
5,398
1,080
4,382
3,783
1,261
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

10
1 / 0 / 2
5,155
1,031
3,562
5,950
2,739
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Surtr
10
3 / 3 / 2
5,395
1,079
4,457
6,788
4,758
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Cabrakan
9
0 / 2 / 4
4,826
965
3,497
6,079
3,764
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Magic Focus

Magic Focus

+20
Magical Power

Anubis
shmeglet69
Anubis
12
3 / 0 / 1
5,980
1,196
3,542
1,906
816
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
21
7
Kills
9
9
Deaths
7
14
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Neith
Awakening
Neith
2
2
3
1.75
W
1
0
2
2
L
2
3
1
0.83
W
Surtr
3
3
2
1.33
L
Medusa
0
1
3
1.5
L
Bakasura
2
1
4
4
L
1
1
3
2.5
W
Cabrakan
0
2
4
1
L
2
3
3
1.17
W
Anubis
shmeglet69
Anubis
3
0
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,298
Damage
19,440
23,803
Taken
24,506
15,421
Mitigated
13,338
4,245
Healing
4,700
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
Awakening
Neith
4,382
1,963
0
598
3,783
1,261
42
951
2,280
0
12,401
W
3,562
2,334
0
2,523
5,950
2,739
97
1,790
3,511
0
12,184
L
3,135
497
156
1,055
6,974
6,193
0
1,949
5,025
8,805
0
W
Surtr
4,457
1,801
0
553
6,788
4,758
412
1,522
4,744
396
10,302
L
Medusa
2,229
1,169
0
390
4,160
1,411
0
1,117
3,043
0
10,174
L
Bakasura
6,166
4,087
0
1,610
5,530
2,906
54
2,035
3,495
0
13,071
L
3,078
315
0
602
1,961
507
0
202
1,759
10,244
0
W
Cabrakan
3,497
554
0
0
6,079
3,764
0
1,003
4,598
6,995
0
L
3,690
723
0
432
5,178
4,404
0
1,902
3,276
0
6,962
W
Anubis
shmeglet69
Anubis
3,542
231
0
1,026
1,906
816
0
88
1,455
17,703
364

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,279
Gold Earned
26,754
107
Minions Killed
104
0
Camps Cleared
0
517,835
Distance Traveled
503,434
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
5,398
1,080
30
6
0
91,749
0
W
Arachne
5,155
1,031
21
4
0
107,479
0
L
Artio
4,947
989
14
3
0
110,923
2
W
Surtr
5,395
1,079
13
3
0
113,673
0
L
Medusa
4,716
943
20
4
0
109,071
0
L
Bakasura
5,359
1,072
35
7
0
122,564
0
L
Janus
5,018
1,004
25
5
0
73,543
1
W
Cabrakan
4,826
965
4
1
0
98,444
0
L
Mulan
5,239
1,048
13
3
0
101,734
0
W
Anubis
5,980
1,196
36
7
0
92,089
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role