Player Matchup

Pele
Pele
Gold I
 
Pele
Gold I
Level 208
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Ganesha
Ganesha
Silver I
JKaitto
Ganesha
Silver I
Level 161
God Stats
7W - 5L
1,624 SR
Queue Stats
159W - 181L
1,162 MMR
Party 1
Scylla
Scylla
Silver I
Lukitaaabb
Scylla
Silver I
Level 106
God Stats
20W - 10L
1,649 SR
Queue Stats
204W - 238L
1,150 MMR
Solo
Osiris
Osiris
Gold III
salotarus
Osiris
Gold III
Level 89
God Stats
2W - 2L
1,651 SR
Queue Stats
72W - 61L
1,460 MMR
Party 1
Xbalanque
Xbalanque
Silver I
ΨØCßΨ
Xbalanque
Silver I
Level 84
God Stats
1W - 0L
1,500 SR
Queue Stats
59W - 58L
1,287 MMR
Party 2
Team Averages
Gold IV
Gold IV
Average Tier
Level 130
1,585 SR
1,312 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 129
1,379 SR
1,313 MMR
Hera
Hera
Bronze III
 
Hera
Bronze III
Level 173
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Amaterasu
Amaterasu
Bronze III
 
Amaterasu
Bronze III
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Rama
Rama
Silver IV
Lyneo15
Rama
Silver IV
Level 152
God Stats
0W - 1L
1,290 SR
Queue Stats
14W - 27L
1,168 MMR
Party 3
Bellona
Bellona
Silver III
MixG
Bellona
Silver III
Level 125
God Stats
1W - 6L
1,104 SR
Queue Stats
32W - 37L
1,206 MMR
Party 3
Kumbhakarna
Kumbhakarna
Silver IV
bYpiki
Kumbhakarna
Silver IV
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 24L
1,192 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
15
5 / 0 / 6
8,168
628
7,065
10,902
5,526
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ganesha
JKaitto
Ganesha
12
0 / 1 / 9
7,303
562
2,674
10,627
7,965
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Scylla
Lukitaaabb
Scylla
14
4 / 1 / 1
8,045
619
4,196
3,947
1,394
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Osiris
salotarus
Osiris
13
2 / 3 / 3
7,636
587
11,884
21,294
17,314
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate

Breastplate

+20
Physical Protection

Xbalanque
ΨØCßΨ
Xbalanque
14
4 / 1 / 5
8,059
620
9,189
7,777
2,943
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Bans
ThanatosJanusAthena

VS

Bans
GebFenrirAgni
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
13
4 / 2 / 0
7,325
563
7,247
5,922
1,646
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Amaterasu
 
Amaterasu
5
0 / 4 / 1
4,682
360
1,168
7,227
2,663
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Rama
Lyneo15
Rama
11
0 / 4 / 0
6,517
501
6,791
9,498
3,046
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bellona
MixG
Bellona
12
2 / 2 / 1
7,485
576
11,353
16,559
15,013
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Kumbhakarna
bYpiki
Kumbhakarna
10
0 / 3 / 2
6,120
471
3,815
11,496
6,468
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
10
15
Kills
6
6
Deaths
15
24
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Pele
 
Pele
5
0
6
8
L
Hera
 
Hera
4
2
0
2
L
Amaterasu
 
Amaterasu
0
4
1
0.13
W
Ganesha
JKaitto
Ganesha
0
1
9
4.5
W
Scylla
Lukitaaabb
Scylla
4
1
1
4.5
L
Rama
Lyneo15
Rama
0
4
0
0
L
Bellona
MixG
Bellona
2
2
1
1.25
L
Kumbhakarna
bYpiki
Kumbhakarna
0
3
2
0.33
W
Osiris
salotarus
Osiris
2
3
3
1.17
W
Xbalanque
ΨØCßΨ
Xbalanque
4
1
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,008
Damage
30,374
54,547
Taken
50,702
35,142
Mitigated
28,836
17,878
Healing
16,367
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
 
Pele
7,065
1,828
0
3,737
10,902
5,526
0
3,126
7,617
0
78,945
L
Hera
 
Hera
7,247
1,807
0
1,040
5,922
1,646
0
2,653
2,993
56,086
0
L
Amaterasu
 
Amaterasu
1,168
804
0
1,324
7,227
2,663
0
376
6,811
0
9,633
W
Ganesha
JKaitto
Ganesha
2,674
376
0
2,165
10,627
7,965
0
3,857
6,574
25,162
0
W
Scylla
Lukitaaabb
Scylla
4,196
151
0
0
3,947
1,394
0
1,812
1,959
55,212
257
L
Rama
Lyneo15
Rama
6,791
5,910
0
2,339
9,498
3,046
0
462
9,036
0
62,411
L
Bellona
MixG
Bellona
11,353
5,995
0
7,434
16,559
15,013
0
712
15,847
0
62,142
L
Kumbhakarna
bYpiki
Kumbhakarna
3,815
513
1,360
2,870
11,496
6,468
0
2,256
9,182
13,596
547
W
Osiris
salotarus
Osiris
11,884
6,514
0
11,226
21,294
17,314
0
794
20,462
0
63,931
W
Xbalanque
ΨØCßΨ
Xbalanque
9,189
4,055
0
750
7,777
2,943
1,069
755
7,016
0
68,600

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,211
Gold Earned
32,129
460
Minions Killed
359
0
Camps Cleared
0
1,338,876
Distance Traveled
1,169,048
12
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
8,168
628
132
10
0
332,932
1
L
Hera
7,325
563
105
8
0
267,434
0
L
Amaterasu
4,682
360
16
1
0
193,002
0
W
Ganesha
7,303
562
5
0
0
278,585
4
W
Scylla
8,045
619
110
8
0
232,717
5
L
Rama
6,517
501
118
9
0
233,361
1
L
Bellona
7,485
576
104
8
0
245,171
4
L
Kumbhakarna
6,120
471
16
1
0
230,080
0
W
Osiris
7,636
587
89
7
0
249,891
2
W
Xbalanque
8,059
620
124
10
0
244,751
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role