Player Matchup

Hachiman
Hachiman
BFH Saber
Hachiman
Level 87
God Stats
7W - 12L
1,353 SR
Queue Stats
267W - 269L
1,507 Elo+
Party 1
Erlang Shen
Erlang Shen
PUPOLIGUATD9140
Erlang Shen
Level 30
God Stats
1W - 3L
1,201 SR
Queue Stats
40W - 53L
1,349 Elo+
Party 1
Sun Wukong
Sun Wukong
maritime-living2
Sun Wukong
Level 61
God Stats
17W - 20L
1,506 SR
Queue Stats
80W - 124L
1,245 Elo+
Solo
Team Averages
Level 59
1,353 SR
1,367 Elo+

VS

Team Averages
Level 61
1,316 SR
1,139 Elo+
Morgan Le Fay
Morgan Le Fay
MLG9652
Morgan Le Fay
Level 13
God Stats
1W - 5L
1,241 SR
Queue Stats
1W - 12L
1,014 Elo+
Party 2
Chaac
Chaac
Palibu_
Chaac
Level 44
God Stats
0W - 4L
1,293 SR
Queue Stats
14W - 34L
1,191 Elo+
Solo
Cthulhu
Cthulhu
REDSIPERAS
Cthulhu
Level 126
God Stats
1W - 2L
1,412 SR
Queue Stats
13W - 39L
1,213 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
BFH Saber
Hachiman
16
5 / 3 / 2
11,142
743
16,374
12,286
5,263
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Erlang Shen
PUPOLIGUATD9140
Erlang Shen
13
3 / 2 / 4
10,107
674
6,192
11,819
6,952
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Sun Wukong
maritime-living2
Sun Wukong
14
1 / 3 / 7
10,263
684
14,142
13,901
8,665
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
MLG9652
Morgan Le Fay
15
4 / 4 / 2
10,571
705
8,247
12,742
5,537
Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Chaac
Palibu_
Chaac
15
1 / 2 / 5
9,905
660
8,218
12,694
7,894
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cthulhu
REDSIPERAS
Cthulhu
15
3 / 3 / 2
10,036
669
8,955
22,298
16,629
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
17
9
Kills
8
8
Deaths
9
13
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Hachiman
BFH Saber
Hachiman
5
3
2
2
L
Morgan Le Fay
MLG9652
Morgan Le Fay
4
4
2
1.25
W
Erlang Shen
PUPOLIGUATD9140
Erlang Shen
3
2
4
2.5
L
Chaac
Palibu_
Chaac
1
2
5
1.75
L
Cthulhu
REDSIPERAS
Cthulhu
3
3
2
1.33
W
Sun Wukong
maritime-living2
Sun Wukong
1
3
7
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,708
Damage
25,420
38,006
Taken
47,734
20,880
Mitigated
30,060
9,095
Healing
13,093
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
BFH Saber
Hachiman
16,374
10,940
0
4,012
12,286
5,263
2,022
5,284
6,641
0
54,535
L
Morgan Le Fay
MLG9652
Morgan Le Fay
8,247
2,102
0
2,739
12,742
5,537
586
578
12,148
32,018
0
W
Erlang Shen
PUPOLIGUATD9140
Erlang Shen
6,192
3,726
0
2,689
11,819
6,952
276
4,623
6,936
0
16,914
L
Chaac
Palibu_
Chaac
8,218
1,602
0
3,630
12,694
7,894
369
1,138
11,527
0
33,750
L
Cthulhu
REDSIPERAS
Cthulhu
8,955
1,039
116
6,608
22,298
16,629
189
310
21,947
31,335
392
W
Sun Wukong
maritime-living2
Sun Wukong
14,142
2,204
0
2,394
13,901
8,665
447
7,228
6,301
1,463
39,859

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,512
Gold Earned
30,512
127
Minions Killed
122
0
Camps Cleared
0
701,267
Distance Traveled
720,713
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
11,142
743
68
5
0
204,710
0
L
Morgan Le Fay
10,571
705
40
3
0
250,243
0
W
Erlang Shen
10,107
674
27
2
0
239,256
0
L
Chaac
9,905
660
33
2
0
235,932
2
L
Cthulhu
10,036
669
49
3
0
234,538
0
W
Sun Wukong
10,263
684
32
2
0
257,301
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role