Player Matchup

Bacchus
Bacchus
Gold III
ArtOfMeepo
Bacchus
Gold III
Level 145
God Stats
1W - 2L
1,539 SR
Queue Stats
102W - 101L
1,568 MMR
Solo
Ah Puch
Ah Puch
Gold III
BrainDanceWeekly
Ah Puch
Gold III
Level 64
God Stats
1W - 3L
1,369 SR
Queue Stats
39W - 37L
1,573 MMR
Solo
Achilles
Achilles
Silver III
CaptainLuffy237
Achilles
Silver III
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 11L
1,637 MMR
Solo
Awilix
Awilix
Bronze III
Pxndx1139
Awilix
Bronze III
Level 39
God Stats
6W - 5L
1,766 SR
Queue Stats
17W - 16L
1,600 MMR
Solo
Charybdis
Charybdis
Gold IV
Xt4xm4nX
Charybdis
Gold IV
Level 158
God Stats
35W - 42L
1,488 SR
Queue Stats
215W - 220L
1,559 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 101
1,532 SR
1,587 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 114
1,521 SR
1,574 MMR
Artemis
Artemis
Platinum IV
DANTENAVA999
Artemis
Platinum IV
Level 158
God Stats
3W - 1L
1,294 SR
Queue Stats
323W - 297L
1,565 MMR
Solo
Loki
Loki
Gold III
NOVEKZADRO
Loki
Gold III
Level 59
God Stats
8W - 11L
1,535 SR
Queue Stats
94W - 96L
1,601 MMR
Solo
Ares
Ares
Gold II
YKTVBallOut
Ares
Gold II
Level 66
God Stats
2W - 2L
1,606 SR
Queue Stats
48W - 45L
1,552 MMR
Party 1
Ra
Ra
Gold I
truhan08
Ra
Gold I
Level 129
God Stats
85W - 75L
1,641 SR
Queue Stats
498W - 483L
1,600 MMR
Solo
King Arthur
King Arthur
Gold II
uTrVapor1
King Arthur
Gold II
Level 159
God Stats
2W - 1L
1,527 SR
Queue Stats
33W - 31L
1,552 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
ArtOfMeepo
Bacchus
12
1 / 3 / 5
8,176
454
6,399
18,762
21,230
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

12
2 / 4 / 1
7,782
432
8,540
11,511
4,578
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Achilles
14
0 / 7 / 0
8,617
479
9,514
17,783
12,668
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Awilix
Pxndx1139
Awilix
13
6 / 2 / 2
8,498
472
9,215
11,948
4,509
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Charybdis
Xt4xm4nX
Charybdis
16
0 / 3 / 1
8,768
487
6,201
10,227
3,826
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bans
SusanoBastetLancelot

VS

Bans
AthenaThanatosCliodhna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
DANTENAVA999
Artemis
18
2 / 0 / 4
10,957
609
7,847
9,328
4,220
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

18
8 / 3 / 5
11,301
628
10,000
15,049
6,461
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

13
1 / 2 / 8
8,869
493
7,213
12,679
11,475
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

16
1 / 4 / 6
10,151
564
8,400
11,713
5,830
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

King Arthur
uTrVapor1
King Arthur
16
7 / 0 / 3
10,760
598
15,042
18,226
22,521
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
45
9
Kills
19
19
Deaths
9
9
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Bacchus
ArtOfMeepo
Bacchus
1
3
5
1.17
L
2
4
1
0.63
L
Achilles
0
7
0
0
W
Artemis
DANTENAVA999
Artemis
2
0
4
4
W
8
3
5
3.5
L
Awilix
Pxndx1139
Awilix
6
2
2
3.5
L
Charybdis
Xt4xm4nX
Charybdis
0
3
1
0.17
W
1
2
8
2.5
W
1
4
6
1
W
King Arthur
uTrVapor1
King Arthur
7
0
3
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,869
Damage
48,502
70,231
Taken
66,995
46,811
Mitigated
50,507
20,862
Healing
22,909
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
ArtOfMeepo
Bacchus
6,399
1,078
1,625
5,520
18,762
21,230
0
5,892
12,593
23,136
0
L
8,540
677
172
3,367
11,511
4,578
361
4,489
6,873
52,486
0
L
Achilles
9,514
2,476
0
4,065
17,783
12,668
0
1,609
15,512
7,081
62,160
W
Artemis
DANTENAVA999
Artemis
7,847
3,400
0
4,958
9,328
4,220
2,552
2,057
7,271
0
90,835
W
10,000
2,698
0
5,213
15,049
6,461
2,748
1,396
13,616
0
82,876
L
Awilix
Pxndx1139
Awilix
9,215
3,950
0
3,933
11,948
4,509
0
2,694
9,089
0
56,239
L
Charybdis
Xt4xm4nX
Charybdis
6,201
2,063
0
2,180
10,227
3,826
0
1,171
9,002
0
83,176
W
7,213
516
0
2,456
12,679
11,475
289
4,278
8,303
15,811
0
W
8,400
595
1,478
3,663
11,713
5,830
1,077
4,788
6,737
85,068
2,654
W
King Arthur
uTrVapor1
King Arthur
15,042
1,418
0
5,141
18,226
22,521
706
3,392
14,119
779
64,761

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,841
Gold Earned
52,038
442
Minions Killed
530
0
Camps Cleared
0
1,585,158
Distance Traveled
1,847,292
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
8,176
454
18
1
0
346,719
2
L
Ah Puch
7,782
432
88
5
0
265,007
4
L
Achilles
8,617
479
115
6
0
320,311
1
W
Artemis
10,957
609
152
8
0
328,027
4
W
Loki
11,301
628
112
6
0
417,274
0
L
Awilix
8,498
472
86
5
0
307,756
0
L
Charybdis
8,768
487
135
8
0
345,365
0
W
Ares
8,869
493
12
1
0
363,016
0
W
Ra
10,151
564
163
9
0
348,726
5
W
King Arthur
10,760
598
91
5
0
390,249
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role