Player Matchup

Danzaburou
Danzaburou
Diamond IV
 
Danzaburou
Diamond IV
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hel
Hel
Platinum I
ImTheHardCarry
Hel
Platinum I
Level 89
God Stats
0W - 4L
1,500 SR
Queue Stats
343W - 332L
2,017 MMR
Solo
Chaac
Chaac
Diamond IV
Solaire Curse
Chaac
Diamond IV
Level 171
God Stats
4W - 5L
1,671 SR
Queue Stats
139W - 120L
2,182 MMR
Solo
Chang'e
Chang'e
Diamond IV
WardeArr
Chang'e
Diamond IV
Level 98
God Stats
7W - 10L
1,632 SR
Queue Stats
789W - 822L
2,181 MMR
Solo
Pele
Pele
Diamond V
chiefbeef193
Pele
Diamond V
Level 154
God Stats
24W - 6L
1,992 SR
Queue Stats
289W - 274L
2,105 MMR
Solo
Team Averages
Diamond V
Diamond V
Average Tier
Level 124
1,659 SR
1,997 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 149
1,533 SR
1,871 MMR
Lancelot
Lancelot
Masters
 
Lancelot
Masters
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
The Morrigan
The Morrigan
Diamond IV
IamFernandos
The Morrigan
Diamond IV
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
240W - 200L
2,077 MMR
Solo
Cerberus
Cerberus
Diamond V
IzProlific
Cerberus
Diamond V
Level 149
God Stats
11W - 5L
1,694 SR
Queue Stats
103W - 95L
2,001 MMR
Solo
Hercules
Hercules
Platinum III
Myjn
Hercules
Platinum III
Level 133
God Stats
1W - 1L
1,334 SR
Queue Stats
121W - 119L
1,873 MMR
Solo
Sol
Sol
Diamond III
SeraphimΦ
Sol
Diamond III
Level 186
God Stats
75W - 64L
1,638 SR
Queue Stats
473W - 442L
1,902 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
11
2 / 2 / 1
6,267
627
4,573
5,088
2,038
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

7
0 / 4 / 1
4,512
451
1,172
8,529
3,573
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
0 / 3 / 1
6,090
609
6,691
9,793
6,645
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Chang'e
WardeArr
Chang'e
9
0 / 1 / 1
5,295
530
1,588
3,716
1,316
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
3 / 0 / 1
5,552
555
6,679
8,234
3,311
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bans
Cu ChulainnThanatosAthenaCharybdis

VS

Bans
AresErlang ShenSusanoSun Wukong
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
12
3 / 1 / 2
5,984
598
5,983
11,018
4,408
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

The Morrigan
IamFernandos
The Morrigan
12
0 / 1 / 1
6,316
632
2,950
3,409
1,062
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cerberus
IzProlific
Cerberus
11
3 / 1 / 0
6,458
646
4,343
10,124
10,145
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hercules
Myjn
Hercules
8
3 / 0 / 2
5,845
585
4,100
6,460
4,264
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

11
1 / 3 / 3
6,091
609
4,947
7,007
2,141
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
18
5
Kills
10
10
Deaths
6
5
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
2
2
1
1.25
W
Lancelot
 
Lancelot
3
1
2
4
W
The Morrigan
IamFernandos
The Morrigan
0
1
1
0.5
L
0
4
1
0.13
W
Cerberus
IzProlific
Cerberus
3
1
0
3
W
Hercules
Myjn
Hercules
3
0
2
4
W
1
3
3
0.83
L
0
3
1
0.17
L
Chang'e
WardeArr
Chang'e
0
1
1
0.5
L
3
0
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,703
Damage
22,323
35,360
Taken
38,018
16,883
Mitigated
22,020
9,291
Healing
15,589
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
4,573
1,883
0
691
5,088
2,038
0
2,157
2,931
0
47,608
W
Lancelot
 
Lancelot
5,983
1,454
0
5,019
11,018
4,408
0
1,094
9,846
0
49,916
W
The Morrigan
IamFernandos
The Morrigan
2,950
818
0
750
3,409
1,062
210
673
2,622
47,760
3,428
L
1,172
182
589
2,154
8,529
3,573
0
2,299
6,230
15,600
0
W
Cerberus
IzProlific
Cerberus
4,343
450
0
4,493
10,124
10,145
0
0
10,124
41,595
2,251
W
Hercules
Myjn
Hercules
4,100
1,877
0
2,815
6,460
4,264
0
678
5,744
0
12,765
W
4,947
2,542
0
2,512
7,007
2,141
0
176
6,831
45,430
6,784
L
6,691
847
0
2,675
9,793
6,645
0
4,105
5,688
0
50,781
L
Chang'e
WardeArr
Chang'e
1,588
37
240
1,584
3,716
1,316
0
1,018
2,698
31,287
1,590
L
6,679
1,596
0
1,358
8,234
3,311
0
837
7,397
0
36,414

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,716
Gold Earned
30,694
319
Minions Killed
355
0
Camps Cleared
0
983,599
Distance Traveled
1,048,513
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
6,267
627
76
8
0
193,727
0
W
Lancelot
5,984
598
78
8
0
265,894
1
W
The Morrigan
6,316
632
92
9
0
189,873
0
L
Hel
4,512
451
21
2
0
177,784
0
W
Cerberus
6,458
646
88
9
0
176,488
3
W
Hercules
5,845
585
15
2
0
236,133
0
W
Sol
6,091
609
82
8
0
180,125
5
L
Chaac
6,090
609
96
10
0
196,666
4
L
Chang'e
5,295
530
72
7
0
161,569
2
L
Pele
5,552
555
54
5
0
253,853
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role