Player Matchup

Charybdis
Charybdis
Avattar2000
Charybdis
Level 15
God Stats
5W - 9L
1,925 SR
Queue Stats
23W - 21L
1,608 Elo+
Party 3
Thor
Thor
Buster562804
Thor
Level 34
God Stats
5W - 6L
1,542 SR
Queue Stats
160W - 146L
1,624 Elo+
Party 3
Janus
Janus
callmenumber3
Janus
Level 152
God Stats
4W - 4L
1,742 SR
Queue Stats
265W - 207L
1,584 Elo+
Party 2
Surtr
Surtr
deMOTHerate
Surtr
Level 27
God Stats
0W - 2L
1,500 SR
Queue Stats
79W - 53L
1,550 Elo+
Party 2
Xing Tian
Xing Tian
dogman562
Xing Tian
Level 19
God Stats
22W - 9L
1,764 SR
Queue Stats
111W - 103L
1,619 Elo+
Party 3
Team Averages
Level 49
1,695 SR
1,597 Elo+

VS

Team Averages
Level 40
1,655 SR
1,559 Elo+
Hera
Hera
 
Hera
Level 32
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anhur
Anhur
C7Wolf
Anhur
Level 54
God Stats
8W - 2L
1,744 SR
Queue Stats
102W - 116L
1,526 Elo+
Party 4
Kuzenbo
Kuzenbo
FameOutBreak
Kuzenbo
Level 46
God Stats
6W - 5L
1,487 SR
Queue Stats
113W - 103L
1,537 Elo+
Party 4
Mulan
Mulan
MonsterHugs
Mulan
Level 50
God Stats
23W - 8L
1,710 SR
Queue Stats
175W - 169L
1,607 Elo+
Party 4
Ravana
Ravana
Notkimberly
Ravana
Level 17
God Stats
4W - 2L
1,836 SR
Queue Stats
83W - 82L
1,624 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Avattar2000
Charybdis
12
2 / 1 / 0
6,537
503
5,923
5,771
1,974
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
1 / 2 / 2
6,224
479
6,549
10,589
4,721
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
2 / 3 / 0
6,790
522
5,970
8,458
2,980
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

10
0 / 5 / 0
5,506
424
2,324
13,373
10,208
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Xing Tian
dogman562
Xing Tian
10
0 / 2 / 2
6,127
471
3,302
10,932
7,935
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
12
1 / 2 / 4
6,592
507
2,789
6,304
1,843
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+100
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Anhur
C7Wolf
Anhur
12
4 / 1 / 0
6,971
536
5,040
6,607
2,291
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kuzenbo
FameOutBreak
Kuzenbo
11
0 / 0 / 4
6,546
504
5,189
8,177
6,249
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

13
3 / 2 / 5
7,247
557
10,337
13,152
6,138
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Ravana
15
5 / 0 / 1
9,226
710
9,089
3,107
2,344
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
27
5
Kills
13
13
Deaths
5
4
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Hera
 
Hera
1
2
4
1.5
L
Charybdis
Avattar2000
Charybdis
2
1
0
2
L
1
2
2
1
W
Anhur
C7Wolf
Anhur
4
1
0
4
W
Kuzenbo
FameOutBreak
Kuzenbo
0
0
4
2
W
3
2
5
2.75
W
Ravana
5
0
1
5.5
L
2
3
0
0.67
L
0
5
0
0
L
Xing Tian
dogman562
Xing Tian
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,068
Damage
32,444
49,123
Taken
37,347
27,818
Mitigated
18,865
8,565
Healing
15,296
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hera
 
Hera
2,789
1,202
0
2,000
6,304
1,843
0
1,737
4,381
37,698
0
L
Charybdis
Avattar2000
Charybdis
5,923
3,490
0
3,069
5,771
1,974
86
568
5,203
0
57,084
L
6,549
1,534
0
625
10,589
4,721
0
1,800
8,789
0
60,138
W
Anhur
C7Wolf
Anhur
5,040
1,396
0
3,107
6,607
2,291
0
1,331
5,276
0
50,443
W
Kuzenbo
FameOutBreak
Kuzenbo
5,189
1,711
0
2,378
8,177
6,249
0
1,699
6,409
19,112
3,860
W
10,337
1,177
0
5,915
13,152
6,138
0
3,373
9,511
0
58,877
W
Ravana
9,089
2,072
0
1,896
3,107
2,344
0
771
2,182
0
77,328
L
5,970
140
0
750
8,458
2,980
0
286
8,172
47,262
758
L
2,324
560
0
2,225
13,373
10,208
0
884
12,489
758
28,911
L
Xing Tian
dogman562
Xing Tian
3,302
305
0
1,896
10,932
7,935
0
3,905
7,027
23,659
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,184
Gold Earned
36,582
373
Minions Killed
392
0
Camps Cleared
0
1,190,474
Distance Traveled
1,250,101
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
6,592
507
69
5
0
227,401
0
L
Charybdis
6,537
503
104
8
0
227,653
0
L
Thor
6,224
479
93
7
0
256,121
0
W
Anhur
6,971
536
80
6
0
237,924
0
W
Kuzenbo
6,546
504
30
2
0
259,746
0
W
Mulan
7,247
557
80
6
0
273,770
0
W
Ravana
9,226
710
133
10
0
251,260
0
L
Janus
6,790
522
98
8
0
270,722
0
L
Surtr
5,506
424
51
4
0
193,118
1
L
Xing Tian
6,127
471
27
2
0
242,860
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role