Player Matchup

Mulan
Mulan
 
Mulan
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Jing Wei
Jing Wei
 
Jing Wei
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Raijin
Raijin
VMG1
Raijin
Level 131
God Stats
3W - 2L
1,477 SR
Queue Stats
150W - 131L
1,507 Elo+
Solo
Awilix
Awilix
WaiFU_SLaY3r_690
Awilix
Level 82
God Stats
0W - 2L
1,247 SR
Queue Stats
82W - 75L
1,466 Elo+
Party 3
Khepri
Khepri
geekyhero2018
Khepri
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
420W - 399L
1,472 Elo+
Party 3
Team Averages
Level 127
1,445 SR
1,489 Elo+

VS

Team Averages
Level 143
1,534 SR
1,501 Elo+
Achilles
Achilles
Briggsie
Achilles
Level 143
God Stats
1W - 2L
1,308 SR
Queue Stats
26W - 22L
1,615 Elo+
Solo
Ganesha
Ganesha
Djawsome3219
Ganesha
Level 129
God Stats
4W - 1L
1,526 SR
Queue Stats
91W - 86L
1,498 Elo+
Party 2
Scylla
Scylla
Putridnebula697
Scylla
Level 166
God Stats
1W - 1L
1,500 SR
Queue Stats
22W - 24L
1,464 Elo+
Solo
Medusa
Medusa
Sedated22
Medusa
Level 168
God Stats
22W - 10L
1,635 SR
Queue Stats
274W - 264L
1,440 Elo+
Party 2
Awilix
Awilix
Zaamza
Awilix
Level 111
God Stats
12W - 5L
1,703 SR
Queue Stats
177W - 149L
1,490 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
15
3 / 2 / 1
9,463
631
14,541
16,928
18,778
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jing Wei
 
Jing Wei
11
0 / 4 / 1
6,445
430
5,145
11,255
3,792
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Raijin
VMG1
Raijin
12
1 / 3 / 0
7,500
500
5,422
7,909
2,982
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

10
1 / 2 / 0
6,174
412
1,443
10,191
3,537
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
0 / 7 / 1
6,208
414
4,323
18,139
14,497
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Briggsie
Achilles
12
0 / 3 / 1
6,260
417
4,833
15,655
18,089
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ganesha
Djawsome3219
Ganesha
13
0 / 0 / 15
8,421
561
5,654
11,562
9,646
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

14
5 / 1 / 7
7,955
530
7,326
6,909
2,503
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Medusa
Sedated22
Medusa
13
9 / 0 / 5
8,155
544
18,267
8,459
3,684
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Awilix
Zaamza
Awilix
14
4 / 1 / 8
8,045
536
8,754
10,023
5,048
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
54
5
Kills
18
18
Deaths
5
3
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Mulan
 
Mulan
3
2
1
1.75
L
Jing Wei
 
Jing Wei
0
4
1
0.13
W
Achilles
Briggsie
Achilles
0
3
1
0.17
W
Ganesha
Djawsome3219
Ganesha
0
0
15
7.5
W
5
1
7
8.5
W
Medusa
Sedated22
Medusa
9
0
5
11.5
L
Raijin
VMG1
Raijin
1
3
0
0.33
L
1
2
0
0.5
W
Awilix
Zaamza
Awilix
4
1
8
8
L
0
7
1
0.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,874
Damage
44,834
64,422
Taken
52,608
43,586
Mitigated
38,970
12,519
Healing
14,755
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mulan
 
Mulan
14,541
2,578
0
6,240
16,928
18,778
0
855
15,112
0
83,818
L
Jing Wei
 
Jing Wei
5,145
3,925
0
775
11,255
3,792
0
2,666
8,457
0
48,074
W
Achilles
Briggsie
Achilles
4,833
1,238
0
4,867
15,655
18,089
0
145
15,510
0
33,978
W
Ganesha
Djawsome3219
Ganesha
5,654
754
0
4,113
11,562
9,646
278
2,326
9,141
36,531
2,306
W
7,326
409
0
1,574
6,909
2,503
215
2,587
3,858
47,960
454
W
Medusa
Sedated22
Medusa
18,267
7,404
0
3,084
8,459
3,684
1,492
1,923
6,431
0
64,982
L
Raijin
VMG1
Raijin
5,422
580
0
830
7,909
2,982
0
1,770
5,968
58,924
0
L
1,443
692
0
2,469
10,191
3,537
0
2,012
8,093
0
29,527
W
Awilix
Zaamza
Awilix
8,754
3,459
0
1,117
10,023
5,048
258
1,846
7,923
0
58,793
L
4,323
380
0
2,205
18,139
14,497
0
4,745
13,088
22,646
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,790
Gold Earned
38,836
397
Minions Killed
354
0
Camps Cleared
0
1,339,675
Distance Traveled
1,432,771
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
9,463
631
130
9
0
262,782
0
L
Jing Wei
6,445
430
78
5
0
266,666
3
W
Achilles
6,260
417
47
3
0
254,816
2
W
Ganesha
8,421
561
19
1
0
287,542
0
W
Scylla
7,955
530
83
6
0
276,994
7
W
Medusa
8,155
544
118
8
0
262,071
0
L
Raijin
7,500
500
119
8
0
216,877
3
L
Awilix
6,174
412
44
3
0
306,141
2
W
Awilix
8,045
536
87
6
0
351,348
0
L
Khepri
6,208
414
26
2
0
287,209
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role