Player Matchup

Horus
Horus
B00Captn
Horus
Level 23
God Stats
1W - 2L
1,500 SR
Queue Stats
253W - 278L
1,381 Elo+
Solo
Serqet
Serqet
Egøtism
Serqet
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 14L
1,372 Elo+
Party 2
Izanami
Izanami
Hushpuppyyy
Izanami
Level 24
God Stats
1W - 2L
1,701 SR
Queue Stats
227W - 251L
1,427 Elo+
Solo
Khepri
Khepri
Leothefemboy
Khepri
Level 26
God Stats
0W - 1L
1,724 SR
Queue Stats
6W - 11L
1,367 Elo+
Party 2
Nu Wa
Nu Wa
QweenCassiopiea
Nu Wa
Level 17
God Stats
1W - 1L
1,245 SR
Queue Stats
13W - 27L
1,473 Elo+
Solo
Team Averages
Level 22
1,534 SR
1,404 Elo+

VS

Team Averages
Level 29
1,590 SR
1,469 Elo+
Geb
Geb
Discord03
Geb
Level 25
God Stats
2W - 0L
1,770 SR
Queue Stats
51W - 57L
1,488 Elo+
Solo
Sylvanus
Sylvanus
NeloAngelo1988
Sylvanus
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
90W - 109L
1,446 Elo+
Solo
Nox
Nox
Pudgerz
Nox
Level 26
God Stats
4W - 2L
1,500 SR
Queue Stats
128W - 121L
1,495 Elo+
Party 1
Sol
Sol
Tremads1
Sol
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 25L
1,364 Elo+
Solo
Nemesis
Nemesis
WackyPatch91
Nemesis
Level 43
God Stats
4W - 0L
1,679 SR
Queue Stats
158W - 125L
1,552 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
B00Captn
Horus
16
3 / 3 / 5
8,439
767
11,680
24,953
25,273
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate

Breastplate

+20
Physical Protection

Serqet
Egøtism
Serqet
14
2 / 4 / 5
7,924
720
4,641
10,472
6,432
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Izanami
Hushpuppyyy
Izanami
16
4 / 3 / 3
8,976
816
13,579
8,809
4,377
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Khepri
14
0 / 4 / 3
7,879
716
5,266
14,096
12,604
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

12
0 / 1 / 1
6,752
614
7,963
5,424
3,276
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 1 / 10
9,393
854
13,127
10,566
9,352
Heroism

Heroism

+350
Health
+20
Hp 5
+20
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When an ally god within 55 units of you is hit by a hard crowd control effect, give them a shield equal to 15% of your Maximum Health. This effect can only occur once every 15s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Sylvanus
15
1 / 2 / 13
9,240
840
5,360
11,442
10,153
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Nox
16
3 / 3 / 7
8,975
816
7,137
9,789
4,832
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

17
6 / 1 / 9
9,910
901
17,108
9,356
3,759
Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Nemesis
WackyPatch91
Nemesis
15
4 / 2 / 8
9,035
821
13,075
12,906
8,143
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
62
9
Kills
15
15
Deaths
9
17
Assists
47
Player
Kills
Deaths
Assists
KDA
L
Horus
B00Captn
Horus
3
3
5
1.83
W
1
1
10
6
L
Serqet
Egøtism
Serqet
2
4
5
1.13
L
Izanami
Hushpuppyyy
Izanami
4
3
3
1.83
L
Khepri
0
4
3
0.38
W
Sylvanus
1
2
13
3.75
W
Nox
3
3
7
2.17
L
0
1
1
0.5
W
6
1
9
10.5
W
Nemesis
WackyPatch91
Nemesis
4
2
8
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,129
Damage
55,807
63,754
Taken
54,059
51,962
Mitigated
36,239
26,220
Healing
27,483
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
B00Captn
Horus
11,680
5,245
2,532
13,690
24,953
25,273
0
15,970
8,487
0
20,748
W
13,127
983
2,907
3,014
10,566
9,352
149
2,533
7,810
25,628
4,549
L
Serqet
Egøtism
Serqet
4,641
1,051
1,551
1,276
10,472
6,432
0
6,835
3,416
0
7,549
L
Izanami
Hushpuppyyy
Izanami
13,579
9,601
368
1,248
8,809
4,377
369
5,017
3,478
0
37,024
L
Khepri
5,266
0
2,152
1,606
14,096
12,604
0
10,235
3,589
9,845
0
W
Sylvanus
5,360
2,222
5,416
4,340
11,442
10,153
477
2,827
8,569
14,272
0
W
Nox
7,137
748
856
1,629
9,789
4,832
336
3,446
6,021
17,533
0
L
7,963
1,860
696
1,101
5,424
3,276
0
3,379
1,833
16,262
129
W
17,108
7,255
1,338
3,122
9,356
3,759
1,021
2,645
6,458
38,063
1,159
W
Nemesis
WackyPatch91
Nemesis
13,075
4,138
784
4,077
12,906
8,143
0
1,751
11,155
0
19,790

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,970
Gold Earned
46,553
119
Minions Killed
151
0
Camps Cleared
0
972,833
Distance Traveled
1,084,107
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
8,439
767
19
2
0
220,624
0
W
Geb
9,393
854
28
3
0
250,706
0
L
Serqet
7,924
720
6
1
0
220,168
0
L
Izanami
8,976
816
63
6
0
171,663
0
L
Khepri
7,879
716
16
1
0
223,579
0
W
Sylvanus
9,240
840
22
2
0
185,500
0
W
Nox
8,975
816
31
3
0
203,513
0
L
Nu Wa
6,752
614
15
1
0
136,799
0
W
Sol
9,910
901
48
4
0
197,606
0
W
Nemesis
9,035
821
22
2
0
246,782
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role