Player Matchup

Loki
Loki
BeastOfThaEAST23
Loki
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Artio
Artio
BeeSyrup5
Artio
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Achilles
Achilles
DonovanB1
Achilles
Level 83
God Stats
0W - 1L
1,282 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Sol
Sol
JRizzzle
Sol
Level 71
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,266 Elo+
Party 1
Jing Wei
Jing Wei
WillowennaLux
Jing Wei
Level 3
God Stats
0W - 1L
1,281 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Team Averages
Level 72
1,413 SR
1,453 Elo+

VS

Team Averages
Level 95
1,462 SR
1,457 Elo+
Charybdis
Charybdis
GhettoBlasteRob
Charybdis
Level 44
God Stats
9W - 7L
1,506 SR
Queue Stats
53W - 46L
1,412 Elo+
Party 2
Osiris
Osiris
Relaene
Osiris
Level 134
God Stats
9W - 11L
1,457 SR
Queue Stats
44W - 57L
1,460 Elo+
Solo
Cthulhu
Cthulhu
Savuthic
Cthulhu
Level 167
God Stats
1W - 1L
1,285 SR
Queue Stats
17W - 13L
1,445 Elo+
Solo
Anubis
Anubis
ZFshmN
Anubis
Level 98
God Stats
11W - 3L
1,738 SR
Queue Stats
72W - 56L
1,499 Elo+
Party 2
Janus
Janus
deadbydawnlight
Janus
Level 33
God Stats
1W - 1L
1,327 SR
Queue Stats
36W - 51L
1,468 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 3 / 1
4,957
496
2,825
9,903
2,607
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Mace

Mace

+10
Physical Power

Artio
BeeSyrup5
Artio
7
0 / 3 / 1
4,646
465
2,082
10,874
5,941
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate

Breastplate

+20
Physical Protection

Achilles
DonovanB1
Achilles
8
1 / 2 / 0
4,855
486
4,423
10,715
7,225
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

9
0 / 2 / 1
5,081
508
4,164
6,270
1,425
Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Jing Wei
WillowennaLux
Jing Wei
7
0 / 5 / 1
4,368
437
848
5,571
1,499
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
GhettoBlasteRob
Charybdis
11
7 / 0 / 0
6,995
700
7,487
4,846
1,714
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Osiris
Relaene
Osiris
12
2 / 0 / 0
7,021
702
6,738
9,569
7,027
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cthulhu
Savuthic
Cthulhu
8
0 / 0 / 6
5,858
586
2,588
4,997
2,819
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Anubis
ZFshmN
Anubis
12
3 / 2 / 3
6,632
663
6,847
8,340
3,463
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

11
3 / 0 / 1
6,259
626
4,759
5,727
2,043
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
25
2
Kills
15
15
Deaths
2
4
Assists
10
Player
Kills
Deaths
Assists
KDA
L
1
3
1
0.5
L
Artio
BeeSyrup5
Artio
0
3
1
0.17
L
Achilles
DonovanB1
Achilles
1
2
0
0.5
W
Charybdis
GhettoBlasteRob
Charybdis
7
0
0
7
L
0
2
1
0.25
W
Osiris
Relaene
Osiris
2
0
0
2
W
Cthulhu
Savuthic
Cthulhu
0
0
6
3
L
Jing Wei
WillowennaLux
Jing Wei
0
5
1
0.1
W
Anubis
ZFshmN
Anubis
3
2
3
2.25
W
3
0
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,342
Damage
28,419
43,333
Taken
33,479
18,697
Mitigated
17,066
11,421
Healing
16,810
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,825
876
0
4,140
9,903
2,607
0
4,279
5,458
0
29,053
L
Artio
BeeSyrup5
Artio
2,082
399
199
3,196
10,874
5,941
0
1,960
8,914
16,673
0
L
Achilles
DonovanB1
Achilles
4,423
1,369
0
2,200
10,715
7,225
0
1,239
8,774
0
26,892
W
Charybdis
GhettoBlasteRob
Charybdis
7,487
5,222
0
3,368
4,846
1,714
791
1,397
3,449
0
47,161
L
4,164
1,740
113
1,349
6,270
1,425
0
4,376
1,623
32,126
664
W
Osiris
Relaene
Osiris
6,738
2,357
0
5,975
9,569
7,027
0
203
9,366
0
50,366
W
Cthulhu
Savuthic
Cthulhu
2,588
540
1,333
780
4,997
2,819
0
1,299
3,698
14,052
352
L
Jing Wei
WillowennaLux
Jing Wei
848
848
0
224
5,571
1,499
0
1,861
3,670
0
15,007
W
Anubis
ZFshmN
Anubis
6,847
74
0
4,154
8,340
3,463
0
1,935
6,405
53,856
0
W
4,759
461
0
1,200
5,727
2,043
0
2,336
3,391
38,537
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,907
Gold Earned
32,765
189
Minions Killed
341
0
Camps Cleared
0
991,906
Distance Traveled
983,046
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
4,957
496
50
5
0
235,234
0
L
Artio
4,646
465
19
2
0
200,791
0
L
Achilles
4,855
486
39
4
0
224,086
1
W
Charybdis
6,995
700
77
8
0
167,130
0
L
Sol
5,081
508
51
5
0
194,805
0
W
Osiris
7,021
702
87
9
0
232,918
0
W
Cthulhu
5,858
586
12
1
0
172,865
2
L
Jing Wei
4,368
437
30
3
0
136,990
0
W
Anubis
6,632
663
98
10
0
210,629
0
W
Janus
6,259
626
67
7
0
199,504
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role