Player Matchup

Anhur
Anhur
Platinum I
 
Anhur
Platinum I
Level 168
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Mulan
Mulan
Platinum I
BeezoysBurner
Mulan
Platinum I
Level 59
God Stats
3W - 0L
1,889 SR
Queue Stats
70W - 54L
1,934 MMR
Solo
Bacchus
Bacchus
Platinum I
Exposer2090
Bacchus
Platinum I
Level 145
God Stats
6W - 3L
1,579 SR
Queue Stats
322W - 319L
1,921 MMR
Solo
Janus
Janus
Diamond V
GuillermoGG
Janus
Diamond V
Level 146
God Stats
11W - 9L
1,640 SR
Queue Stats
159W - 152L
1,982 MMR
Solo
Cerberus
Cerberus
Platinum II
N-U-M-I-N-E-X
Cerberus
Platinum II
Level 135
God Stats
75W - 66L
1,613 SR
Queue Stats
159W - 166L
1,895 MMR
Solo
Team Averages
Platinum I
Platinum I
Average Tier
Level 131
1,644 SR
1,846 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 120
1,599 SR
1,842 MMR
Ne Zha
Ne Zha
Platinum I
 
Ne Zha
Platinum I
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Charon
Charon
Platinum IV
Foorge
Charon
Platinum IV
Level 66
God Stats
4W - 6L
1,659 SR
Queue Stats
6W - 13L
1,866 MMR
Solo
Hercules
Hercules
Diamond V
IzProlific
Hercules
Diamond V
Level 149
God Stats
10W - 7L
1,729 SR
Queue Stats
103W - 95L
2,001 MMR
Solo
Ix Chel
Ix Chel
Platinum I
Keazzio
Ix Chel
Platinum I
Level 148
God Stats
0W - 1L
1,305 SR
Queue Stats
213W - 191L
1,936 MMR
Solo
Chronos
Chronos
Platinum V
Omuk
Chronos
Platinum V
Level 129
God Stats
56W - 35L
1,800 SR
Queue Stats
95W - 75L
1,905 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
7
1 / 0 / 0
3,867
773
844
3,476
1,060
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

7
3 / 1 / 1
4,086
817
2,099
3,844
1,704
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bacchus
Exposer2090
Bacchus
6
0 / 0 / 3
3,701
740
1,777
3,014
1,924
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

7
1 / 0 / 2
3,920
784
1,678
1,283
385
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cerberus
N-U-M-I-N-E-X
Cerberus
7
1 / 1 / 1
3,895
779
2,305
5,882
3,547
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bans
ThanatosAthenaAphrodite

VS

Bans
GebAchillesLancelot
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
4
0 / 2 / 0
2,890
578
144
3,259
858
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Charon
Foorge
Charon
5
0 / 1 / 0
3,118
624
915
3,605
1,993
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Hercules
IzProlific
Hercules
7
2 / 2 / 0
3,995
799
3,967
6,824
3,704
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ix Chel
Keazzio
Ix Chel
6
0 / 2 / 0
3,522
704
976
3,417
1,078
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Chronos
Omuk
Chronos
7
0 / 0 / 0
3,645
729
2,047
1,923
578
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
2
6
Kills
2
2
Deaths
7
7
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
1
0
0
1
L
Ne Zha
 
Ne Zha
0
2
0
0
W
3
1
1
3.5
W
Bacchus
Exposer2090
Bacchus
0
0
3
1.5
L
Charon
Foorge
Charon
0
1
0
0
W
1
0
2
2
L
Hercules
IzProlific
Hercules
2
2
0
1
L
Ix Chel
Keazzio
Ix Chel
0
2
0
0
W
Cerberus
N-U-M-I-N-E-X
Cerberus
1
1
1
1.5
L
Chronos
Omuk
Chronos
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,703
Damage
8,049
17,499
Taken
19,028
8,620
Mitigated
8,211
8,228
Healing
6,058
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
844
502
0
1,683
3,476
1,060
0
1,387
1,923
0
22,429
L
Ne Zha
 
Ne Zha
144
0
0
970
3,259
858
0
462
2,715
0
6,420
W
2,099
712
0
650
3,844
1,704
0
469
3,375
0
19,970
W
Bacchus
Exposer2090
Bacchus
1,777
336
0
1,731
3,014
1,924
0
1,493
1,422
7,103
0
L
Charon
Foorge
Charon
915
506
0
904
3,605
1,993
0
714
2,891
6,002
767
W
1,678
158
0
500
1,283
385
0
315
968
23,598
0
L
Hercules
IzProlific
Hercules
3,967
2,101
0
2,029
6,824
3,704
0
1,925
4,899
0
22,414
L
Ix Chel
Keazzio
Ix Chel
976
90
100
1,046
3,417
1,078
0
1,475
1,824
17,391
1,376
W
Cerberus
N-U-M-I-N-E-X
Cerberus
2,305
316
0
3,664
5,882
3,547
0
0
5,882
19,464
2,886
L
Chronos
Omuk
Chronos
2,047
945
0
1,009
1,923
578
0
604
1,319
22,647
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,469
Gold Earned
17,170
196
Minions Killed
151
0
Camps Cleared
0
562,921
Distance Traveled
458,830
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
3,867
773
50
10
0
100,358
0
L
Ne Zha
2,890
578
16
3
0
67,036
0
W
Mulan
4,086
817
38
8
0
132,208
1
W
Bacchus
3,701
740
10
2
0
112,332
1
L
Charon
3,118
624
10
2
0
99,389
0
W
Janus
3,920
784
47
9
0
108,168
0
L
Hercules
3,995
799
37
7
0
100,513
0
L
Ix Chel
3,522
704
42
8
0
93,348
0
W
Cerberus
3,895
779
51
10
0
109,855
0
L
Chronos
3,645
729
46
9
0
98,544
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role