Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Vamana
Vamana
 
Vamana
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Atlas
Atlas
DeityEsus
Atlas
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
45W - 41L
1,563 Elo+
Party 2
Chronos
Chronos
Factent
Chronos
Level 63
God Stats
14W - 7L
1,597 SR
Queue Stats
183W - 142L
1,562 Elo+
Party 2
Yu Huang
Yu Huang
ImOnFullMute
Yu Huang
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
190W - 181L
1,534 Elo+
Solo
Team Averages
Level 94
1,519 SR
1,532 Elo+

VS

Team Averages
Level 131
1,625 SR
1,543 Elo+
Nut
Nut
 
Nut
Level 179
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
CrispyRightToe
Geb
Level 124
God Stats
48W - 40L
1,567 SR
Queue Stats
325W - 321L
1,535 Elo+
Party 1
Bellona
Bellona
PinappleSoda
Bellona
Level 84
God Stats
70W - 59L
1,594 SR
Queue Stats
136W - 136L
1,551 Elo+
Party 1
Anubis
Anubis
Yourchoice555
Anubis
Level 139
God Stats
42W - 17L
1,714 SR
Queue Stats
368W - 359L
1,537 Elo+
Party 1
Freya
Freya
itzMcLovin
Freya
Level 128
God Stats
9W - 6L
1,752 SR
Queue Stats
396W - 337L
1,592 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
10
3 / 4 / 1
5,928
593
5,260
10,398
4,069
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Vamana
 
Vamana
11
0 / 4 / 1
5,766
577
4,953
10,707
5,301
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Atlas
DeityEsus
Atlas
7
0 / 2 / 1
4,909
491
2,269
8,865
5,736
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Chronos
Factent
Chronos
10
0 / 2 / 1
5,313
531
3,858
7,048
2,829
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Yu Huang
ImOnFullMute
Yu Huang
11
1 / 2 / 1
6,077
608
5,095
5,528
1,840
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nut
 
Nut
11
2 / 1 / 2
6,612
661
5,898
7,511
2,786
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

11
3 / 0 / 5
6,289
629
4,432
5,762
3,808
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bellona
PinappleSoda
Bellona
11
1 / 0 / 3
5,761
576
5,799
8,123
4,936
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
4 / 2 / 4
6,914
691
6,960
8,127
3,927
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Freya
11
4 / 1 / 4
6,347
635
7,250
10,951
4,049
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
32
4
Kills
14
14
Deaths
4
5
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
3
4
1
0.88
L
Vamana
 
Vamana
0
4
1
0.13
W
Nut
 
Nut
2
1
2
3
W
3
0
5
5.5
L
Atlas
DeityEsus
Atlas
0
2
1
0.25
L
Chronos
Factent
Chronos
0
2
1
0.25
L
Yu Huang
ImOnFullMute
Yu Huang
1
2
1
0.75
W
Bellona
PinappleSoda
Bellona
1
0
3
2.5
W
4
2
4
3
W
Freya
4
1
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,435
Damage
30,339
42,546
Taken
40,474
19,775
Mitigated
19,506
8,698
Healing
18,819
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
5,260
2,124
0
1,714
10,398
4,069
0
5,174
5,150
0
34,744
L
Vamana
 
Vamana
4,953
2,862
0
3,280
10,707
5,301
0
2,800
7,907
0
44,348
W
Nut
 
Nut
5,898
3,033
0
4,561
7,511
2,786
598
115
7,396
0
50,234
W
4,432
399
0
1,764
5,762
3,808
0
1,848
3,838
16,324
295
L
Atlas
DeityEsus
Atlas
2,269
878
0
1,924
8,865
5,736
0
5,637
3,124
14,365
0
L
Chronos
Factent
Chronos
3,858
931
0
837
7,048
2,829
0
2,258
4,526
34,923
1,168
L
Yu Huang
ImOnFullMute
Yu Huang
5,095
320
0
943
5,528
1,840
0
2,701
2,744
38,178
605
W
Bellona
PinappleSoda
Bellona
5,799
1,914
0
1,396
8,123
4,936
0
3,717
4,368
0
44,108
W
6,960
524
0
4,130
8,127
3,927
306
3,719
3,986
52,782
0
W
Freya
7,250
2,300
0
6,968
10,951
4,049
0
957
9,976
37,327
1,338

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,993
Gold Earned
31,923
317
Minions Killed
342
0
Camps Cleared
0
1,069,169
Distance Traveled
1,079,335
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
5,928
593
52
5
0
245,363
0
L
Vamana
5,766
577
76
8
0
189,531
0
W
Nut
6,612
661
81
8
0
176,558
2
W
Geb
6,289
629
17
2
0
245,931
0
L
Atlas
4,909
491
21
2
0
232,162
2
L
Chronos
5,313
531
80
8
0
211,303
1
L
Yu Huang
6,077
608
88
9
0
190,810
0
W
Bellona
5,761
576
75
8
0
240,804
0
W
Anubis
6,914
691
100
10
0
203,153
0
W
Freya
6,347
635
69
7
0
212,889
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role