Player Matchup

Ne Zha
Ne Zha
Platinum I
CleverFoal68561
Ne Zha
Platinum I
Level 159
God Stats
12W - 5L
1,782 SR
Queue Stats
105W - 88L
1,954 MMR
Party 1
Ra
Ra
Platinum V
I LarryHarry I
Ra
Platinum V
Level 146
God Stats
4W - 1L
1,691 SR
Queue Stats
72W - 62L
1,762 MMR
Party 1
Kuzenbo
Kuzenbo
Gold II
mevsec
Kuzenbo
Gold II
Level 158
God Stats
41W - 25L
1,486 SR
Queue Stats
401W - 415L
1,588 MMR
Party 1
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 154
1,653 SR
1,768 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 151
1,548 SR
1,623 MMR
Chang'e
Chang'e
Gold II
DestroyDaPuss
Chang'e
Gold II
Level 156
God Stats
1W - 2L
1,500 SR
Queue Stats
134W - 161L
1,534 MMR
Solo
Artemis
Artemis
Gold III
Rockrasom
Artemis
Gold III
Level 148
God Stats
7W - 7L
1,645 SR
Queue Stats
30W - 31L
1,667 MMR
Party 2
Kumbhakarna
Kumbhakarna
Gold III
Silentleopard99
Kumbhakarna
Gold III
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 31L
1,667 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
6 / 3 / 8
12,864
757
20,351
24,260
15,547
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

20
7 / 3 / 5
13,452
791
19,917
13,143
6,664
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Kuzenbo
mevsec
Kuzenbo
16
1 / 1 / 12
11,315
666
12,039
20,247
28,733
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Bans
ThothNoxCharonAchillesAres

VS

Bans
Baron SamediScyllaDiscordiaPersephoneJanus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
17
0 / 5 / 5
11,149
656
14,698
22,328
9,542
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Artemis
Rockrasom
Artemis
16
3 / 6 / 2
11,581
681
19,311
17,362
9,179
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kumbhakarna
Silentleopard99
Kumbhakarna
16
3 / 3 / 2
11,471
675
10,361
22,682
27,674
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
15
14
Kills
6
7
Deaths
14
25
Assists
9
Player
Kills
Deaths
Assists
KDA
W
6
3
8
3.33
L
Chang'e
0
5
5
0.5
W
7
3
5
3.17
L
Artemis
Rockrasom
Artemis
3
6
2
0.67
L
Kumbhakarna
Silentleopard99
Kumbhakarna
3
3
2
1.33
W
Kuzenbo
mevsec
Kuzenbo
1
1
12
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,307
Damage
44,370
57,650
Taken
62,372
50,944
Mitigated
46,395
15,102
Healing
19,303
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
20,351
3,725
0
5,633
24,260
15,547
1,159
9,593
13,205
983
52,876
L
Chang'e
14,698
142
5,985
8,244
22,328
9,542
333
10,661
10,787
54,039
0
W
19,917
1,061
3,888
4,184
13,143
6,664
727
5,944
6,746
89,643
2,021
L
Artemis
Rockrasom
Artemis
19,311
10,259
0
2,174
17,362
9,179
1,110
8,712
8,034
0
60,719
L
Kumbhakarna
Silentleopard99
Kumbhakarna
10,361
361
0
2,900
22,682
27,674
219
11,884
9,483
27,994
0
W
Kuzenbo
mevsec
Kuzenbo
12,039
2,280
398
999
20,247
28,733
399
6,584
12,561
19,751
426

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,631
Gold Earned
34,201
217
Minions Killed
192
0
Camps Cleared
0
971,927
Distance Traveled
877,910
0
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
12,864
757
47
3
0
313,574
0
L
Chang'e
11,149
656
96
6
0
293,372
1
W
Ra
13,452
791
149
9
0
325,057
0
L
Artemis
11,581
681
80
5
0
251,825
0
L
Kumbhakarna
11,471
675
16
1
0
332,713
8
W
Kuzenbo
11,315
666
21
1
0
333,296
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role