Player Matchup

Da Ji
Da Ji
Gold IV
FactsRFacts
Da Ji
Gold IV
Level 142
God Stats
13W - 5L
1,534 SR
Queue Stats
129W - 140L
1,500 MMR
Solo
Ymir
Ymir
Gold IV
Galexyy55
Ymir
Gold IV
Level 128
God Stats
73W - 67L
1,505 SR
Queue Stats
94W - 96L
1,462 MMR
Party 3
Erlang Shen
Erlang Shen
Gold III
Joslule
Erlang Shen
Gold III
Level 125
God Stats
9W - 12L
1,439 SR
Queue Stats
263W - 281L
1,494 MMR
Solo
Hachiman
Hachiman
Gold III
YoooBrian
Hachiman
Gold III
Level 123
God Stats
7W - 9L
1,431 SR
Queue Stats
94W - 92L
1,577 MMR
Party 3
Zeus
Zeus
Gold III
stevn2015
Zeus
Gold III
Level 180
God Stats
6W - 6L
1,569 SR
Queue Stats
107W - 120L
1,512 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 140
1,496 SR
1,509 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 162
1,553 SR
1,508 MMR
Ra
Ra
Bronze III
KingLikeKai
Ra
Bronze III
Level 156
God Stats
0W - 1L
1,632 SR
Queue Stats
0W - 1L
1,500 MMR
Party 2
Hera
Hera
Gold IV
LoneWolfKing078
Hera
Gold IV
Level 281
God Stats
23W - 15L
1,805 SR
Queue Stats
115W - 117L
1,499 MMR
Party 1
Lancelot
Lancelot
Gold II
Yohante_Tuki
Lancelot
Gold II
Level 159
God Stats
14W - 19L
1,263 SR
Queue Stats
298W - 307L
1,534 MMR
Party 1
Geb
Geb
Bronze III
Zanbato420
Geb
Bronze III
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,477 MMR
Party 2
Izanami
Izanami
Gold V
dinky-tricycle62
Izanami
Gold V
Level 67
God Stats
3W - 4L
1,562 SR
Queue Stats
28W - 25L
1,529 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 3 / 6
9,019
564
6,085
13,969
5,973
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ymir
14
1 / 1 / 10
9,104
569
5,350
10,751
10,781
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Erlang Shen
Joslule
Erlang Shen
15
4 / 2 / 3
9,397
587
13,046
22,293
14,621
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Hachiman
YoooBrian
Hachiman
15
1 / 3 / 1
8,317
520
3,870
10,736
4,205
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Zeus
16
12 / 2 / 1
10,775
673
13,899
7,542
2,774
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Bans
Nu WaAgniAo KuangBellona

VS

Bans
BacchusThanatosArtemisNemesis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 6 / 2
6,279
392
909
7,366
2,638
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
1 / 1 / 5
8,416
526
9,340
6,871
2,823
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lancelot
Yohante_Tuki
Lancelot
15
7 / 6 / 1
9,198
575
11,280
13,936
6,907
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

10
1 / 3 / 4
6,589
412
4,518
8,247
5,903
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
2 / 7 / 1
7,924
495
10,508
19,371
11,938
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
24
23
Kills
11
11
Deaths
23
21
Assists
13
Player
Kills
Deaths
Assists
KDA
W
5
3
6
2.67
W
Ymir
1
1
10
6
W
Erlang Shen
Joslule
Erlang Shen
4
2
3
2.75
L
0
6
2
0.17
L
1
1
5
3.5
L
Lancelot
Yohante_Tuki
Lancelot
7
6
1
1.25
W
Hachiman
YoooBrian
Hachiman
1
3
1
0.5
L
1
3
4
1
L
2
7
1
0.36
W
Zeus
12
2
1
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,250
Damage
36,555
65,291
Taken
55,791
38,354
Mitigated
30,209
26,592
Healing
8,967
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,085
1,170
0
4,846
13,969
5,973
142
1,633
12,096
0
57,472
W
Ymir
5,350
846
0
2,267
10,751
10,781
0
3,981
6,259
32,128
0
W
Erlang Shen
Joslule
Erlang Shen
13,046
7,367
0
14,083
22,293
14,621
0
2,119
18,883
0
67,039
L
909
40
0
850
7,366
2,638
0
5,194
2,172
28,434
0
L
9,340
2,466
0
1,000
6,871
2,823
0
1,650
5,221
61,455
1,287
L
Lancelot
Yohante_Tuki
Lancelot
11,280
2,398
0
732
13,936
6,907
0
5,446
8,490
0
72,331
W
Hachiman
YoooBrian
Hachiman
3,870
2,288
0
3,353
10,736
4,205
1,468
4,672
5,415
0
66,572
L
4,518
521
0
1,370
8,247
5,903
0
4,268
3,979
15,751
0
L
10,508
5,626
0
5,015
19,371
11,938
0
2,659
16,712
0
55,254
W
Zeus
13,899
2,074
0
2,043
7,542
2,774
1,154
1,412
5,957
79,720
492

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,612
Gold Earned
38,406
457
Minions Killed
394
0
Camps Cleared
0
1,665,422
Distance Traveled
1,374,849
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
9,019
564
80
5
0
373,278
2
W
Ymir
9,104
569
39
2
0
330,247
1
W
Erlang Shen
9,397
587
97
6
0
321,756
0
L
Ra
6,279
392
46
3
0
181,137
2
L
Hera
8,416
526
121
8
0
326,989
2
L
Lancelot
9,198
575
108
7
0
365,548
0
W
Hachiman
8,317
520
116
7
0
317,723
1
L
Geb
6,589
412
28
2
0
248,120
4
L
Izanami
7,924
495
91
6
0
253,055
0
W
Zeus
10,775
673
125
8
0
322,418
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role