Player Matchup

Bastet
Bastet
EcoyH7
Bastet
Level 116
God Stats
0W - 1L
1,463 SR
Queue Stats
11W - 32L
1,250 Elo+
Party 3
Surtr
Surtr
Im Dilan
Surtr
Level 171
God Stats
1W - 1L
1,500 SR
Queue Stats
30W - 57L
1,328 Elo+
Party 3
Cerberus
Cerberus
Poppy 4PF
Cerberus
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,361 Elo+
Party 3
Izanami
Izanami
pelmy
Izanami
Level 42
God Stats
2W - 4L
1,533 SR
Queue Stats
323W - 305L
1,405 Elo+
Party 3
Janus
Janus
xB0N3H34Dx9852
Janus
Level 196
God Stats
5W - 13L
1,608 SR
Queue Stats
36W - 67L
1,443 Elo+
Party 3
Team Averages
Level 136
1,521 SR
1,357 Elo+

VS

Team Averages
Level 74
1,606 SR
1,558 Elo+
Arachne
Arachne
Acarmine66
Arachne
Level 129
God Stats
2W - 1L
1,490 SR
Queue Stats
218W - 196L
1,510 Elo+
Party 1
Zhong Kui
Zhong Kui
ForeverCharlie
Zhong Kui
Level 68
God Stats
2W - 1L
1,500 SR
Queue Stats
177W - 144L
1,548 Elo+
Party 2
Kuzenbo
Kuzenbo
ShaddolI
Kuzenbo
Level 49
God Stats
7W - 5L
1,601 SR
Queue Stats
113W - 82L
1,579 Elo+
Party 2
Sun Wukong
Sun Wukong
WillEatYourBooty
Sun Wukong
Level 48
God Stats
2W - 0L
1,712 SR
Queue Stats
80W - 66L
1,541 Elo+
Party 1
Chernobog
Chernobog
edfear10
Chernobog
Level 75
God Stats
12W - 5L
1,726 SR
Queue Stats
112W - 84L
1,614 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
EcoyH7
Bastet
13
0 / 4 / 4
7,658
425
8,720
20,677
7,828
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Surtr
Im Dilan
Surtr
15
2 / 5 / 0
9,365
520
14,287
20,252
15,794
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cerberus
Poppy 4PF
Cerberus
12
3 / 7 / 2
8,250
458
8,047
25,821
21,253
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Izanami
pelmy
Izanami
12
0 / 4 / 0
7,305
406
6,888
13,701
4,604
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

16
3 / 4 / 1
9,354
520
16,639
13,921
5,863
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Acarmine66
Arachne
14
5 / 5 / 6
9,579
532
11,211
18,753
7,254
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Zhong Kui
ForeverCharlie
Zhong Kui
16
5 / 0 / 7
9,911
551
18,276
17,007
13,606
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Kuzenbo
ShaddolI
Kuzenbo
15
3 / 2 / 13
9,772
543
6,856
17,583
23,717
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sun Wukong
WillEatYourBooty
Sun Wukong
16
0 / 1 / 5
9,424
524
8,999
17,609
14,519
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chernobog
edfear10
Chernobog
18
11 / 0 / 5
11,694
650
22,564
13,728
6,628
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
60
8
Kills
24
24
Deaths
8
7
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Arachne
Acarmine66
Arachne
5
5
6
1.6
L
Bastet
EcoyH7
Bastet
0
4
4
0.5
W
Zhong Kui
ForeverCharlie
Zhong Kui
5
0
7
8.5
L
Surtr
Im Dilan
Surtr
2
5
0
0.4
L
Cerberus
Poppy 4PF
Cerberus
3
7
2
0.57
W
Kuzenbo
ShaddolI
Kuzenbo
3
2
13
4.75
W
Sun Wukong
WillEatYourBooty
Sun Wukong
0
1
5
2.5
W
Chernobog
edfear10
Chernobog
11
0
5
13.5
L
Izanami
pelmy
Izanami
0
4
0
0
L
3
4
1
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,581
Damage
67,906
94,372
Taken
84,680
55,342
Mitigated
65,724
22,194
Healing
29,860
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
Acarmine66
Arachne
11,211
7,809
0
5,945
18,753
7,254
539
4,250
14,359
0
68,150
L
Bastet
EcoyH7
Bastet
8,720
1,558
0
5,950
20,677
7,828
0
4,318
16,359
0
72,827
W
Zhong Kui
ForeverCharlie
Zhong Kui
18,276
2,814
0
7,455
17,007
13,606
0
8,266
8,023
69,692
1,774
L
Surtr
Im Dilan
Surtr
14,287
5,187
0
5,447
20,252
15,794
0
2,246
18,006
4,612
77,859
L
Cerberus
Poppy 4PF
Cerberus
8,047
554
0
6,760
25,821
21,253
0
9,040
16,781
32,557
0
W
Kuzenbo
ShaddolI
Kuzenbo
6,856
2,594
0
4,047
17,583
23,717
219
5,564
11,638
24,283
0
W
Sun Wukong
WillEatYourBooty
Sun Wukong
8,999
2,478
0
4,941
17,609
14,519
685
1,774
15,753
0
79,009
W
Chernobog
edfear10
Chernobog
22,564
13,958
0
7,472
13,728
6,628
160
4,464
8,989
0
119,741
L
Izanami
pelmy
Izanami
6,888
4,184
0
2,719
13,701
4,604
0
3,419
10,282
0
59,841
L
16,639
601
0
1,318
13,921
5,863
0
6,040
7,881
93,103
2,116

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,932
Gold Earned
50,380
536
Minions Killed
535
0
Camps Cleared
0
1,799,340
Distance Traveled
1,902,616
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
9,579
532
86
5
0
399,082
0
L
Bastet
7,658
425
86
5
0
377,183
0
W
Zhong Kui
9,911
551
117
7
0
373,631
1
L
Surtr
9,365
520
124
7
0
343,791
1
L
Cerberus
8,250
458
71
4
0
346,540
3
W
Kuzenbo
9,772
543
25
1
0
382,162
4
W
Sun Wukong
9,424
524
145
8
0
369,521
0
W
Chernobog
11,694
650
162
9
0
378,220
2
L
Izanami
7,305
406
96
5
0
359,701
3
L
Janus
9,354
520
159
9
0
372,125
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role