Player Matchup

Olorun
Olorun
 
Olorun
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Mercury
Mercury
AetherrGod
Mercury
Level 35
God Stats
2W - 4L
1,500 SR
Queue Stats
179W - 191L
1,500 Elo+
Solo
Ymir
Ymir
Buluc_Chabtan935
Ymir
Level 17
God Stats
0W - 3L
1,222 SR
Queue Stats
8W - 25L
1,437 Elo+
Party 2
Ares
Ares
GhostWarrior231
Ares
Level 127
God Stats
0W - 2L
1,500 SR
Queue Stats
18W - 34L
1,480 Elo+
Party 2
Ullr
Ullr
ikickyourash21
Ullr
Level 123
God Stats
0W - 2L
1,500 SR
Queue Stats
23W - 27L
1,522 Elo+
Party 2
Team Averages
Level 85
1,444 SR
1,488 Elo+

VS

Team Averages
Level 78
1,590 SR
1,468 Elo+
Ymir
Ymir
Archmagecheeto
Ymir
Level 31
God Stats
19W - 18L
1,593 SR
Queue Stats
126W - 141L
1,557 Elo+
Party 1
Fenrir
Fenrir
EroticEmpanada
Fenrir
Level 124
God Stats
10W - 20L
1,689 SR
Queue Stats
44W - 75L
1,306 Elo+
Party 1
Surtr
Surtr
FlatBreadGaming
Surtr
Level 70
God Stats
4W - 3L
1,584 SR
Queue Stats
8W - 11L
1,494 Elo+
Party 3
Danzaburou
Danzaburou
LegoshiBreedMe
Danzaburou
Level 123
God Stats
24W - 19L
1,627 SR
Queue Stats
262W - 272L
1,518 Elo+
Party 3
Zeus
Zeus
Mrtakeoutcheese
Zeus
Level 41
God Stats
4W - 2L
1,455 SR
Queue Stats
49W - 66L
1,466 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
10
2 / 3 / 1
5,825
530
5,580
8,938
3,318
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Mercury
AetherrGod
Mercury
10
2 / 1 / 2
5,538
503
2,956
7,798
3,067
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

9
1 / 2 / 0
4,982
453
2,086
9,062
5,305
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

11
1 / 2 / 1
6,338
576
4,958
9,620
9,393
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
1 / 1 / 0
5,725
520
4,973
5,905
2,415
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 1 / 2
6,301
573
3,016
7,773
5,351
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

12
3 / 1 / 2
6,243
568
3,107
8,312
3,997
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

10
2 / 2 / 1
5,814
529
5,556
10,954
6,532
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Danzaburou
LegoshiBreedMe
Danzaburou
10
0 / 1 / 3
5,845
531
3,739
6,109
2,614
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
2 / 2 / 1
5,654
514
8,113
5,514
1,979
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
18
7
Kills
9
9
Deaths
7
4
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Olorun
 
Olorun
2
3
1
0.83
L
Mercury
AetherrGod
Mercury
2
1
2
3
W
2
1
2
3
L
1
2
0
0.5
W
3
1
2
4
W
2
2
1
1.25
L
1
2
1
0.75
W
Danzaburou
LegoshiBreedMe
Danzaburou
0
1
3
1.5
W
2
2
1
1.25
L
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,553
Damage
23,531
41,323
Taken
38,662
23,498
Mitigated
20,473
8,020
Healing
11,049
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
 
Olorun
5,580
2,524
413
2,513
8,938
3,318
0
4,198
4,223
36,917
2,170
L
Mercury
AetherrGod
Mercury
2,956
1,258
0
807
7,798
3,067
0
1,660
5,924
0
27,459
W
3,016
849
0
2,206
7,773
5,351
0
2,332
5,169
18,019
1,306
L
2,086
102
0
1,240
9,062
5,305
0
4,312
4,475
20,064
0
W
3,107
934
0
2,088
8,312
3,997
0
1,300
6,946
0
46,611
W
5,556
2,936
0
2,656
10,954
6,532
0
4,576
5,814
723
32,268
L
4,958
1,088
0
1,919
9,620
9,393
0
178
8,828
36,255
0
W
Danzaburou
LegoshiBreedMe
Danzaburou
3,739
1,765
0
1,968
6,109
2,614
704
198
5,831
0
44,300
W
8,113
635
0
2,131
5,514
1,979
0
3,148
2,320
32,767
866
L
4,973
2,224
0
1,128
5,905
2,415
0
301
5,584
0
37,014

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,408
Gold Earned
29,857
285
Minions Killed
279
0
Camps Cleared
0
1,014,668
Distance Traveled
1,046,099
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
5,825
530
58
5
0
191,000
0
L
Mercury
5,538
503
41
4
0
233,318
3
W
Ymir
6,301
573
17
2
0
216,633
2
L
Ymir
4,982
453
44
4
0
211,548
5
W
Fenrir
6,243
568
78
7
0
249,469
0
W
Surtr
5,814
529
52
5
0
209,074
0
L
Ares
6,338
576
74
7
0
176,004
0
W
Danzaburou
5,845
531
67
6
0
194,328
0
W
Zeus
5,654
514
65
6
0
176,595
0
L
Ullr
5,725
520
68
6
0
202,798
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role