Player Matchup

Charybdis
Charybdis
 
Charybdis
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Athena
Athena
Casey2768
Athena
Level 148
God Stats
1W - 1L
1,203 SR
Queue Stats
111W - 79L
1,566 Elo+
Party 2
Merlin
Merlin
LoTheyDoCall
Merlin
Level 159
God Stats
3W - 5L
1,408 SR
Queue Stats
119W - 105L
1,502 Elo+
Party 2
Osiris
Osiris
WizzerOne
Osiris
Level 86
God Stats
3W - 2L
1,882 SR
Queue Stats
158W - 171L
1,495 Elo+
Solo
Cliodhna
Cliodhna
aTryHardKing
Cliodhna
Level 169
God Stats
2W - 1L
1,317 SR
Queue Stats
271W - 259L
1,539 Elo+
Solo
Team Averages
Level 144
1,462 SR
1,520 Elo+

VS

Team Averages
Level 111
1,566 SR
1,592 Elo+
Chernobog
Chernobog
BabyGameFreak
Chernobog
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 36L
1,592 Elo+
Party 1
Loki
Loki
BlackOutLux
Loki
Level 77
God Stats
29W - 26L
1,617 SR
Queue Stats
29W - 26L
1,566 Elo+
Solo
Anubis
Anubis
DoubleCheeksMan
Anubis
Level 106
God Stats
1W - 1L
1,500 SR
Queue Stats
22W - 13L
1,637 Elo+
Party 1
Bakasura
Bakasura
Falcana
Bakasura
Level 155
God Stats
2W - 1L
1,500 SR
Queue Stats
107W - 106L
1,551 Elo+
Solo
Khepri
Khepri
SadamHusssein
Khepri
Level 108
God Stats
1W - 1L
1,714 SR
Queue Stats
55W - 38L
1,613 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
12
0 / 2 / 1
6,582
506
4,505
7,610
2,986
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Athena
Casey2768
Athena
12
3 / 0 / 5
7,948
611
3,641
7,457
8,165
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Merlin
12
0 / 1 / 4
6,895
530
5,779
4,872
1,725
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Osiris
WizzerOne
Osiris
13
1 / 0 / 1
7,191
553
2,669
4,883
4,010
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Cliodhna
aTryHardKing
Cliodhna
14
4 / 1 / 2
7,107
547
7,411
10,341
4,092
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
BabyGameFreak
Chernobog
11
0 / 2 / 1
5,772
444
4,614
8,310
3,066
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
2 / 1 / 0
6,345
488
3,582
7,235
2,508
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

12
1 / 3 / 1
6,474
498
3,647
8,410
3,530
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Bakasura
Falcana
Bakasura
12
1 / 2 / 1
6,406
493
3,085
12,225
5,244
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

10
0 / 1 / 1
6,522
502
1,937
5,776
5,658
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
8
8
Kills
4
4
Deaths
9
13
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Charybdis
 
Charybdis
0
2
1
0.25
L
Chernobog
BabyGameFreak
Chernobog
0
2
1
0.25
L
2
1
0
2
W
Athena
Casey2768
Athena
3
0
5
5.5
L
1
3
1
0.5
L
Bakasura
Falcana
Bakasura
1
2
1
0.75
W
Merlin
0
1
4
2
L
0
1
1
0.5
W
Osiris
WizzerOne
Osiris
1
0
1
1.5
W
Cliodhna
aTryHardKing
Cliodhna
4
1
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,005
Damage
16,865
35,163
Taken
41,956
20,978
Mitigated
20,006
15,932
Healing
11,663
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
 
Charybdis
4,505
2,247
0
3,552
7,610
2,986
530
72
7,538
0
58,445
L
Chernobog
BabyGameFreak
Chernobog
4,614
2,829
0
1,661
8,310
3,066
0
2,335
5,975
0
44,508
L
3,582
1,133
0
1,418
7,235
2,508
0
377
6,858
0
39,454
W
Athena
Casey2768
Athena
3,641
959
0
2,510
7,457
8,165
0
964
6,420
24,767
0
L
3,647
292
0
2,951
8,410
3,530
0
4,627
3,783
45,233
173
L
Bakasura
Falcana
Bakasura
3,085
2,288
0
4,856
12,225
5,244
0
1,397
10,828
0
48,178
W
Merlin
5,779
538
0
1,352
4,872
1,725
69
1,362
3,325
60,318
0
L
1,937
310
0
777
5,776
5,658
0
684
5,092
26,153
0
W
Osiris
WizzerOne
Osiris
2,669
758
0
2,559
4,883
4,010
121
1,530
3,353
0
41,429
W
Cliodhna
aTryHardKing
Cliodhna
7,411
1,062
0
5,959
10,341
4,092
0
1,621
8,392
0
60,619

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,723
Gold Earned
31,519
414
Minions Killed
347
0
Camps Cleared
0
1,298,310
Distance Traveled
1,277,467
7
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
6,582
506
107
8
0
227,398
3
L
Chernobog
5,772
444
68
5
0
248,495
0
L
Loki
6,345
488
73
6
0
292,032
10
W
Athena
7,948
611
23
2
0
291,103
3
L
Anubis
6,474
498
80
6
0
231,111
4
L
Bakasura
6,406
493
92
7
0
289,111
0
W
Merlin
6,895
530
110
8
0
257,241
1
L
Khepri
6,522
502
34
3
0
216,718
0
W
Osiris
7,191
553
81
6
0
202,867
0
W
Cliodhna
7,107
547
93
7
0
319,701
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role