Player Matchup

Hercules
Hercules
DaddyGotLoud
Hercules
Level 49
God Stats
1W - 1L
1,500 SR
Queue Stats
89W - 119L
1,478 Elo+
Party 1
Cthulhu
Cthulhu
Gluepop
Cthulhu
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Anhur
Anhur
IamJared
Anhur
Level 60
God Stats
0W - 1L
1,961 SR
Queue Stats
1W - 3L
1,416 Elo+
Party 2
Apollo
Apollo
WSNCN
Apollo
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Anubis
Anubis
WhoopiGoldturd
Anubis
Level 27
God Stats
16W - 15L
1,586 SR
Queue Stats
73W - 73L
1,479 Elo+
Party 1
Team Averages
Level 34
1,609 SR
1,475 Elo+

VS

Team Averages
Level 40
1,576 SR
1,505 Elo+
Thanatos
Thanatos
AetherrGod
Thanatos
Level 35
God Stats
6W - 5L
1,500 SR
Queue Stats
179W - 191L
1,512 Elo+
Solo
Scylla
Scylla
LordZapho
Scylla
Level 41
God Stats
3W - 1L
1,500 SR
Queue Stats
124W - 124L
1,463 Elo+
Solo
Yemoja
Yemoja
Spoltoree
Yemoja
Level 49
God Stats
1W - 0L
1,295 SR
Queue Stats
2W - 0L
1,500 Elo+
Solo
Nut
Nut
hippityskippity
Nut
Level 33
God Stats
5W - 3L
1,593 SR
Queue Stats
17W - 29L
1,378 Elo+
Solo
Surtr
Surtr
xHumbleThunderx
Surtr
Level 42
God Stats
3W - 1L
1,991 SR
Queue Stats
19W - 5L
1,672 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
DaddyGotLoud
Hercules
11
2 / 4 / 3
6,465
462
5,854
11,048
8,831
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cthulhu
Gluepop
Cthulhu
10
0 / 4 / 0
5,740
410
2,975
8,832
6,219
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Anhur
IamJared
Anhur
14
6 / 3 / 1
7,918
566
9,151
12,653
4,760
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Apollo
WSNCN
Apollo
9
1 / 5 / 4
6,010
429
4,312
9,163
3,059
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

10
2 / 5 / 4
6,567
469
5,502
9,588
4,325
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
AetherrGod
Thanatos
13
2 / 3 / 7
7,464
533
4,855
11,662
4,076
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Scylla
LordZapho
Scylla
13
1 / 3 / 5
7,803
557
3,414
5,291
1,366
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Yemoja
Spoltoree
Yemoja
11
1 / 3 / 4
6,805
486
2,507
6,863
3,461
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

16
7 / 1 / 2
9,748
696
9,455
10,965
4,790
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

14
10 / 1 / 5
8,844
632
14,369
13,748
9,987
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
44
11
Kills
21
21
Deaths
11
12
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Thanatos
AetherrGod
Thanatos
2
3
7
1.83
L
Hercules
DaddyGotLoud
Hercules
2
4
3
0.88
L
Cthulhu
Gluepop
Cthulhu
0
4
0
0
L
Anhur
IamJared
Anhur
6
3
1
2.17
W
Scylla
LordZapho
Scylla
1
3
5
1.17
W
Yemoja
Spoltoree
Yemoja
1
3
4
1
L
Apollo
WSNCN
Apollo
1
5
4
0.6
L
2
5
4
0.8
W
7
1
2
8
W
10
1
5
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,794
Damage
34,600
51,284
Taken
48,529
27,194
Mitigated
23,680
11,634
Healing
25,396
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
AetherrGod
Thanatos
4,855
2,046
0
10,747
11,662
4,076
0
2,306
9,356
0
45,064
L
Hercules
DaddyGotLoud
Hercules
5,854
1,147
0
3,116
11,048
8,831
0
2,761
7,858
0
39,160
L
Cthulhu
Gluepop
Cthulhu
2,975
219
0
0
8,832
6,219
0
191
8,573
22,262
2,894
L
Anhur
IamJared
Anhur
9,151
5,433
0
5,322
12,653
4,760
0
855
11,703
0
67,142
W
Scylla
LordZapho
Scylla
3,414
652
0
707
5,291
1,366
0
1,190
4,101
45,263
1,564
W
Yemoja
Spoltoree
Yemoja
2,507
1,030
1,278
789
6,863
3,461
165
1,226
5,637
17,976
0
L
Apollo
WSNCN
Apollo
4,312
2,666
0
800
9,163
3,059
0
1,185
7,662
0
26,992
L
5,502
489
0
2,396
9,588
4,325
344
2,706
6,728
37,647
0
W
9,455
6,963
0
6,156
10,965
4,790
1,355
1,490
9,475
0
83,969
W
14,369
5,842
0
5,719
13,748
9,987
118
2,001
11,747
4,351
58,064

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,700
Gold Earned
40,664
314
Minions Killed
381
0
Camps Cleared
0
1,266,377
Distance Traveled
1,307,517
0
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
7,464
533
74
5
0
305,602
5
L
Hercules
6,465
462
58
4
0
244,753
0
L
Cthulhu
5,740
410
42
3
0
260,394
0
L
Anhur
7,918
566
113
8
0
284,084
0
W
Scylla
7,803
557
71
5
0
241,273
3
W
Yemoja
6,805
486
27
2
0
218,906
0
L
Apollo
6,010
429
56
4
0
252,078
0
L
Anubis
6,567
469
45
3
0
225,068
0
W
Nut
9,748
696
136
10
0
254,123
0
W
Surtr
8,844
632
73
5
0
287,613
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role