Player Matchup

Izanami
Izanami
Barcicle
Izanami
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 12L
1,500 Elo+
Party 2
Hercules
Hercules
Cravenplasin
Hercules
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
129W - 133L
1,518 Elo+
Party 2
Zhong Kui
Zhong Kui
Shingo Mann
Zhong Kui
Level 124
God Stats
10W - 6L
1,726 SR
Queue Stats
169W - 166L
1,520 Elo+
Party 2
Team Averages
Level 65
1,575 SR
1,513 Elo+

VS

Team Averages
Level 85
1,478 SR
1,486 Elo+
Gilgamesh
Gilgamesh
DeadmanPB
Gilgamesh
Level 88
God Stats
14W - 11L
1,546 SR
Queue Stats
51W - 50L
1,464 Elo+
Solo
Kukulkan
Kukulkan
DrDegal
Kukulkan
Level 43
God Stats
3W - 4L
1,432 SR
Queue Stats
61W - 59L
1,496 Elo+
Party 1
Apollo
Apollo
zz2craazy
Apollo
Level 124
God Stats
6W - 8L
1,457 SR
Queue Stats
80W - 84L
1,498 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Barcicle
Izanami
10
1 / 5 / 4
6,777
678
2,047
8,188
3,144
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Mystical Earring

Mystical Earring

+15
Mp 5

Hercules
Cravenplasin
Hercules
14
7 / 4 / 1
8,326
833
5,497
14,259
12,681
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Zhong Kui
Shingo Mann
Zhong Kui
12
0 / 4 / 9
7,541
754
9,203
13,075
9,390
Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
DeadmanPB
Gilgamesh
13
3 / 2 / 9
8,395
840
10,243
12,545
9,380
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Breastplate

Breastplate

+20
Physical Protection

Kukulkan
DrDegal
Kukulkan
14
6 / 2 / 7
9,433
943
12,856
5,666
2,415
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Apollo
zz2craazy
Apollo
13
4 / 5 / 5
8,389
839
5,515
9,865
3,992
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
34
8
Kills
13
13
Deaths
9
14
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Izanami
Barcicle
Izanami
1
5
4
0.6
L
Hercules
Cravenplasin
Hercules
7
4
1
1.88
W
Gilgamesh
DeadmanPB
Gilgamesh
3
2
9
3.75
W
Kukulkan
DrDegal
Kukulkan
6
2
7
4.75
L
Zhong Kui
Shingo Mann
Zhong Kui
0
4
9
1.13
W
Apollo
zz2craazy
Apollo
4
5
5
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,747
Damage
28,614
35,522
Taken
28,076
25,215
Mitigated
15,787
7,927
Healing
1,477
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
Barcicle
Izanami
2,047
1,855
0
539
8,188
3,144
144
1,665
6,289
0
11,120
L
Hercules
Cravenplasin
Hercules
5,497
1,269
0
2,421
14,259
12,681
122
6,291
7,310
697
13,037
W
Gilgamesh
DeadmanPB
Gilgamesh
10,243
2,757
0
631
12,545
9,380
0
4,777
7,383
0
22,312
W
Kukulkan
DrDegal
Kukulkan
12,856
1,853
90
230
5,666
2,415
719
2,608
2,925
28,696
132
L
Zhong Kui
Shingo Mann
Zhong Kui
9,203
1,175
90
4,877
13,075
9,390
0
3,619
9,058
33,884
2,481
W
Apollo
zz2craazy
Apollo
5,515
3,010
0
526
9,865
3,992
1,037
1,712
7,938
0
33,462

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,644
Gold Earned
26,217
90
Minions Killed
129
0
Camps Cleared
0
521,696
Distance Traveled
538,589
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
6,777
678
23
2
0
152,629
0
L
Hercules
8,326
833
16
2
0
200,299
2
W
Gilgamesh
8,395
840
20
2
0
202,881
2
W
Kukulkan
9,433
943
56
6
0
181,159
0
L
Zhong Kui
7,541
754
51
5
0
168,768
2
W
Apollo
8,389
839
53
5
0
154,549
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role