Player Matchup

Ne Zha
Ne Zha
 
Ne Zha
Level 131
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sylvanus
Sylvanus
Asmonerd
Sylvanus
Level 149
God Stats
347W - 324L
1,541 SR
Queue Stats
418W - 406L
1,490 Elo+
Solo
Kukulkan
Kukulkan
ElPepeGuardiola
Kukulkan
Level 154
God Stats
2W - 2L
1,391 SR
Queue Stats
129W - 134L
1,539 Elo+
Party 1
Sobek
Sobek
pivotte
Sobek
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
48W - 51L
1,467 Elo+
Party 1
Rama
Rama
seiston
Rama
Level 149
God Stats
3W - 5L
1,422 SR
Queue Stats
46W - 59L
1,461 Elo+
Party 1
Team Averages
Level 148
1,471 SR
1,491 Elo+

VS

Team Averages
Level 153
1,517 SR
1,512 Elo+
Ra
Ra
 
Ra
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bake Kujira
Bake Kujira
 
Bake Kujira
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
 
Anhur
Level 218
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
 
Cerberus
Level 196
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hou Yi
Hou Yi
CapitanFumado
Hou Yi
Level 157
God Stats
1W - 3L
1,585 SR
Queue Stats
131W - 130L
1,559 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
8
2 / 1 / 5
4,671
519
4,297
5,759
3,382
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Sylvanus
Asmonerd
Sylvanus
10
3 / 0 / 2
5,339
593
3,567
4,335
1,770
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Kukulkan
9
2 / 1 / 2
5,143
571
5,780
4,789
1,675
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sobek
pivotte
Sobek
9
2 / 1 / 4
5,236
582
3,365
6,361
5,847
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Rama
seiston
Rama
11
2 / 1 / 3
6,081
676
3,170
4,485
1,382
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
10
2 / 1 / 1
5,349
594
3,963
4,448
1,835
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bake Kujira
 
Bake Kujira
8
0 / 3 / 2
5,105
567
3,285
7,909
3,792
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Anhur
 
Anhur
9
0 / 2 / 1
4,618
513
2,649
7,216
2,350
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Cerberus
 
Cerberus
7
1 / 2 / 2
4,595
511
2,280
7,697
5,399
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

7
1 / 3 / 0
4,632
515
2,801
4,580
1,468
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
10
11
Kills
4
4
Deaths
11
16
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
 
Ne Zha
2
1
5
4.5
L
Ra
 
Ra
2
1
1
2.5
L
Bake Kujira
 
Bake Kujira
0
3
2
0.33
L
Anhur
 
Anhur
0
2
1
0.25
L
Cerberus
 
Cerberus
1
2
2
1
W
Sylvanus
Asmonerd
Sylvanus
3
0
2
4
L
1
3
0
0.33
W
Kukulkan
2
1
2
3
W
Sobek
pivotte
Sobek
2
1
4
4
W
Rama
seiston
Rama
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,179
Damage
14,978
25,729
Taken
31,850
14,056
Mitigated
14,844
9,491
Healing
10,358
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
 
Ne Zha
4,297
1,715
0
1,803
5,759
3,382
0
2,461
3,200
0
14,556
L
Ra
 
Ra
3,963
359
512
1,301
4,448
1,835
0
2,854
1,477
34,436
0
L
Bake Kujira
 
Bake Kujira
3,285
1,043
0
2,594
7,909
3,792
0
4,409
3,424
24,113
1,456
L
Anhur
 
Anhur
2,649
887
0
2,709
7,216
2,350
0
2,647
4,492
0
27,429
L
Cerberus
 
Cerberus
2,280
213
0
2,177
7,697
5,399
0
2,242
5,212
16,914
0
W
Sylvanus
Asmonerd
Sylvanus
3,567
1,156
480
2,274
4,335
1,770
0
636
3,699
24,149
9,965
L
2,801
1,556
0
1,065
4,580
1,468
0
348
4,166
0
23,399
W
Kukulkan
5,780
929
0
747
4,789
1,675
0
2,801
1,677
38,219
0
W
Sobek
pivotte
Sobek
3,365
481
0
3,129
6,361
5,847
0
2,704
3,585
23,816
883
W
Rama
seiston
Rama
3,170
2,596
0
1,058
4,485
1,382
0
356
4,129
0
47,673

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,470
Gold Earned
24,299
271
Minions Killed
256
0
Camps Cleared
0
963,972
Distance Traveled
831,922
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
4,671
519
23
3
0
199,254
2
L
Ra
5,349
594
75
8
0
193,279
2
L
Bake Kujira
5,105
567
53
6
0
160,798
2
L
Anhur
4,618
513
50
6
0
167,623
0
L
Cerberus
4,595
511
34
4
0
188,077
0
W
Sylvanus
5,339
593
62
7
0
203,273
3
L
Hou Yi
4,632
515
44
5
0
122,145
0
W
Kukulkan
5,143
571
69
8
0
187,211
1
W
Sobek
5,236
582
39
4
0
195,594
1
W
Rama
6,081
676
78
9
0
178,640
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role