Player Matchup

Hun Batz
Hun Batz
EndOfTheLine1933
Hun Batz
Level 107
God Stats
1W - 1L
1,730 SR
Queue Stats
21W - 27L
1,436 Elo+
Solo
Ra
Ra
Sheitrock
Ra
Level 112
God Stats
2W - 2L
1,507 SR
Queue Stats
160W - 165L
1,477 Elo+
Party 1
He Bo
He Bo
Skylyphic
He Bo
Level 99
God Stats
4W - 6L
1,500 SR
Queue Stats
567W - 568L
1,514 Elo+
Solo
Bellona
Bellona
Soberlife559
Bellona
Level 62
God Stats
7W - 4L
1,604 SR
Queue Stats
140W - 132L
1,504 Elo+
Party 1
Ares
Ares
Storm3382
Ares
Level 127
God Stats
18W - 15L
1,377 SR
Queue Stats
491W - 512L
1,488 Elo+
Solo
Team Averages
Level 101
1,544 SR
1,484 Elo+

VS

Team Averages
Level 120
1,641 SR
1,502 Elo+
Sylvanus
Sylvanus
Beneran
Sylvanus
Level 128
God Stats
2W - 1L
1,494 SR
Queue Stats
52W - 44L
1,494 Elo+
Solo
Ganesha
Ganesha
Dissent4
Ganesha
Level 78
God Stats
5W - 0L
1,925 SR
Queue Stats
118W - 111L
1,466 Elo+
Party 2
Ah Puch
Ah Puch
Nembutals
Ah Puch
Level 145
God Stats
11W - 5L
1,364 SR
Queue Stats
447W - 455L
1,469 Elo+
Party 2
Loki
Loki
WackxZach
Loki
Level 159
God Stats
3W - 2L
1,788 SR
Queue Stats
437W - 448L
1,525 Elo+
Solo
Mulan
Mulan
davidfigs04
Mulan
Level 88
God Stats
11W - 5L
1,632 SR
Queue Stats
203W - 183L
1,556 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 8 / 4
8,002
800
9,176
13,720
7,799
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

14
0 / 5 / 3
7,594
759
10,889
11,183
5,187
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

He Bo
Skylyphic
He Bo
14
3 / 4 / 5
8,055
806
10,628
9,185
3,778
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bellona
Soberlife559
Bellona
14
2 / 7 / 5
8,037
804
11,436
17,917
19,930
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ares
13
4 / 5 / 3
8,260
826
7,833
15,112
16,404
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Beneran
Sylvanus
15
4 / 3 / 15
9,384
938
9,042
15,113
13,547
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ganesha
Dissent4
Ganesha
13
0 / 4 / 21
8,106
811
7,123
10,672
10,548
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ah Puch
Nembutals
Ah Puch
17
9 / 3 / 13
10,384
1,038
16,235
11,113
5,581
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Loki
16
8 / 2 / 15
9,887
989
13,309
9,077
4,352
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

17
8 / 0 / 17
9,952
995
15,267
21,177
15,089
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
110
11
Kills
29
29
Deaths
12
20
Assists
81
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
Beneran
Sylvanus
4
3
15
3.83
W
Ganesha
Dissent4
Ganesha
0
4
21
2.63
L
2
8
4
0.5
W
Ah Puch
Nembutals
Ah Puch
9
3
13
5.17
L
0
5
3
0.3
L
He Bo
Skylyphic
He Bo
3
4
5
1.38
L
Bellona
Soberlife559
Bellona
2
7
5
0.64
L
Ares
4
5
3
1.1
W
Loki
8
2
15
7.75
W
8
0
17
16.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,962
Damage
60,976
67,117
Taken
67,152
53,098
Mitigated
49,117
13,277
Healing
32,498
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
Beneran
Sylvanus
9,042
1,462
8,240
5,822
15,113
13,547
603
6,600
8,089
12,711
424
W
Ganesha
Dissent4
Ganesha
7,123
0
732
1,308
10,672
10,548
648
5,091
5,179
11,596
0
L
9,176
1,002
68
982
13,720
7,799
0
5,359
8,275
0
17,424
W
Ah Puch
Nembutals
Ah Puch
16,235
1,225
291
1,747
11,113
5,581
1,517
4,478
6,336
36,173
0
L
10,889
1,404
5,520
2,894
11,183
5,187
0
4,752
6,255
29,431
0
L
He Bo
Skylyphic
He Bo
10,628
1,012
78
263
9,185
3,778
0
5,324
3,733
17,639
265
L
Bellona
Soberlife559
Bellona
11,436
2,228
694
1,696
17,917
19,930
0
7,088
10,702
0
15,710
L
Ares
7,833
166
134
948
15,112
16,404
0
9,067
6,000
10,969
1,225
W
Loki
13,309
2,503
2,049
1,264
9,077
4,352
1,914
3,256
5,491
0
24,133
W
15,267
1,301
1,384
9,661
21,177
15,089
824
8,612
12,102
0
28,693

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,948
Gold Earned
47,713
112
Minions Killed
115
0
Camps Cleared
0
852,221
Distance Traveled
959,613
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
9,384
938
17
2
0
170,070
0
W
Ganesha
8,106
811
0
0
0
157,285
0
L
Hun Batz
8,002
800
26
3
0
172,042
0
W
Ah Puch
10,384
1,038
41
4
0
172,359
0
L
Ra
7,594
759
48
5
0
171,601
0
L
He Bo
8,055
806
19
2
0
168,392
0
L
Bellona
8,037
804
15
2
0
176,514
0
L
Ares
8,260
826
4
0
0
163,672
0
W
Loki
9,887
989
29
3
0
222,872
0
W
Mulan
9,952
995
28
3
0
237,027
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role