Player Matchup

Agni
Agni
Gold I
 
Agni
Gold I
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tsukuyomi
Tsukuyomi
Silver III
Aryaz
Tsukuyomi
Silver III
Level 152
God Stats
2W - 0L
1,881 SR
Queue Stats
63W - 74L
979 MMR
Solo
Apollo
Apollo
Silver II
Ilyas7AM
Apollo
Silver II
Level 87
God Stats
12W - 8L
1,366 SR
Queue Stats
446W - 455L
1,198 MMR
Solo
Sylvanus
Sylvanus
Platinum III
Parovka
Sylvanus
Platinum III
Level 209
God Stats
2W - 2L
1,550 SR
Queue Stats
166W - 151L
1,657 MMR
Party 1
King Arthur
King Arthur
Platinum IV
TheXLayer
King Arthur
Platinum IV
Level 158
God Stats
3W - 5L
1,417 SR
Queue Stats
106W - 81L
2,012 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 150
1,543 SR
1,469 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 88
1,445 SR
1,502 MMR
Lancelot
Lancelot
Platinum III
Banikedisheo
Lancelot
Platinum III
Level 49
God Stats
0W - 2L
1,366 SR
Queue Stats
93W - 84L
1,846 MMR
Solo
Sobek
Sobek
Bronze IV
ILjubaa
Sobek
Bronze IV
Level 50
God Stats
5W - 8L
1,355 SR
Queue Stats
15W - 45L
691 MMR
Party 2
Morgan Le Fay
Morgan Le Fay
Silver I
Quaveery
Morgan Le Fay
Silver I
Level 98
God Stats
14W - 15L
1,477 SR
Queue Stats
490W - 523L
1,130 MMR
Party 2
Achilles
Achilles
Platinum III
TurnOffVgs
Achilles
Platinum III
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 24L
1,991 MMR
Solo
Chernobog
Chernobog
Platinum IV
atkin1212
Chernobog
Platinum IV
Level 159
God Stats
58W - 41L
1,528 SR
Queue Stats
302W - 288L
1,853 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
19
3 / 2 / 6
11,681
556
21,678
9,214
3,611
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Tsukuyomi
Aryaz
Tsukuyomi
19
1 / 3 / 7
10,912
520
4,772
15,119
6,446
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Apollo
Ilyas7AM
Apollo
18
3 / 3 / 0
10,704
510
9,021
18,387
7,720
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sylvanus
Parovka
Sylvanus
15
3 / 1 / 6
10,299
490
8,367
21,094
19,993
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Earring

Mystical Earring

+15
Mp 5

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

King Arthur
TheXLayer
King Arthur
19
5 / 2 / 1
11,989
571
20,494
27,348
25,436
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bans
KaliSusanoAnhurAthenaAwilix

VS

Bans
Ao KuangNe ZhaMedusaCharybdisOsiris
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Banikedisheo
Lancelot
19
5 / 4 / 3
11,433
544
15,969
23,765
14,641
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sobek
ILjubaa
Sobek
14
0 / 4 / 4
9,483
452
7,518
22,710
22,575
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Eldritch Dagger

Eldritch Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - When you activate a relic, your Protections are increased by 15% and you gain the ability to see wards for 20s.

Morgan Le Fay
Quaveery
Morgan Le Fay
16
2 / 4 / 2
10,117
482
10,448
16,903
7,433
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Achilles
TurnOffVgs
Achilles
16
2 / 2 / 0
10,794
514
16,702
20,701
19,843
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Chernobog
atkin1212
Chernobog
18
2 / 1 / 3
11,151
531
17,038
15,418
7,301
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
23
15
Kills
11
11
Deaths
15
20
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Agni
 
Agni
3
2
6
3
W
Tsukuyomi
Aryaz
Tsukuyomi
1
3
7
1.5
L
Lancelot
Banikedisheo
Lancelot
5
4
3
1.63
L
Sobek
ILjubaa
Sobek
0
4
4
0.5
W
Apollo
Ilyas7AM
Apollo
3
3
0
1
W
Sylvanus
Parovka
Sylvanus
3
1
6
6
L
Morgan Le Fay
Quaveery
Morgan Le Fay
2
4
2
0.75
W
King Arthur
TheXLayer
King Arthur
5
2
1
2.75
L
Achilles
TurnOffVgs
Achilles
2
2
0
1
L
Chernobog
atkin1212
Chernobog
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,332
Damage
67,675
91,162
Taken
99,497
63,206
Mitigated
71,793
28,803
Healing
31,760
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Agni
 
Agni
21,678
1,751
0
395
9,214
3,611
244
4,791
4,423
108,570
916
W
Tsukuyomi
Aryaz
Tsukuyomi
4,772
978
0
5,343
15,119
6,446
705
4,146
10,973
0
92,477
L
Lancelot
Banikedisheo
Lancelot
15,969
3,527
0
9,850
23,765
14,641
0
4,230
19,308
0
124,928
L
Sobek
ILjubaa
Sobek
7,518
451
0
5,962
22,710
22,575
0
10,146
12,454
30,964
1,166
W
Apollo
Ilyas7AM
Apollo
9,021
5,475
0
3,918
18,387
7,720
406
2,761
15,578
0
87,332
W
Sylvanus
Parovka
Sylvanus
8,367
3,038
4,908
7,422
21,094
19,993
102
5,660
15,334
27,648
0
L
Morgan Le Fay
Quaveery
Morgan Le Fay
10,448
378
0
521
16,903
7,433
0
10,160
6,743
79,520
0
W
King Arthur
TheXLayer
King Arthur
20,494
2,581
0
6,817
27,348
25,436
0
971
24,851
0
96,755
L
Achilles
TurnOffVgs
Achilles
16,702
3,289
0
7,157
20,701
19,843
122
1,720
17,608
0
86,405
L
Chernobog
atkin1212
Chernobog
17,038
10,542
0
8,270
15,418
7,301
2,010
3,789
11,629
0
120,753

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,585
Gold Earned
52,978
638
Minions Killed
653
0
Camps Cleared
0
2,216,614
Distance Traveled
2,089,994
18
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
11,681
556
189
9
0
456,192
7
W
Tsukuyomi
10,912
520
136
6
0
446,998
0
L
Lancelot
11,433
544
170
8
0
469,912
0
L
Sobek
9,483
452
55
3
0
451,778
2
W
Apollo
10,704
510
138
7
0
442,050
4
W
Sylvanus
10,299
490
35
2
0
420,723
3
L
Morgan Le Fay
10,117
482
120
6
0
395,732
0
W
King Arthur
11,989
571
140
7
0
450,651
4
L
Achilles
10,794
514
134
6
0
379,638
1
L
Chernobog
11,151
531
174
8
0
392,934
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role