Player Matchup

Chaac
Chaac
FranckyKillerFr
Chaac
Level 87
God Stats
3W - 1L
1,917 SR
Queue Stats
38W - 40L
1,439 Elo+
Party 1
Serqet
Serqet
Heshssin
Serqet
Level 92
God Stats
4W - 7L
1,498 SR
Queue Stats
150W - 138L
1,547 Elo+
Solo
Anubis
Anubis
JaSGaMe_Smite
Anubis
Level 17
God Stats
6W - 6L
1,821 SR
Queue Stats
13W - 29L
1,252 Elo+
Party 1
Athena
Athena
T3RR0RBIONIC
Athena
Level 46
God Stats
2W - 4L
1,755 SR
Queue Stats
29W - 33L
1,440 Elo+
Party 2
Scylla
Scylla
vrpppp
Scylla
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 29L
1,432 Elo+
Party 2
Team Averages
Level 53
1,698 SR
1,422 Elo+

VS

Team Averages
Level 71
1,704 SR
1,458 Elo+
Neith
Neith
HavingFun00
Neith
Level 60
God Stats
7W - 5L
1,478 SR
Queue Stats
103W - 88L
1,443 Elo+
Solo
Mulan
Mulan
NAVIZM
Mulan
Level 108
God Stats
4W - 1L
1,864 SR
Queue Stats
38W - 43L
1,410 Elo+
Solo
Cthulhu
Cthulhu
RODRIGORAR
Cthulhu
Level 54
God Stats
4W - 2L
1,832 SR
Queue Stats
58W - 55L
1,530 Elo+
Solo
Poseidon
Poseidon
TTVGiganticMotto
Poseidon
Level 66
God Stats
3W - 1L
1,708 SR
Queue Stats
204W - 216L
1,466 Elo+
Solo
Cabrakan
Cabrakan
bfrebattybwoi
Cabrakan
Level 69
God Stats
5W - 2L
1,635 SR
Queue Stats
154W - 147L
1,440 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 4 / 0
5,064
506
3,820
11,598
6,669
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Serqet
Heshssin
Serqet
9
2 / 1 / 0
5,163
516
3,777
6,675
2,423
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hidden Dagger

Hidden Dagger

+15
Physical Power

8
1 / 4 / 0
5,184
518
3,929
5,930
2,254
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Athena
9
0 / 1 / 2
5,066
507
1,555
5,638
4,086
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Scylla
vrpppp
Scylla
11
0 / 0 / 0
5,519
552
1,744
4,273
1,400
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 2 / 1
5,210
521
2,116
4,878
1,584
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mulan
NAVIZM
Mulan
11
5 / 1 / 3
6,071
607
6,269
9,000
5,465
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cthulhu
RODRIGORAR
Cthulhu
10
1 / 0 / 4
5,947
595
2,788
3,324
1,528
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

11
0 / 0 / 0
6,115
612
1,191
3,752
1,235
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Cabrakan
bfrebattybwoi
Cabrakan
13
3 / 0 / 2
6,051
605
3,677
9,448
6,556
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
19
3
Kills
9
10
Deaths
3
2
Assists
10
Player
Kills
Deaths
Assists
KDA
L
0
4
0
0
W
0
2
1
0.25
L
Serqet
Heshssin
Serqet
2
1
0
2
L
1
4
0
0.25
W
Mulan
NAVIZM
Mulan
5
1
3
6.5
W
Cthulhu
RODRIGORAR
Cthulhu
1
0
4
3
L
Athena
0
1
2
1
W
0
0
0
0
W
Cabrakan
bfrebattybwoi
Cabrakan
3
0
2
4
L
Scylla
vrpppp
Scylla
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,825
Damage
16,041
34,114
Taken
30,402
16,832
Mitigated
16,368
9,653
Healing
12,545
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,820
736
0
3,385
11,598
6,669
78
1,386
10,204
0
26,699
W
2,116
584
80
690
4,878
1,584
520
874
3,668
0
31,497
L
Serqet
Heshssin
Serqet
3,777
944
0
3,185
6,675
2,423
0
1,064
5,611
0
24,194
L
3,929
220
40
1,137
5,930
2,254
291
2,555
3,372
27,433
219
W
Mulan
NAVIZM
Mulan
6,269
1,037
0
2,882
9,000
5,465
0
3,212
5,191
476
25,253
W
Cthulhu
RODRIGORAR
Cthulhu
2,788
352
1,233
844
3,324
1,528
130
948
2,293
24,018
0
L
Athena
1,555
779
0
912
5,638
4,086
0
1,196
4,442
19,910
2,971
W
1,191
154
0
1,190
3,752
1,235
0
1,369
2,383
44,169
1,386
W
Cabrakan
bfrebattybwoi
Cabrakan
3,677
886
0
5,626
9,448
6,556
0
484
8,808
56,057
0
L
Scylla
vrpppp
Scylla
1,744
330
0
994
4,273
1,400
0
1,496
2,777
43,222
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,996
Gold Earned
29,394
226
Minions Killed
306
0
Camps Cleared
0
949,106
Distance Traveled
984,985
10
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
5,064
506
40
4
0
177,780
0
W
Neith
5,210
521
51
5
0
154,225
2
L
Serqet
5,163
516
45
5
0
226,952
6
L
Anubis
5,184
518
39
4
0
169,919
1
W
Mulan
6,071
607
41
4
0
183,007
0
W
Cthulhu
5,947
595
32
3
0
232,754
0
L
Athena
5,066
507
40
4
0
180,137
1
W
Poseidon
6,115
612
96
10
0
212,059
0
W
Cabrakan
6,051
605
86
9
0
202,940
0
L
Scylla
5,519
552
62
6
0
194,318
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role