Player Matchup

Fafnir
Fafnir
Gold V
 
Fafnir
Gold V
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Odin
Odin
Gold III
DarkVoidJP
Odin
Gold III
Level 127
God Stats
1W - 3L
1,500 SR
Queue Stats
55W - 55L
1,570 MMR
Party 3
Xbalanque
Xbalanque
Gold II
Edward0122
Xbalanque
Gold II
Level 159
God Stats
7W - 4L
1,789 SR
Queue Stats
181W - 168L
1,563 MMR
Solo
Bastet
Bastet
Gold III
TheOnlyRealCO
Bastet
Gold III
Level 129
God Stats
4W - 4L
1,546 SR
Queue Stats
55W - 55L
1,570 MMR
Party 3
Thoth
Thoth
Platinum V
imabeast152
Thoth
Platinum V
Level 157
God Stats
6W - 5L
1,672 SR
Queue Stats
195W - 184L
1,775 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 143
1,601 SR
1,596 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 101
1,503 SR
1,561 MMR
Thanatos
Thanatos
Gold III
 
Thanatos
Gold III
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ganesha
Ganesha
Gold III
Asmuel18
Ganesha
Gold III
Level 145
God Stats
4W - 3L
1,657 SR
Queue Stats
259W - 273L
1,559 MMR
Solo
Nut
Nut
Gold III
Hallzee
Nut
Gold III
Level 64
God Stats
0W - 2L
1,241 SR
Queue Stats
54W - 40L
1,576 MMR
Solo
Guan Yu
Guan Yu
Gold III
Kreizy9026
Guan Yu
Gold III
Level 52
God Stats
0W - 1L
1,453 SR
Queue Stats
38W - 40L
1,512 MMR
Party 2
Zeus
Zeus
Gold I
TimmyDSG
Zeus
Gold I
Level 159
God Stats
29W - 28L
1,666 SR
Queue Stats
381W - 370L
1,655 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
12
1 / 1 / 5
7,787
519
4,471
10,879
10,966
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

14
2 / 0 / 6
8,604
574
7,072
8,526
5,110
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Xbalanque
Edward0122
Xbalanque
15
3 / 0 / 5
8,825
588
13,497
10,034
3,757
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

16
10 / 0 / 2
9,634
642
9,137
12,707
5,013
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

15
1 / 1 / 4
8,693
580
5,966
5,838
1,783
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Bans
BellonaBake KujiraSusanoSun Wukong

VS

Bans
AgniArachneThorLancelot
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
14
0 / 4 / 0
6,865
458
3,368
15,203
6,841
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ganesha
Asmuel18
Ganesha
10
0 / 4 / 2
6,820
455
3,805
13,222
9,644
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Nut
12
1 / 3 / 0
6,854
457
8,765
13,247
4,822
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Guan Yu
Kreizy9026
Guan Yu
12
0 / 4 / 0
6,965
464
4,895
12,393
13,236
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Zeus
14
1 / 2 / 0
7,415
494
4,982
7,346
2,136
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
4
17
Kills
2
2
Deaths
17
22
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Fafnir
 
Fafnir
1
1
5
3.5
L
Thanatos
 
Thanatos
0
4
0
0
L
Ganesha
Asmuel18
Ganesha
0
4
2
0.25
W
2
0
6
5
W
Xbalanque
Edward0122
Xbalanque
3
0
5
5.5
L
Nut
1
3
0
0.33
L
Guan Yu
Kreizy9026
Guan Yu
0
4
0
0
W
10
0
2
11
L
Zeus
1
2
0
0.5
W
1
1
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,143
Damage
25,815
47,984
Taken
61,411
26,629
Mitigated
36,679
23,081
Healing
24,037
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fafnir
 
Fafnir
4,471
1,221
0
4,203
10,879
10,966
214
2,247
8,510
19,874
0
L
Thanatos
 
Thanatos
3,368
1,412
0
9,102
15,203
6,841
0
383
14,700
0
73,093
L
Ganesha
Asmuel18
Ganesha
3,805
403
0
2,398
13,222
9,644
9
3,444
9,616
19,817
1,488
W
7,072
2,355
0
2,975
8,526
5,110
0
0
7,928
113
48,888
W
Xbalanque
Edward0122
Xbalanque
13,497
7,745
0
4,290
10,034
3,757
0
1,791
8,235
0
80,618
L
Nut
8,765
5,623
0
5,177
13,247
4,822
26
2,157
11,090
0
61,338
L
Guan Yu
Kreizy9026
Guan Yu
4,895
1,199
0
5,557
12,393
13,236
0
419
11,934
0
45,996
W
9,137
2,398
0
10,113
12,707
5,013
308
380
12,280
0
67,231
L
Zeus
4,982
365
0
1,803
7,346
2,136
0
3,457
3,521
60,431
0
W
5,966
0
0
1,500
5,838
1,783
504
3,669
1,883
75,762
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,543
Gold Earned
34,919
489
Minions Killed
464
0
Camps Cleared
0
1,471,445
Distance Traveled
1,308,824
7
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
7,787
519
26
2
0
286,788
1
L
Thanatos
6,865
458
119
8
0
287,881
2
L
Ganesha
6,820
455
5
0
0
289,689
3
W
Odin
8,604
574
83
6
0
302,019
4
W
Xbalanque
8,825
588
130
9
0
252,098
2
L
Nut
6,854
457
110
7
0
238,932
7
L
Guan Yu
6,965
464
93
6
0
221,049
2
W
Bastet
9,634
642
107
7
0
344,772
0
L
Zeus
7,415
494
137
9
0
271,273
6
W
Thoth
8,693
580
143
10
0
285,768
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role