Player Matchup

Surtr
Surtr
 
Surtr
Level 62
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Eset
Eset
Dusten_92185
Eset
Level 108
God Stats
39W - 31L
1,535 SR
Queue Stats
145W - 121L
1,428 Elo+
Solo
Cthulhu
Cthulhu
Nick2552002
Cthulhu
Level 105
God Stats
5W - 5L
1,618 SR
Queue Stats
31W - 34L
1,498 Elo+
Solo
Charybdis
Charybdis
SpinoGamerBr
Charybdis
Level 121
God Stats
3W - 3L
1,617 SR
Queue Stats
183W - 169L
1,480 Elo+
Solo
Arachne
Arachne
iEdo
Arachne
Level 122
God Stats
20W - 12L
1,645 SR
Queue Stats
78W - 82L
1,579 Elo+
Solo
Team Averages
Level 104
1,583 SR
1,497 Elo+

VS

Team Averages
Level 107
1,599 SR
1,533 Elo+
Amaterasu
Amaterasu
 
Amaterasu
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
 
Nemesis
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sylvanus
Sylvanus
CaNNaBisAR
Sylvanus
Level 144
God Stats
16W - 8L
1,817 SR
Queue Stats
35W - 37L
1,390 Elo+
Solo
Ra
Ra
Roobh
Ra
Level 60
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 2L
1,761 Elo+
Solo
Jing Wei
Jing Wei
catyrell
Jing Wei
Level 82
God Stats
8W - 2L
1,680 SR
Queue Stats
406W - 356L
1,512 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
 
Surtr
9
0 / 5 / 0
5,488
457
1,411
8,777
3,053
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
2 / 2 / 3
7,101
592
7,772
5,764
3,289
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
Nick2552002
Cthulhu
10
2 / 4 / 3
6,808
567
6,018
10,815
9,210
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Charybdis
SpinoGamerBr
Charybdis
9
1 / 5 / 2
5,933
494
7,852
9,667
2,754
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Arachne
iEdo
Arachne
13
4 / 0 / 0
6,870
573
5,023
10,205
4,414
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
 
Amaterasu
14
4 / 0 / 1
8,631
719
7,217
9,693
11,111
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Nemesis
 
Nemesis
12
5 / 0 / 3
6,992
583
4,594
8,762
3,857
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sylvanus
CaNNaBisAR
Sylvanus
9
0 / 2 / 7
6,116
510
4,076
13,017
9,302
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Ra
10
1 / 5 / 1
5,829
486
2,413
7,741
2,241
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Jing Wei
catyrell
Jing Wei
11
5 / 2 / 3
6,753
563
7,046
8,980
3,390
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
30
9
Kills
15
16
Deaths
9
8
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Surtr
 
Surtr
0
5
0
0
W
Amaterasu
 
Amaterasu
4
0
1
4.5
W
Nemesis
 
Nemesis
5
0
3
6.5
W
Sylvanus
CaNNaBisAR
Sylvanus
0
2
7
1.75
L
2
2
3
1.75
L
Cthulhu
Nick2552002
Cthulhu
2
4
3
0.88
W
Ra
1
5
1
0.3
L
Charybdis
SpinoGamerBr
Charybdis
1
5
2
0.4
W
Jing Wei
catyrell
Jing Wei
5
2
3
3.25
L
Arachne
iEdo
Arachne
4
0
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,076
Damage
25,346
45,228
Taken
48,193
22,720
Mitigated
29,901
8,913
Healing
16,534
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Surtr
 
Surtr
1,411
946
0
485
8,777
3,053
148
207
8,289
356
23,850
W
Amaterasu
 
Amaterasu
7,217
3,713
0
4,790
9,693
11,111
110
1,559
8,134
0
67,866
W
Nemesis
 
Nemesis
4,594
1,027
0
1,292
8,762
3,857
0
1,332
7,430
0
43,229
W
Sylvanus
CaNNaBisAR
Sylvanus
4,076
1,330
1,770
5,852
13,017
9,302
13
3,545
9,472
21,391
0
L
7,772
781
220
506
5,764
3,289
552
1,122
4,591
60,518
2,242
L
Cthulhu
Nick2552002
Cthulhu
6,018
709
55
1,794
10,815
9,210
0
3,138
7,621
29,307
0
W
Ra
2,413
472
0
777
7,741
2,241
18
5,431
2,310
31,701
991
L
Charybdis
SpinoGamerBr
Charybdis
7,852
3,195
0
2,093
9,667
2,754
104
1,281
8,335
0
34,094
W
Jing Wei
catyrell
Jing Wei
7,046
4,861
0
2,053
8,980
3,390
0
1,770
7,210
0
45,384
L
Arachne
iEdo
Arachne
5,023
3,509
0
3,760
10,205
4,414
787
716
9,388
0
53,674

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,200
Gold Earned
34,321
311
Minions Killed
332
0
Camps Cleared
0
1,143,681
Distance Traveled
1,196,401
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Surtr
5,488
457
35
3
0
220,887
0
W
Amaterasu
8,631
719
128
11
0
250,525
2
W
Nemesis
6,992
583
67
6
0
289,387
5
W
Sylvanus
6,116
510
20
2
0
230,292
0
L
Eset
7,101
592
100
8
0
213,639
2
L
Cthulhu
6,808
567
41
3
0
228,423
0
W
Ra
5,829
486
51
4
0
191,754
0
L
Charybdis
5,933
494
52
4
0
204,608
4
W
Jing Wei
6,753
563
66
6
0
234,443
4
L
Arachne
6,870
573
83
7
0
276,124
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role