Player Matchup

Scylla
Scylla
Gear5Luffy
Scylla
Level 127
God Stats
3W - 0L
1,552 SR
Queue Stats
13W - 5L
1,585 Elo+
Party 1
Guan Yu
Guan Yu
YxBLock
Guan Yu
Level 126
God Stats
1W - 1L
1,586 SR
Queue Stats
13W - 7L
1,508 Elo+
Party 1
Kuzenbo
Kuzenbo
ZingyCrowd5
Kuzenbo
Level 122
God Stats
2W - 1L
1,500 SR
Queue Stats
4W - 1L
1,716 Elo+
Party 1
Team Averages
Level 125
1,546 SR
1,603 Elo+

VS

Team Averages
Level 122
1,424 SR
1,495 Elo+
Tiamat
Tiamat
DeadmanPB
Tiamat
Level 88
God Stats
8W - 15L
1,165 SR
Queue Stats
51W - 50L
1,459 Elo+
Solo
Cthulhu
Cthulhu
HillyCap4798406
Cthulhu
Level 151
God Stats
18W - 20L
1,545 SR
Queue Stats
295W - 317L
1,500 Elo+
Solo
Mercury
Mercury
YoungTenderloin
Mercury
Level 127
God Stats
7W - 6L
1,563 SR
Queue Stats
55W - 53L
1,525 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Gear5Luffy
Scylla
18
7 / 1 / 4
12,422
828
11,563
9,844
4,548
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Guan Yu
YxBLock
Guan Yu
16
3 / 1 / 7
11,212
747
8,076
17,257
18,792
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Kuzenbo
ZingyCrowd5
Kuzenbo
16
2 / 0 / 9
10,617
708
7,775
21,790
31,097
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
DeadmanPB
Tiamat
15
0 / 7 / 1
9,417
628
11,440
12,982
7,702
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

16
2 / 4 / 0
10,555
704
13,615
16,961
14,026
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

3
0 / 1 / 0
7,206
480
687
899
267
Hidden Dagger

Hidden Dagger

+15
Physical Power

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
3
12
Kills
2
2
Deaths
12
20
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Tiamat
DeadmanPB
Tiamat
0
7
1
0.07
W
Scylla
Gear5Luffy
Scylla
7
1
4
9
L
2
4
0
0.5
L
0
1
0
0
W
Guan Yu
YxBLock
Guan Yu
3
1
7
6.5
W
Kuzenbo
ZingyCrowd5
Kuzenbo
2
0
9
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,414
Damage
25,742
48,891
Taken
30,842
54,437
Mitigated
21,995
16,596
Healing
2,129
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
DeadmanPB
Tiamat
11,440
990
0
962
12,982
7,702
0
8,713
4,205
33,715
1,016
W
Scylla
Gear5Luffy
Scylla
11,563
1,654
0
2,893
9,844
4,548
1,022
5,764
4,029
66,383
2,250
L
13,615
717
87
1,060
16,961
14,026
0
9,033
7,733
50,703
1,002
L
687
473
0
20
899
267
0
552
347
0
687
W
Guan Yu
YxBLock
Guan Yu
8,076
1,195
3,701
7,219
17,257
18,792
489
6,282
10,901
0
50,880
W
Kuzenbo
ZingyCrowd5
Kuzenbo
7,775
2,949
0
2,783
21,790
31,097
400
12,171
9,507
25,101
312

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,251
Gold Earned
27,178
194
Minions Killed
128
0
Camps Cleared
0
846,336
Distance Traveled
560,829
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
9,417
628
55
4
0
244,377
0
W
Scylla
12,422
828
113
8
0
257,009
0
L
Cthulhu
10,555
704
73
5
0
293,268
4
L
Mercury
7,206
480
0
0
0
23,184
0
W
Guan Yu
11,212
747
63
4
0
291,294
0
W
Kuzenbo
10,617
708
18
1
0
298,033
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role