Player Matchup

Mercury
Mercury
CupidDust
Mercury
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 1
Ullr
Ullr
Entity_Calls
Ullr
Level 125
God Stats
6W - 5L
1,573 SR
Queue Stats
44W - 69L
1,386 Elo+
Party 1
Discordia
Discordia
KAT5U
Discordia
Level 128
God Stats
10W - 4L
1,537 SR
Queue Stats
117W - 149L
1,477 Elo+
Party 1
Cthulhu
Cthulhu
firehawk-_99
Cthulhu
Level 116
God Stats
0W - 1L
1,500 SR
Queue Stats
92W - 72L
1,609 Elo+
Solo
Horus
Horus
rdschampion
Horus
Level 127
God Stats
11W - 12L
1,574 SR
Queue Stats
187W - 207L
1,491 Elo+
Party 1
Team Averages
Level 121
1,537 SR
1,492 Elo+

VS

Team Averages
Level 117
1,604 SR
1,551 Elo+
Erlang Shen
Erlang Shen
Emart02
Erlang Shen
Level 89
God Stats
16W - 9L
1,587 SR
Queue Stats
152W - 146L
1,546 Elo+
Party 3
Skadi
Skadi
Gavio10
Skadi
Level 109
God Stats
5W - 3L
1,472 SR
Queue Stats
113W - 106L
1,581 Elo+
Party 3
King Arthur
King Arthur
Megaknight7542
King Arthur
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
50W - 38L
1,569 Elo+
Party 2
Ymir
Ymir
THE BiGBAT98
Ymir
Level 87
God Stats
8W - 4L
1,612 SR
Queue Stats
44W - 31L
1,570 Elo+
Party 2
Tiamat
Tiamat
houndddogsss
Tiamat
Level 144
God Stats
3W - 1L
1,847 SR
Queue Stats
131W - 122L
1,487 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
CupidDust
Mercury
12
0 / 1 / 2
6,911
461
3,960
12,166
5,216
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
0 / 1 / 0
6,833
456
3,980
8,817
3,561
The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Discordia
KAT5U
Discordia
11
3 / 3 / 0
6,836
456
10,881
9,150
3,537
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Cthulhu
firehawk-_99
Cthulhu
13
0 / 2 / 0
7,460
497
9,280
14,109
15,118
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

11
0 / 0 / 2
6,781
452
3,533
10,424
10,205
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Emart02
Erlang Shen
13
3 / 0 / 0
7,707
514
5,308
14,657
6,911
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Skadi
Gavio10
Skadi
15
1 / 0 / 2
8,399
560
6,560
7,077
2,286
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

King Arthur
Megaknight7542
King Arthur
16
0 / 0 / 2
8,853
590
11,118
15,760
14,263
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

12
1 / 1 / 2
7,212
481
3,937
10,333
8,591
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Tiamat
13
2 / 2 / 2
8,389
559
9,207
8,010
4,969
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
15
3
Kills
7
7
Deaths
3
4
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Mercury
CupidDust
Mercury
0
1
2
1
W
Erlang Shen
Emart02
Erlang Shen
3
0
0
3
L
0
1
0
0
W
Skadi
Gavio10
Skadi
1
0
2
2
L
Discordia
KAT5U
Discordia
3
3
0
1
W
King Arthur
Megaknight7542
King Arthur
0
0
2
1
W
1
1
2
2
L
Cthulhu
firehawk-_99
Cthulhu
0
2
0
0
W
Tiamat
2
2
2
1.5
L
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,634
Damage
36,130
54,666
Taken
55,837
37,637
Mitigated
37,020
13,608
Healing
22,063
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
CupidDust
Mercury
3,960
1,636
0
220
12,166
5,216
0
3,163
9,003
0
64,791
W
Erlang Shen
Emart02
Erlang Shen
5,308
2,789
0
9,847
14,657
6,911
0
2,996
11,544
0
71,697
L
3,980
1,826
0
2,148
8,817
3,561
0
97
8,720
0
56,858
W
Skadi
Gavio10
Skadi
6,560
2,485
0
4,069
7,077
2,286
467
713
6,364
0
74,746
L
Discordia
KAT5U
Discordia
10,881
408
0
2,122
9,150
3,537
0
5,374
3,776
41,174
0
W
King Arthur
Megaknight7542
King Arthur
11,118
1,310
0
3,249
15,760
14,263
0
7,195
7,419
395
79,383
W
3,937
635
0
2,878
10,333
8,591
0
3,092
7,241
19,587
0
L
Cthulhu
firehawk-_99
Cthulhu
9,280
940
0
4,225
14,109
15,118
0
302
13,807
52,073
2,942
W
Tiamat
9,207
513
0
2,020
8,010
4,969
0
4,226
3,784
51,229
2,116
L
3,533
1,735
1,067
3,826
10,424
10,205
0
4,030
6,394
0
20,768

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,821
Gold Earned
40,560
424
Minions Killed
470
0
Camps Cleared
0
1,522,063
Distance Traveled
1,462,898
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
6,911
461
116
8
0
350,862
0
W
Erlang Shen
7,707
514
94
6
0
356,621
0
L
Ullr
6,833
456
104
7
0
263,431
0
W
Skadi
8,399
560
119
8
0
266,000
4
L
Discordia
6,836
456
65
4
0
301,136
2
W
King Arthur
8,853
590
136
9
0
297,555
0
W
Ymir
7,212
481
20
1
0
280,263
2
L
Cthulhu
7,460
497
111
7
0
283,983
0
W
Tiamat
8,389
559
101
7
0
262,459
1
L
Horus
6,781
452
28
2
0
322,651
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role