Player Matchup

Ratatoskr
Ratatoskr
 
Ratatoskr
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Charybdis
Charybdis
M4NEATER
Charybdis
Level 42
God Stats
0W - 1L
1,305 SR
Queue Stats
24W - 33L
1,426 Elo+
Party 2
Anubis
Anubis
ManuelKreider
Anubis
Level 7
God Stats
0W - 1L
1,259 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Nox
Nox
MonicaVanDon
Nox
Level 9
God Stats
1W - 2L
1,339 SR
Queue Stats
13W - 20L
1,499 Elo+
Party 2
Ra
Ra
MrsJolie
Ra
Level 31
God Stats
4W - 5L
1,502 SR
Queue Stats
84W - 75L
1,569 Elo+
Solo
Team Averages
Level 42
1,381 SR
1,499 Elo+

VS

Team Averages
Level 67
1,450 SR
1,442 Elo+
Sol
Sol
 
Sol
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Osiris
Osiris
DankestPhantom
Osiris
Level 30
God Stats
1W - 2L
1,247 SR
Queue Stats
20W - 25L
1,369 Elo+
Party 1
Charon
Charon
LeoElGamer123
Charon
Level 87
God Stats
12W - 12L
1,494 SR
Queue Stats
102W - 106L
1,445 Elo+
Party 3
Surtr
Surtr
Nickky1990
Surtr
Level 72
God Stats
18W - 17L
1,468 SR
Queue Stats
39W - 37L
1,453 Elo+
Party 1
Hachiman
Hachiman
PRODESMITE2020
Hachiman
Level 27
God Stats
3W - 2L
1,542 SR
Queue Stats
41W - 41L
1,446 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ratatoskr
 
Ratatoskr
12
1 / 0 / 0
6,809
524
7,136
13,159
11,821
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+12
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Charybdis
M4NEATER
Charybdis
11
0 / 2 / 1
6,097
469
2,832
8,166
2,995
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

1
0 / 0 / 0
2,564
197
0
0
0
11
0 / 1 / 1
6,151
473
7,741
8,241
3,958
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
1 / 2 / 0
6,947
534
2,283
6,850
3,104
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
14
2 / 0 / 2
8,678
668
4,101
9,274
3,415
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

12
0 / 1 / 0
6,377
491
982
8,011
5,105
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
0 / 1 / 3
7,217
555
2,991
9,819
7,170
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Surtr
14
0 / 0 / 0
7,709
593
9,428
13,023
9,619
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Hachiman
12
3 / 0 / 0
6,913
532
3,716
7,258
2,829
Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
10
2
Kills
5
5
Deaths
2
2
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Ratatoskr
 
Ratatoskr
1
0
0
1
W
Sol
 
Sol
2
0
2
3
W
0
1
0
0
W
0
1
3
1.5
L
Charybdis
M4NEATER
Charybdis
0
2
1
0.25
L
0
0
0
0
L
0
1
1
0.5
L
1
2
0
0.5
W
Surtr
0
0
0
0
W
Hachiman
3
0
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,992
Damage
21,218
36,416
Taken
47,385
21,878
Mitigated
28,138
13,150
Healing
19,598
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ratatoskr
 
Ratatoskr
7,136
1,332
0
6,579
13,159
11,821
0
725
12,434
541
52,400
W
Sol
 
Sol
4,101
947
0
5,825
9,274
3,415
775
3,073
5,979
77,398
2,661
W
982
348
0
2,512
8,011
5,105
244
461
7,550
0
48,996
W
2,991
383
1,591
2,394
9,819
7,170
50
2,903
6,768
22,942
0
L
Charybdis
M4NEATER
Charybdis
2,832
1,202
0
2,917
8,166
2,995
0
3,140
5,026
0
38,550
L
0
0
0
0
0
0
0
0
0
0
0
L
7,741
149
0
1,233
8,241
3,958
0
1,613
6,628
57,490
1,142
L
2,283
68
50
2,371
6,850
3,104
0
2,339
4,511
59,832
0
W
Surtr
9,428
3,419
0
4,064
13,023
9,619
222
1,901
11,122
2,310
59,621
W
Hachiman
3,716
1,729
0
3,212
7,258
2,829
836
2,765
4,453
0
57,766

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,568
Gold Earned
36,894
381
Minions Killed
446
0
Camps Cleared
0
1,082,500
Distance Traveled
1,266,454
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ratatoskr
6,809
524
101
8
0
255,612
0
W
Sol
8,678
668
135
10
0
243,251
0
W
Osiris
6,377
491
76
6
0
270,938
2
W
Charon
7,217
555
31
2
0
235,936
1
L
Charybdis
6,097
469
73
6
0
266,872
2
L
Anubis
2,564
197
0
0
0
0
0
L
Nox
6,151
473
95
7
0
291,321
0
L
Ra
6,947
534
112
9
0
268,695
4
W
Surtr
7,709
593
90
7
0
278,848
0
W
Hachiman
6,913
532
114
9
0
237,481
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role