Player Matchup

Anubis
Anubis
Diamond I
AutοSpeedFather
Anubis
Diamond I
Level 157
God Stats
1W - 1L
1,500 SR
Queue Stats
344W - 318L
2,451 MMR
Solo
Kuzenbo
Kuzenbo
Diamond I
JoeFromNewYork
Kuzenbo
Diamond I
Level 180
God Stats
26W - 14L
1,729 SR
Queue Stats
175W - 147L
2,368 MMR
Party 2
Ra
Ra
Diamond II
Purchase
Ra
Diamond II
Level 125
God Stats
18W - 11L
1,829 SR
Queue Stats
100W - 88L
2,359 MMR
Solo
Anhur
Anhur
Platinum II
RightsForWomen
Anhur
Platinum II
Level 99
God Stats
6W - 2L
1,920 SR
Queue Stats
36W - 12L
2,204 MMR
Party 2
Surtr
Surtr
Diamond I
TrapClap3000
Surtr
Diamond I
Level 173
God Stats
4W - 7L
1,840 SR
Queue Stats
184W - 168L
2,492 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 147
1,764 SR
2,375 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 171
1,653 SR
2,188 MMR
Nemesis
Nemesis
Masters
 
Nemesis
Masters
Level 163
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Maui
Maui
Masters
Brystle
Maui
Masters
Level 166
God Stats
0W - 3L
1,500 SR
Queue Stats
102W - 77L
2,291 MMR
Solo
Eset
Eset
Masters
OxleyV2
Eset
Masters
Level 230
God Stats
46W - 31L
1,646 SR
Queue Stats
208W - 167L
2,614 MMR
Solo
Mulan
Mulan
Diamond I
Srbindy
Mulan
Diamond I
Level 155
God Stats
12W - 4L
1,941 SR
Queue Stats
184W - 159L
2,310 MMR
Party 1
Charybdis
Charybdis
Diamond IV
VenomHQ
Charybdis
Diamond IV
Level 141
God Stats
3W - 3L
1,677 SR
Queue Stats
90W - 66L
2,225 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 2 / 3
6,615
601
8,290
8,253
4,093
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

11
1 / 0 / 4
6,606
601
3,947
8,128
8,502
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

13
1 / 1 / 2
7,046
641
4,026
5,443
1,993
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
3 / 1 / 1
7,512
683
8,425
6,654
2,509
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

12
3 / 2 / 1
7,139
649
11,871
14,079
10,385
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Bans
AgniBellonaSusanoLancelot

VS

Bans
SobekBacchusThanatosThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
10
0 / 2 / 4
5,698
518
5,912
11,876
4,311
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Maui
Brystle
Maui
10
0 / 1 / 3
5,875
534
3,024
8,615
6,190
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Eset
OxleyV2
Eset
12
3 / 3 / 1
6,628
603
4,460
7,159
2,727
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Mulan
Srbindy
Mulan
11
2 / 3 / 0
6,386
581
8,597
15,639
11,271
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charybdis
VenomHQ
Charybdis
11
1 / 2 / 0
5,740
522
3,428
7,002
1,715
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
14
11
Kills
6
6
Deaths
11
11
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
0
2
4
1
W
3
2
3
2.25
L
Maui
Brystle
Maui
0
1
3
1.5
W
1
0
4
3
L
Eset
OxleyV2
Eset
3
3
1
1.17
W
1
1
2
2
W
3
1
1
3.5
L
Mulan
Srbindy
Mulan
2
3
0
0.67
W
3
2
1
1.75
L
Charybdis
VenomHQ
Charybdis
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,559
Damage
25,421
42,557
Taken
50,291
27,482
Mitigated
26,214
19,527
Healing
13,299
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
5,912
2,459
0
1,427
11,876
4,311
0
4,326
7,425
0
46,746
W
8,290
759
0
4,156
8,253
4,093
0
2,185
6,068
53,246
0
L
Maui
Brystle
Maui
3,024
665
0
1,832
8,615
6,190
0
2,597
6,018
17,274
0
W
3,947
1,257
0
1,939
8,128
8,502
48
2,010
6,118
17,948
1,068
L
Eset
OxleyV2
Eset
4,460
179
202
1,498
7,159
2,727
0
5,422
1,694
60,656
0
W
4,026
133
856
1,350
5,443
1,993
0
2,808
2,635
64,039
0
W
8,425
5,710
0
3,230
6,654
2,509
0
399
6,255
0
74,839
L
Mulan
Srbindy
Mulan
8,597
1,501
0
5,221
15,639
11,271
0
3,034
11,826
0
44,361
W
11,871
4,334
0
7,996
14,079
10,385
48
324
13,755
1,299
52,333
L
Charybdis
VenomHQ
Charybdis
3,428
1,903
0
3,119
7,002
1,715
0
1,334
5,668
0
44,575

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,918
Gold Earned
30,327
422
Minions Killed
385
0
Camps Cleared
0
1,191,871
Distance Traveled
1,157,788
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
5,698
518
81
7
0
267,905
0
W
Anubis
6,615
601
70
6
0
243,116
3
L
Maui
5,875
534
20
2
0
250,413
2
W
Kuzenbo
6,606
601
18
2
0
252,641
5
L
Eset
6,628
603
115
10
0
211,437
0
W
Ra
7,046
641
117
11
0
268,928
1
W
Anhur
7,512
683
132
12
0
202,704
2
L
Mulan
6,386
581
81
7
0
205,764
2
W
Surtr
7,139
649
85
8
0
224,482
0
L
Charybdis
5,740
522
88
8
0
222,269
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role