Player Matchup

Freya
Freya
DieOrYouWillDie
Freya
Level 158
God Stats
3W - 1L
1,706 SR
Queue Stats
58W - 71L
1,431 Elo+
Solo
Sobek
Sobek
Eneslayer
Sobek
Level 131
God Stats
1W - 4L
1,339 SR
Queue Stats
180W - 155L
1,580 Elo+
Party 1
Loki
Loki
RAMIDIEZxx
Loki
Level 134
God Stats
1W - 0L
1,500 SR
Queue Stats
171W - 167L
1,565 Elo+
Party 1
Zhong Kui
Zhong Kui
Tugatete123
Zhong Kui
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
201W - 195L
1,568 Elo+
Party 1
Artemis
Artemis
Viking676
Artemis
Level 154
God Stats
12W - 8L
1,636 SR
Queue Stats
277W - 250L
1,607 Elo+
Solo
Team Averages
Level 145
1,536 SR
1,550 Elo+

VS

Team Averages
Level 118
1,596 SR
1,520 Elo+
King Arthur
King Arthur
LuschesMälfoi
King Arthur
Level 145
God Stats
1W - 5L
1,300 SR
Queue Stats
295W - 283L
1,486 Elo+
Party 2
Maui
Maui
Nielzio1
Maui
Level 48
God Stats
1W - 1L
1,841 SR
Queue Stats
125W - 135L
1,471 Elo+
Solo
Hera
Hera
The3vilChicken
Hera
Level 123
God Stats
9W - 5L
1,626 SR
Queue Stats
327W - 316L
1,534 Elo+
Party 2
Skadi
Skadi
Xenhr
Skadi
Level 127
God Stats
9W - 7L
1,615 SR
Queue Stats
162W - 137L
1,551 Elo+
Party 3
Tsukuyomi
Tsukuyomi
zurouu
Tsukuyomi
Level 148
God Stats
52W - 43L
1,602 SR
Queue Stats
171W - 153L
1,556 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 4 / 1
8,590
537
7,168
12,835
5,249
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Sobek
Eneslayer
Sobek
14
2 / 3 / 6
8,956
560
6,750
15,042
14,107
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Earring

Mystical Earring

+15
Mp 5

15
6 / 2 / 2
9,106
569
9,854
13,397
5,600
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Zhong Kui
Tugatete123
Zhong Kui
16
0 / 0 / 2
9,497
594
5,408
7,930
6,969
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Artemis
Viking676
Artemis
15
0 / 5 / 0
9,170
573
11,975
15,271
6,824
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
LuschesMälfoi
King Arthur
15
4 / 2 / 2
8,948
559
13,216
22,156
17,217
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Maui
13
3 / 4 / 3
7,765
485
4,744
16,132
15,687
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

16
4 / 0 / 0
8,557
535
8,898
10,315
4,618
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Skadi
Xenhr
Skadi
11
2 / 4 / 3
7,219
451
7,433
8,932
3,888
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Tsukuyomi
zurouu
Tsukuyomi
1
0 / 0 / 0
2,987
187
0
0
0

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
21
10
Kills
13
14
Deaths
10
11
Assists
8
Player
Kills
Deaths
Assists
KDA
W
2
4
1
0.63
W
Sobek
Eneslayer
Sobek
2
3
6
1.67
L
King Arthur
LuschesMälfoi
King Arthur
4
2
2
2.5
L
Maui
3
4
3
1.13
W
6
2
2
3.5
L
4
0
0
4
W
Zhong Kui
Tugatete123
Zhong Kui
0
0
2
1
W
Artemis
Viking676
Artemis
0
5
0
0
L
Skadi
Xenhr
Skadi
2
4
3
0.88
L
Tsukuyomi
zurouu
Tsukuyomi
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,155
Damage
34,291
64,475
Taken
57,535
38,749
Mitigated
41,410
32,249
Healing
11,044
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,168
2,429
0
6,184
12,835
5,249
2,565
2,577
10,258
68,067
2,241
W
Sobek
Eneslayer
Sobek
6,750
969
0
5,822
15,042
14,107
0
4,157
10,885
19,966
1,124
L
King Arthur
LuschesMälfoi
King Arthur
13,216
2,136
0
6,221
22,156
17,217
0
1,653
20,503
1,806
70,582
L
Maui
4,744
1,055
0
2,395
16,132
15,687
0
6,509
9,623
21,121
0
W
9,854
3,182
0
6,625
13,397
5,600
688
3,629
9,768
0
69,570
L
8,898
2,910
0
1,377
10,315
4,618
0
4,475
5,840
86,956
0
W
Zhong Kui
Tugatete123
Zhong Kui
5,408
795
0
7,230
7,930
6,969
164
3,105
4,825
92,959
3,912
W
Artemis
Viking676
Artemis
11,975
7,171
0
6,388
15,271
6,824
690
941
14,330
0
78,966
L
Skadi
Xenhr
Skadi
7,433
2,702
0
1,051
8,932
3,888
0
6,096
2,836
0
50,881
L
Tsukuyomi
zurouu
Tsukuyomi
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,319
Gold Earned
35,476
516
Minions Killed
375
0
Camps Cleared
0
1,497,274
Distance Traveled
1,157,364
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Freya
8,590
537
89
6
0
274,504
3
W
Sobek
8,956
560
14
1
0
325,875
2
L
King Arthur
8,948
559
107
7
0
295,234
1
L
Maui
7,765
485
18
1
0
304,969
4
W
Loki
9,106
569
102
6
0
347,773
0
L
Hera
8,557
535
174
11
0
326,544
0
W
Zhong Kui
9,497
594
184
12
0
308,194
0
W
Artemis
9,170
573
127
8
0
240,928
0
L
Skadi
7,219
451
76
5
0
230,617
1
L
Tsukuyomi
2,987
187
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role