Player Matchup

Ne Zha
Ne Zha
 
Ne Zha
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Geb
Geb
LAZY_MONKEYZ
Geb
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 27L
1,417 Elo+
Party 2
Medusa
Medusa
NocturneLion
Medusa
Level 157
God Stats
3W - 4L
1,500 SR
Queue Stats
1,080W - 1,164L
1,371 Elo+
Solo
Izanami
Izanami
Xbox Power Off
Izanami
Level 158
God Stats
5W - 2L
1,715 SR
Queue Stats
650W - 675L
1,442 Elo+
Party 1
Hercules
Hercules
xKasio
Hercules
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 20L
1,516 Elo+
Party 2
Team Averages
Level 134
1,543 SR
1,449 Elo+

VS

Team Averages
Level 112
1,583 SR
1,512 Elo+
Sol
Sol
 
Sol
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Cerberus
Cerberus
BlackAsianJew_
Cerberus
Level 124
God Stats
6W - 2L
1,702 SR
Queue Stats
179W - 173L
1,520 Elo+
Party 4
Surtr
Surtr
Calanz
Surtr
Level 107
God Stats
3W - 2L
1,728 SR
Queue Stats
158W - 156L
1,528 Elo+
Party 4
Fenrir
Fenrir
Xurhz
Fenrir
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 13L
1,472 Elo+
Party 3
Achilles
Achilles
YaBoiMinato
Achilles
Level 132
God Stats
5W - 2L
1,486 SR
Queue Stats
301W - 321L
1,540 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
1
0 / 0 / 0
1,248
250
0
0
0
11
1 / 2 / 1
5,495
1,099
1,289
4,893
3,150
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Medusa
12
5 / 1 / 2
6,206
1,241
3,811
3,249
1,240
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

5
0 / 0 / 0
4,248
850
0
0
0
Hercules
xKasio
Hercules
11
0 / 1 / 5
5,290
1,058
4,408
3,904
3,081
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 20 Physical Power, and 30 Magical Power for 5 seconds. This effect can only occur once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
10
0 / 1 / 3
5,839
1,168
4,159
2,875
1,019
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cerberus
11
1 / 1 / 2
5,801
1,160
1,365
3,505
2,992
Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Surtr
Calanz
Surtr
9
1 / 2 / 1
5,882
1,176
1,640
4,118
3,574
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fenrir
Xurhz
Fenrir
10
0 / 2 / 3
5,572
1,114
842
3,449
1,859
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Achilles
YaBoiMinato
Achilles
10
2 / 2 / 2
5,742
1,148
2,744
6,675
6,058
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
15
6
Kills
4
4
Deaths
8
8
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
 
Ne Zha
0
0
0
0
W
Sol
 
Sol
0
1
3
1.5
W
Cerberus
1
1
2
2
W
Surtr
Calanz
Surtr
1
2
1
0.75
L
1
2
1
0.75
L
Medusa
5
1
2
6
L
0
0
0
0
W
Fenrir
Xurhz
Fenrir
0
2
3
0.75
W
Achilles
YaBoiMinato
Achilles
2
2
2
1.5
L
Hercules
xKasio
Hercules
0
1
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,508
Damage
10,750
12,046
Taken
20,622
7,471
Mitigated
15,502
2,803
Healing
5,551
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
 
Ne Zha
0
0
0
0
0
0
0
0
0
0
0
W
Sol
 
Sol
4,159
1,925
115
761
2,875
1,019
1,256
266
2,564
17,614
0
W
Cerberus
1,365
0
106
469
3,505
2,992
200
273
3,149
3,491
103
W
Surtr
Calanz
Surtr
1,640
165
195
316
4,118
3,574
40
353
3,679
1,255
4,010
L
1,289
0
409
841
4,893
3,150
0
2,448
2,321
4,752
0
L
Medusa
3,811
1,713
107
245
3,249
1,240
0
1,726
1,484
0
15,416
L
0
0
0
0
0
0
0
0
0
0
0
W
Fenrir
Xurhz
Fenrir
842
0
1,220
435
3,449
1,859
0
174
3,237
0
4,131
W
Achilles
YaBoiMinato
Achilles
2,744
0
679
1,255
6,675
6,058
62
223
6,326
0
5,315
L
Hercules
xKasio
Hercules
4,408
666
41
1,160
3,904
3,081
0
1,974
1,682
0
7,967

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,487
Gold Earned
28,836
39
Minions Killed
62
0
Camps Cleared
0
295,984
Distance Traveled
523,544
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
1,248
250
0
0
0
0
0
W
Sol
5,839
1,168
34
7
0
89,307
0
W
Cerberus
5,801
1,160
5
1
0
111,929
0
W
Surtr
5,882
1,176
7
1
0
105,322
0
L
Geb
5,495
1,099
6
1
0
111,968
0
L
Medusa
6,206
1,241
19
4
0
84,738
0
L
Izanami
4,248
850
0
0
0
0
0
W
Fenrir
5,572
1,114
15
3
0
102,025
0
W
Achilles
5,742
1,148
1
0
0
114,961
0
L
Hercules
5,290
1,058
14
3
0
99,278
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role