Player Matchup

Ganesha
Ganesha
Gold IV
AvocadoChsBrger8
Ganesha
Gold IV
Level 157
God Stats
27W - 27L
1,532 SR
Queue Stats
233W - 229L
1,320 MMR
Solo
Zeus
Zeus
Gold III
JonsIay
Zeus
Gold III
Level 182
God Stats
72W - 66L
1,426 SR
Queue Stats
789W - 800L
1,480 MMR
Party 3
He Bo
He Bo
Platinum IV
Jonslay
He Bo
Platinum IV
Level 122
God Stats
3W - 1L
1,892 SR
Queue Stats
118W - 70L
1,721 MMR
Party 3
Anhur
Anhur
Bronze III
Lyrl
Anhur
Bronze III
Level 89
God Stats
1W - 1L
1,771 SR
Queue Stats
81W - 57L
1,361 MMR
Solo
Chaac
Chaac
Bronze III
plutoelquelolea5
Chaac
Bronze III
Level 107
God Stats
0W - 2L
1,500 SR
Queue Stats
9W - 15L
1,587 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 131
1,624 SR
1,494 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 194
1,489 SR
1,489 MMR
Thanatos
Thanatos
Gold III
 
Thanatos
Gold III
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Janus
Janus
Gold I
Lypheus
Janus
Gold I
Level 297
God Stats
185W - 201L
1,584 SR
Queue Stats
738W - 744L
1,531 MMR
Party 2
Horus
Horus
Gold I
M0TH_XIV
Horus
Gold I
Level 159
God Stats
10W - 10L
1,592 SR
Queue Stats
62W - 62L
1,642 MMR
Party 2
Baron Samedi
Baron Samedi
Silver II
goorlami
Baron Samedi
Silver II
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
92W - 86L
1,255 MMR
Solo
Charybdis
Charybdis
Gold II
iAJF
Charybdis
Gold II
Level 199
God Stats
2W - 2L
1,268 SR
Queue Stats
115W - 111L
1,519 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 0 / 1
5,734
441
1,188
5,210
3,004
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Zeus
JonsIay
Zeus
13
0 / 1 / 2
6,902
531
4,651
4,362
1,477
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

He Bo
Jonslay
He Bo
13
3 / 4 / 2
7,056
543
8,419
8,160
2,524
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Anhur
Lyrl
Anhur
12
2 / 3 / 0
6,883
529
7,053
11,622
4,217
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
1 / 3 / 1
6,040
465
1,392
7,963
4,519
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bans
JormungandrThorArachneSobek

VS

Bans
AthenaAgniIx ChelBellona
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
12
3 / 1 / 1
6,882
529
3,867
10,923
4,508
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Janus
Lypheus
Janus
13
1 / 0 / 3
7,481
575
4,405
6,600
2,099
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Horus
M0TH_XIV
Horus
10
0 / 0 / 1
6,191
476
2,863
7,770
5,124
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Baron Samedi
goorlami
Baron Samedi
13
5 / 3 / 0
7,886
607
6,404
8,594
5,156
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Charybdis
iAJF
Charybdis
13
2 / 2 / 1
7,078
544
7,327
8,800
2,428
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
17
6
Kills
11
11
Deaths
6
6
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Thanatos
 
Thanatos
3
1
1
3.5
L
0
0
1
0.5
L
Zeus
JonsIay
Zeus
0
1
2
1
L
He Bo
Jonslay
He Bo
3
4
2
1
W
Janus
Lypheus
Janus
1
0
3
2.5
L
Anhur
Lyrl
Anhur
2
3
0
0.67
W
Horus
M0TH_XIV
Horus
0
0
1
0.5
W
Baron Samedi
goorlami
Baron Samedi
5
3
0
1.67
W
Charybdis
iAJF
Charybdis
2
2
1
1.25
L
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,703
Damage
24,866
37,317
Taken
42,687
15,741
Mitigated
19,315
14,313
Healing
19,239
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
 
Thanatos
3,867
505
0
7,320
10,923
4,508
0
3,623
7,154
0
54,104
L
1,188
0
1,374
2,081
5,210
3,004
0
727
4,413
10,807
0
L
Zeus
JonsIay
Zeus
4,651
414
0
1,000
4,362
1,477
0
1,398
2,824
54,833
995
L
He Bo
Jonslay
He Bo
8,419
531
0
3,078
8,160
2,524
32
960
7,042
56,230
0
W
Janus
Lypheus
Janus
4,405
517
0
1,787
6,600
2,099
0
2,502
3,946
68,008
0
L
Anhur
Lyrl
Anhur
7,053
4,024
0
4,420
11,622
4,217
0
1,444
10,058
0
56,978
W
Horus
M0TH_XIV
Horus
2,863
1,510
640
3,167
7,770
5,124
0
3,323
4,261
0
12,508
W
Baron Samedi
goorlami
Baron Samedi
6,404
879
0
3,088
8,594
5,156
0
3,093
5,501
46,203
483
W
Charybdis
iAJF
Charybdis
7,327
3,572
0
3,237
8,800
2,428
0
1,233
7,567
0
59,059
L
1,392
544
0
2,360
7,963
4,519
0
5,014
2,258
0
22,871

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,615
Gold Earned
35,518
351
Minions Killed
404
0
Camps Cleared
0
1,182,514
Distance Traveled
1,264,983
5
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
6,882
529
78
6
0
291,564
0
L
Ganesha
5,734
441
2
0
0
250,995
4
L
Zeus
6,902
531
111
9
0
243,515
0
L
He Bo
7,056
543
101
8
0
277,028
0
W
Janus
7,481
575
127
10
0
269,725
2
L
Anhur
6,883
529
91
7
0
208,679
0
W
Horus
6,191
476
14
1
0
281,538
2
W
Baron Samedi
7,886
607
80
6
0
204,041
3
W
Charybdis
7,078
544
105
8
0
218,115
4
L
Chaac
6,040
465
46
4
0
202,297
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role