Player Matchup

Camazotz
Camazotz
DaffodilFern901
Camazotz
Level 142
God Stats
6W - 3L
1,277 SR
Queue Stats
275W - 301L
1,495 Elo+
Party 1
Merlin
Merlin
IMxAxN1NJA
Merlin
Level 120
God Stats
4W - 2L
1,401 SR
Queue Stats
146W - 172L
1,430 Elo+
Party 1
Bakasura
Bakasura
MyLostDream
Bakasura
Level 130
God Stats
1W - 0L
1,500 SR
Queue Stats
87W - 107L
1,425 Elo+
Party 1
Heimdallr
Heimdallr
OrphanCr1ppler
Heimdallr
Level 152
God Stats
5W - 7L
1,371 SR
Queue Stats
163W - 181L
1,540 Elo+
Party 1
Fafnir
Fafnir
deadmanshead42
Fafnir
Level 91
God Stats
5W - 3L
1,641 SR
Queue Stats
119W - 102L
1,478 Elo+
Solo
Team Averages
Level 127
1,438 SR
1,474 Elo+

VS

Team Averages
Level 133
1,542 SR
1,540 Elo+
Skadi
Skadi
EdenPowa27
Skadi
Level 137
God Stats
14W - 12L
1,829 SR
Queue Stats
194W - 170L
1,567 Elo+
Party 2
Kuzenbo
Kuzenbo
Shmazler
Kuzenbo
Level 85
God Stats
11W - 8L
1,630 SR
Queue Stats
122W - 112L
1,567 Elo+
Solo
Janus
Janus
SmashDatAshh
Janus
Level 184
God Stats
32W - 32L
1,571 SR
Queue Stats
401W - 361L
1,613 Elo+
Party 2
Fenrir
Fenrir
alex723
Fenrir
Level 193
God Stats
4W - 11L
1,313 SR
Queue Stats
815W - 774L
1,503 Elo+
Solo
Arachne
Arachne
xrayhemp
Arachne
Level 65
God Stats
2W - 7L
1,368 SR
Queue Stats
114W - 109L
1,452 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Camazotz
11
2 / 0 / 0
6,324
703
3,265
7,161
2,689
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Merlin
IMxAxN1NJA
Merlin
10
0 / 0 / 0
5,363
596
813
3,018
904
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bakasura
MyLostDream
Bakasura
10
0 / 1 / 0
5,050
561
1,236
7,045
2,683
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Heimdallr
OrphanCr1ppler
Heimdallr
9
1 / 1 / 1
5,374
597
3,217
3,886
1,437
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

9
1 / 0 / 1
5,894
655
1,435
6,479
6,705
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
7
0 / 1 / 1
3,964
440
2,747
3,349
912
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Kuzenbo
Shmazler
Kuzenbo
8
1 / 1 / 0
4,829
537
2,694
4,332
3,476
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

10
0 / 0 / 1
5,536
615
2,875
2,139
620
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Fenrir
alex723
Fenrir
2
0 / 1 / 0
3,349
372
397
1,719
437
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Arachne
xrayhemp
Arachne
9
1 / 1 / 0
4,876
542
712
6,173
2,304
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
4
4
Kills
2
2
Deaths
4
2
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Camazotz
2
0
0
2
L
Skadi
0
1
1
0.5
W
Merlin
IMxAxN1NJA
Merlin
0
0
0
0
W
Bakasura
MyLostDream
Bakasura
0
1
0
0
W
Heimdallr
OrphanCr1ppler
Heimdallr
1
1
1
1.5
L
Kuzenbo
Shmazler
Kuzenbo
1
1
0
1
L
0
0
1
0.5
L
Fenrir
alex723
Fenrir
0
1
0
0
W
1
0
1
1.5
L
Arachne
xrayhemp
Arachne
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,966
Damage
9,425
27,589
Taken
17,712
14,418
Mitigated
7,749
13,625
Healing
6,508
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Camazotz
3,265
777
0
3,980
7,161
2,689
0
281
6,840
0
47,249
L
Skadi
2,747
959
0
670
3,349
912
0
468
2,881
0
19,420
W
Merlin
IMxAxN1NJA
Merlin
813
36
0
588
3,018
904
0
1,630
1,168
34,922
0
W
Bakasura
MyLostDream
Bakasura
1,236
782
0
4,412
7,045
2,683
0
373
6,636
0
34,861
W
Heimdallr
OrphanCr1ppler
Heimdallr
3,217
1,236
0
1,759
3,886
1,437
386
1,223
2,663
0
42,781
L
Kuzenbo
Shmazler
Kuzenbo
2,694
1,167
0
1,322
4,332
3,476
0
956
3,376
18,089
0
L
2,875
252
0
1,050
2,139
620
0
507
1,521
40,283
641
L
Fenrir
alex723
Fenrir
397
102
0
775
1,719
437
0
0
1,620
0
3,825
W
1,435
524
0
2,886
6,479
6,705
135
1,726
4,713
12,056
730
L
Arachne
xrayhemp
Arachne
712
605
0
2,691
6,173
2,304
0
306
5,509
0
19,524

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,005
Gold Earned
22,554
319
Minions Killed
191
0
Camps Cleared
0
917,203
Distance Traveled
737,841
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Camazotz
6,324
703
86
10
0
186,063
0
L
Skadi
3,964
440
34
4
0
154,929
2
W
Merlin
5,363
596
58
6
0
173,408
0
W
Bakasura
5,050
561
76
8
0
212,569
0
W
Heimdallr
5,374
597
81
9
0
162,379
0
L
Kuzenbo
4,829
537
24
3
0
174,118
1
L
Janus
5,536
615
85
9
0
187,293
0
L
Fenrir
3,349
372
8
1
0
33,246
0
W
Fafnir
5,894
655
18
2
0
182,784
0
L
Arachne
4,876
542
40
4
0
188,255
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role