Player Matchup

Surtr
Surtr
Silver II
 
Surtr
Silver II
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Serqet
Serqet
Silver II
BoLiThA
Serqet
Silver II
Level 163
God Stats
2W - 2L
1,500 SR
Queue Stats
58W - 55L
1,427 MMR
Solo
Vulcan
Vulcan
Gold IV
Chuckyy Duck
Vulcan
Gold IV
Level 146
God Stats
7W - 4L
1,654 SR
Queue Stats
63W - 66L
1,489 MMR
Party 1
Ares
Ares
Silver II
iP2Win
Ares
Silver II
Level 130
God Stats
0W - 1L
1,267 SR
Queue Stats
51W - 44L
1,440 MMR
Solo
Nut
Nut
Gold V
vRaginCajun
Nut
Gold V
Level 148
God Stats
2W - 7L
1,342 SR
Queue Stats
81W - 88L
1,393 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 147
1,452 SR
1,450 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 154
1,617 SR
1,422 MMR
Kuzenbo
Kuzenbo
Gold IV
Getuhm
Kuzenbo
Gold IV
Level 157
God Stats
3W - 2L
1,667 SR
Queue Stats
251W - 268L
1,396 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Bronze III
Inquiring
Morgan Le Fay
Bronze III
Level 157
God Stats
2W - 3L
1,792 SR
Queue Stats
22W - 29L
1,428 MMR
Solo
Gilgamesh
Gilgamesh
Gold IV
Martinipele
Gilgamesh
Gold IV
Level 129
God Stats
52W - 46L
1,551 SR
Queue Stats
116W - 122L
1,402 MMR
Solo
Bakasura
Bakasura
Gold V
WetBuffalo
Bakasura
Gold V
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
62W - 65L
1,436 MMR
Solo
Artemis
Artemis
Gold III
ZorroArtico99
Artemis
Gold III
Level 177
God Stats
36W - 37L
1,577 SR
Queue Stats
271W - 276L
1,448 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
 
Surtr
9
0 / 0 / 0
5,162
516
3,402
7,298
5,778
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Serqet
BoLiThA
Serqet
12
0 / 1 / 0
5,497
550
1,780
7,622
2,965
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Vulcan
9
0 / 5 / 0
4,979
498
1,616
5,875
2,126
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ares
iP2Win
Ares
7
0 / 7 / 1
4,649
465
1,369
9,048
5,408
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

10
2 / 1 / 0
5,310
531
3,336
5,629
1,957
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bans
AgniArachneJormungandrAnubis

VS

Bans
AnhurAthenaBacchusLoki
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Getuhm
Kuzenbo
9
3 / 0 / 1
6,047
605
1,912
6,234
5,359
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Morgan Le Fay
Inquiring
Morgan Le Fay
13
6 / 0 / 1
7,430
743
6,177
5,352
1,944
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gilgamesh
Martinipele
Gilgamesh
11
1 / 0 / 0
6,737
674
4,854
7,275
5,531
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bakasura
WetBuffalo
Bakasura
10
3 / 0 / 2
6,110
611
3,083
7,299
3,103
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Artemis
10
1 / 2 / 2
5,962
596
4,434
6,513
2,454
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
20
2
Kills
14
14
Deaths
2
1
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Surtr
 
Surtr
0
0
0
0
L
Serqet
BoLiThA
Serqet
0
1
0
0
L
Vulcan
0
5
0
0
W
Kuzenbo
Getuhm
Kuzenbo
3
0
1
3.5
W
Morgan Le Fay
Inquiring
Morgan Le Fay
6
0
1
6.5
W
Gilgamesh
Martinipele
Gilgamesh
1
0
0
1
W
Bakasura
WetBuffalo
Bakasura
3
0
2
4
W
Artemis
1
2
2
1
L
Ares
iP2Win
Ares
0
7
1
0.07
L
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,503
Damage
20,460
35,472
Taken
32,673
18,234
Mitigated
18,391
10,417
Healing
10,241
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Surtr
 
Surtr
3,402
964
0
2,131
7,298
5,778
0
1,020
5,796
417
28,451
L
Serqet
BoLiThA
Serqet
1,780
328
0
4,514
7,622
2,965
0
1,316
6,006
0
42,707
L
Vulcan
1,616
0
0
375
5,875
2,126
0
4,007
1,743
27,714
653
W
Kuzenbo
Getuhm
Kuzenbo
1,912
825
0
1,798
6,234
5,359
99
577
5,657
17,600
2,434
W
Morgan Le Fay
Inquiring
Morgan Le Fay
6,177
566
0
1,341
5,352
1,944
206
1,132
3,845
55,093
1,087
W
Gilgamesh
Martinipele
Gilgamesh
4,854
1,072
0
1,367
7,275
5,531
0
359
6,216
9,769
41,247
W
Bakasura
WetBuffalo
Bakasura
3,083
1,841
0
3,678
7,299
3,103
16
482
6,697
0
32,794
W
Artemis
4,434
2,075
0
2,057
6,513
2,454
777
445
6,068
0
40,658
L
Ares
iP2Win
Ares
1,369
336
0
693
9,048
5,408
0
1,670
6,757
13,041
0
L
3,336
2,014
0
2,704
5,629
1,957
0
759
4,870
0
34,397

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,597
Gold Earned
32,286
264
Minions Killed
353
0
Camps Cleared
0
946,485
Distance Traveled
1,018,777
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Surtr
5,162
516
50
5
0
160,742
0
L
Serqet
5,497
550
87
9
0
252,941
0
L
Vulcan
4,979
498
58
6
0
180,586
2
W
Kuzenbo
6,047
605
26
3
0
232,409
2
W
Morgan Le Fay
7,430
743
88
9
0
208,245
6
W
Gilgamesh
6,737
674
88
9
0
200,594
0
W
Bakasura
6,110
611
76
8
0
225,168
0
W
Artemis
5,962
596
75
8
0
152,361
0
L
Ares
4,649
465
15
2
0
183,092
0
L
Nut
5,310
531
54
5
0
169,124
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role