Player Matchup

Arachne
Arachne
Bigpapadirks
Arachne
Level 122
God Stats
3W - 3L
1,717 SR
Queue Stats
32W - 33L
1,451 Elo+
Party 1
Atlas
Atlas
CoastalTexas679
Atlas
Level 125
God Stats
1W - 1L
1,734 SR
Queue Stats
28W - 31L
1,434 Elo+
Party 1
Sun Wukong
Sun Wukong
Jubalogist
Sun Wukong
Level 68
God Stats
5W - 6L
1,392 SR
Queue Stats
5W - 9L
1,291 Elo+
Party 1
Vulcan
Vulcan
cleancalf520650
Vulcan
Level 125
God Stats
6W - 2L
1,649 SR
Queue Stats
34W - 35L
1,443 Elo+
Party 1
Chiron
Chiron
nicoCalde
Chiron
Level 109
God Stats
14W - 16L
1,321 SR
Queue Stats
120W - 112L
1,397 Elo+
Solo
Team Averages
Level 110
1,563 SR
1,403 Elo+

VS

Team Averages
Level 79
1,534 SR
1,428 Elo+
He Bo
He Bo
DysruptTT
He Bo
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 21L
1,554 Elo+
Solo
Neith
Neith
MestreKovalsk
Neith
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 7L
1,418 Elo+
Party 2
Cerberus
Cerberus
SamuraiKuro02
Cerberus
Level 38
God Stats
1W - 3L
1,360 SR
Queue Stats
5W - 15L
1,187 Elo+
Party 2
Erlang Shen
Erlang Shen
ViniciusJO
Erlang Shen
Level 104
God Stats
20W - 14L
1,648 SR
Queue Stats
182W - 170L
1,505 Elo+
Solo
Kali
Kali
xXFadedHyenaXx
Kali
Level 116
God Stats
2W - 2L
1,663 SR
Queue Stats
111W - 106L
1,478 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Bigpapadirks
Arachne
14
4 / 0 / 6
8,358
492
11,425
15,376
6,577
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
3 / 0 / 6
9,325
549
6,485
10,228
8,048
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Sun Wukong
Jubalogist
Sun Wukong
15
5 / 1 / 1
9,431
555
15,497
18,923
19,608
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

16
1 / 1 / 2
9,360
551
5,885
7,294
3,335
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chiron
nicoCalde
Chiron
15
3 / 0 / 3
8,234
484
11,658
9,771
3,688
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
DysruptTT
He Bo
15
1 / 0 / 0
8,034
473
5,210
7,948
2,862
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

12
0 / 4 / 0
7,067
416
5,205
11,382
4,106
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cerberus
SamuraiKuro02
Cerberus
10
0 / 3 / 0
6,967
410
4,391
16,077
12,095
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Erlang Shen
ViniciusJO
Erlang Shen
15
1 / 5 / 0
8,983
528
14,232
25,199
22,744
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

12
0 / 4 / 1
7,046
414
9,943
18,811
8,235
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
3
16
Kills
2
2
Deaths
16
18
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Arachne
Bigpapadirks
Arachne
4
0
6
7
W
3
0
6
6
L
He Bo
DysruptTT
He Bo
1
0
0
1
W
Sun Wukong
Jubalogist
Sun Wukong
5
1
1
5.5
L
0
4
0
0
L
Cerberus
SamuraiKuro02
Cerberus
0
3
0
0
L
Erlang Shen
ViniciusJO
Erlang Shen
1
5
0
0.2
W
1
1
2
2
W
Chiron
nicoCalde
Chiron
3
0
3
4.5
L
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,950
Damage
38,981
61,592
Taken
79,417
41,256
Mitigated
50,042
24,221
Healing
24,243
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
Bigpapadirks
Arachne
11,425
7,868
388
8,649
15,376
6,577
47
2,932
12,444
0
55,739
W
6,485
2,182
385
3,505
10,228
8,048
0
2,410
7,818
31,724
4,376
L
He Bo
DysruptTT
He Bo
5,210
274
0
1,484
7,948
2,862
0
2,904
5,044
65,604
0
W
Sun Wukong
Jubalogist
Sun Wukong
15,497
5,845
0
6,304
18,923
19,608
0
104
18,819
0
71,921
L
5,205
1,951
0
1,191
11,382
4,106
0
1,851
9,531
0
51,351
L
Cerberus
SamuraiKuro02
Cerberus
4,391
359
0
6,070
16,077
12,095
0
2,915
13,162
28,460
0
L
Erlang Shen
ViniciusJO
Erlang Shen
14,232
9,218
0
10,186
25,199
22,744
0
759
24,440
0
79,796
W
5,885
0
0
1,261
7,294
3,335
336
2,117
5,177
85,352
724
W
Chiron
nicoCalde
Chiron
11,658
5,971
1,027
2,702
9,771
3,688
152
3,095
6,676
0
77,534
L
9,943
3,983
0
5,312
18,811
8,235
0
3,372
15,439
0
76,303

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,708
Gold Earned
38,097
468
Minions Killed
499
0
Camps Cleared
0
1,665,595
Distance Traveled
1,544,729
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
8,358
492
70
4
0
407,995
0
W
Atlas
9,325
549
48
3
0
319,230
0
L
He Bo
8,034
473
141
8
0
315,371
0
W
Sun Wukong
9,431
555
103
6
0
294,851
0
L
Neith
7,067
416
80
5
0
277,376
0
L
Cerberus
6,967
410
50
3
0
305,581
0
L
Erlang Shen
8,983
528
128
8
0
295,259
1
W
Vulcan
9,360
551
129
8
0
342,638
2
W
Chiron
8,234
484
118
7
0
300,881
3
L
Kali
7,046
414
100
6
0
351,142
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role