Player Matchup

Sylvanus
Sylvanus
 
Sylvanus
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Charybdis
Charybdis
Applejuicegd
Charybdis
Level 84
God Stats
4W - 3L
1,619 SR
Queue Stats
131W - 139L
1,475 Elo+
Party 2
Ra
Ra
Bi11Gates
Ra
Level 109
God Stats
3W - 3L
1,544 SR
Queue Stats
57W - 55L
1,519 Elo+
Party 2
Serqet
Serqet
DoterDater
Serqet
Level 109
God Stats
5W - 12L
1,272 SR
Queue Stats
93W - 105L
1,481 Elo+
Party 2
King Arthur
King Arthur
UntameableStew
King Arthur
Level 107
God Stats
2W - 4L
1,290 SR
Queue Stats
64W - 75L
1,478 Elo+
Party 2
Team Averages
Level 106
1,445 SR
1,491 Elo+

VS

Team Averages
Level 129
1,554 SR
1,501 Elo+
Raijin
Raijin
 
Raijin
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
 
Arachne
Level 74
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Maui
Maui
Yusha Neon
Maui
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
78W - 83L
1,439 Elo+
Party 1
Anhur
Anhur
enriqueymario
Anhur
Level 147
God Stats
7W - 4L
1,770 SR
Queue Stats
85W - 61L
1,582 Elo+
Solo
Cabrakan
Cabrakan
llWrxithll
Cabrakan
Level 139
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 48L
1,486 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
10
0 / 2 / 2
5,241
476
5,605
8,026
4,893
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Charybdis
Applejuicegd
Charybdis
11
1 / 0 / 4
5,897
536
8,334
4,692
1,657
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
1 / 1 / 2
6,705
610
1,490
5,007
1,914
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Serqet
DoterDater
Serqet
12
4 / 1 / 2
6,216
565
5,874
8,485
3,071
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

King Arthur
UntameableStew
King Arthur
12
1 / 1 / 0
6,958
633
6,121
9,985
5,537
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
12
3 / 3 / 0
6,502
591
4,695
7,975
2,906
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Arachne
 
Arachne
9
0 / 0 / 1
5,275
480
3,667
11,836
5,087
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

9
0 / 2 / 2
5,408
492
2,440
9,283
6,910
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

10
2 / 1 / 0
5,497
500
6,304
9,031
3,387
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cabrakan
llWrxithll
Cabrakan
11
0 / 1 / 1
5,498
500
4,441
10,421
12,497
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
9
7
Kills
5
5
Deaths
7
10
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
 
Sylvanus
0
2
2
0.5
L
Raijin
 
Raijin
3
3
0
1
L
Arachne
 
Arachne
0
0
1
0.5
W
Charybdis
Applejuicegd
Charybdis
1
0
4
3
W
1
1
2
2
W
Serqet
DoterDater
Serqet
4
1
2
5
W
King Arthur
UntameableStew
King Arthur
1
1
0
1
L
0
2
2
0.5
L
2
1
0
2
L
Cabrakan
llWrxithll
Cabrakan
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,424
Damage
21,547
36,195
Taken
48,546
17,072
Mitigated
30,787
12,393
Healing
17,404
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
 
Sylvanus
5,605
1,980
819
2,618
8,026
4,893
0
1,549
6,477
22,579
6,407
L
Raijin
 
Raijin
4,695
417
0
1,481
7,975
2,906
0
1,310
6,359
44,853
1,601
L
Arachne
 
Arachne
3,667
2,388
0
5,737
11,836
5,087
0
541
11,139
0
46,450
W
Charybdis
Applejuicegd
Charybdis
8,334
4,732
0
2,052
4,692
1,657
0
867
3,825
0
48,242
W
1,490
120
209
968
5,007
1,914
0
2,832
2,175
48,326
1,199
W
Serqet
DoterDater
Serqet
5,874
1,001
0
2,798
8,485
3,071
0
1,239
7,246
0
29,373
W
King Arthur
UntameableStew
King Arthur
6,121
1,056
0
2,929
9,985
5,537
0
4,789
5,196
0
54,299
L
2,440
377
0
2,729
9,283
6,910
0
2,607
6,595
17,390
2,847
L
6,304
3,892
0
2,954
9,031
3,387
0
2,156
6,764
0
42,710
L
Cabrakan
llWrxithll
Cabrakan
4,441
801
0
4,503
10,421
12,497
0
0
10,421
38,707
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,017
Gold Earned
28,180
353
Minions Killed
311
0
Camps Cleared
0
1,150,498
Distance Traveled
1,084,310
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
5,241
476
43
4
0
198,231
1
L
Raijin
6,502
591
77
7
0
206,493
3
L
Arachne
5,275
480
72
7
0
273,846
0
W
Charybdis
5,897
536
70
6
0
211,641
1
W
Ra
6,705
610
98
9
0
240,870
1
W
Serqet
6,216
565
50
5
0
300,053
0
W
King Arthur
6,958
633
92
8
0
199,703
3
L
Maui
5,408
492
33
3
0
211,301
0
L
Anhur
5,497
500
70
6
0
220,615
0
L
Cabrakan
5,498
500
59
5
0
172,055
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role