Player Matchup

Fafnir
Fafnir
Platinum V
Champside
Fafnir
Platinum V
Level 158
God Stats
21W - 17L
1,634 SR
Queue Stats
372W - 389L
1,735 MMR
Solo
Baba Yaga
Baba Yaga
Platinum III
Chocodile187
Baba Yaga
Platinum III
Level 157
God Stats
8W - 2L
1,778 SR
Queue Stats
56W - 50L
1,785 MMR
Solo
Loki
Loki
Gold I
LLodaxx9030
Loki
Gold I
Level 89
God Stats
23W - 31L
1,493 SR
Queue Stats
640W - 656L
1,700 MMR
Solo
Nike
Nike
Platinum IV
RiverOtter7
Nike
Platinum IV
Level 52
God Stats
3W - 2L
1,541 SR
Queue Stats
98W - 83L
1,898 MMR
Solo
Neith
Neith
Gold I
TooLazyToRotate
Neith
Gold I
Level 81
God Stats
6W - 2L
1,638 SR
Queue Stats
211W - 213L
1,725 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 107
1,617 SR
1,769 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 157
1,563 SR
1,644 MMR
Hou Yi
Hou Yi
Platinum IV
 
Hou Yi
Platinum IV
Level 195
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Kuzenbo
Kuzenbo
Gold I
Kisagami23
Kuzenbo
Gold I
Level 156
God Stats
2W - 3L
1,457 SR
Queue Stats
140W - 140L
1,679 MMR
Solo
He Bo
He Bo
Gold I
Leerims
He Bo
Gold I
Level 129
God Stats
8W - 6L
1,646 SR
Queue Stats
112W - 104L
1,721 MMR
Solo
Sobek
Sobek
Gold II
MooseMoostafa
Sobek
Gold II
Level 156
God Stats
7W - 5L
1,808 SR
Queue Stats
54W - 55L
1,605 MMR
Party 1
Bastet
Bastet
Gold II
dantesagara
Bastet
Gold II
Level 149
God Stats
1W - 3L
1,404 SR
Queue Stats
84W - 79L
1,714 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
Champside
Fafnir
13
1 / 0 / 6
8,469
605
2,940
6,957
7,122
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Baba Yaga
Chocodile187
Baba Yaga
14
2 / 1 / 2
8,154
582
7,279
6,941
3,141
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
3 / 0 / 6
8,228
588
6,827
8,627
3,456
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

16
5 / 0 / 3
9,216
658
12,974
12,513
9,782
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

15
3 / 0 / 4
9,006
643
6,993
8,109
3,317
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
AthenaAwilixKukulkanThorSurtr

VS

Bans
ThanatosZeusAresSusanoAgni
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
13
0 / 3 / 0
7,045
503
3,538
11,248
4,508
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Kuzenbo
Kisagami23
Kuzenbo
11
0 / 4 / 0
6,482
463
4,639
13,828
12,347
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

He Bo
Leerims
He Bo
13
0 / 1 / 1
7,256
518
3,457
6,191
2,104
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
1 / 1 / 0
7,279
520
3,129
8,650
7,729
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bastet
12
0 / 5 / 0
6,335
453
2,292
16,543
5,565
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
2
14
Kills
1
1
Deaths
14
21
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Hou Yi
 
Hou Yi
0
3
0
0
W
Fafnir
Champside
Fafnir
1
0
6
4
W
Baba Yaga
Chocodile187
Baba Yaga
2
1
2
3
L
Kuzenbo
Kisagami23
Kuzenbo
0
4
0
0
W
3
0
6
6
L
He Bo
Leerims
He Bo
0
1
1
0.5
L
1
1
0
1
W
5
0
3
6.5
W
3
0
4
5
L
Bastet
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,013
Damage
17,055
43,147
Taken
56,460
26,818
Mitigated
32,253
14,574
Healing
17,313
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hou Yi
 
Hou Yi
3,538
1,452
0
3,870
11,248
4,508
0
734
10,462
0
60,346
W
Fafnir
Champside
Fafnir
2,940
491
0
2,238
6,957
7,122
42
1,530
5,427
23,662
2,556
W
Baba Yaga
Chocodile187
Baba Yaga
7,279
259
0
1,955
6,941
3,141
0
3,024
3,917
67,783
981
L
Kuzenbo
Kisagami23
Kuzenbo
4,639
1,334
0
2,228
13,828
12,347
0
1,628
11,465
38,349
751
W
6,827
1,767
0
4,753
8,627
3,456
0
1,294
7,333
0
78,032
L
He Bo
Leerims
He Bo
3,457
35
0
500
6,191
2,104
0
3,110
3,032
60,489
1,055
L
3,129
254
0
3,718
8,650
7,729
0
2,020
6,578
16,000
3,534
W
12,974
2,074
0
2,711
12,513
9,782
35
3,891
8,622
149
79,975
W
6,993
2,524
0
2,917
8,109
3,317
160
1,102
7,007
0
80,864
L
Bastet
2,292
580
0
6,997
16,543
5,565
0
2,339
14,064
0
56,592

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,073
Gold Earned
34,397
553
Minions Killed
409
0
Camps Cleared
0
1,582,450
Distance Traveled
1,446,386
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hou Yi
7,045
503
111
8
0
253,685
2
W
Fafnir
8,469
605
31
2
0
335,614
5
W
Baba Yaga
8,154
582
128
9
0
301,596
2
L
Kuzenbo
6,482
463
61
4
0
263,721
0
W
Loki
8,228
588
121
9
0
358,710
0
L
He Bo
7,256
518
128
9
0
306,217
0
L
Sobek
7,279
520
29
2
0
308,220
4
W
Nike
9,216
658
126
9
0
288,828
0
W
Neith
9,006
643
147
11
0
297,702
0
L
Bastet
6,335
453
80
6
0
314,543
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role